My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Hunter Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Hunter Mother Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Ram Rider
Giant Snowball
Hog Rider Guards Ram Rider
Zap
Guards Ram Rider
Barbarian Barrel
Knight Tesla Guards Hunter
The Log
Hog Rider Guards Hunter Ram Rider
Earthquake
Tesla Hog Rider Guards
Arrows
Guards
Royal Delivery
Knight Hog Rider Guards Hunter Mother Witch Ram Rider
Fireball
Tesla Hog Rider Hunter Mother Witch Ram Rider
Poison
Guards Hunter Mother Witch
Lightning
Knight Tesla Hunter Mother Witch Ram Rider
Rocket
Hog Rider Hunter Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Guards Tesla Hog Rider Hunter Mother Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Guards Tesla

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Hunter The Log Mother Witch Ram Rider
Tesla
Hog Rider
Knight The Log Guards Hunter Mother Witch
Guards
Hog Rider The Log Ram Rider
Hunter
Knight Hog Rider Ram Rider
The Log
Hog Rider Knight Guards Ram Rider
Mother Witch
Knight Hog Rider Ram Rider
Ram Rider
Knight Guards Hunter The Log Mother Witch

Defense Synergies 4 10

Knight
Tesla Hunter The Log Mother Witch
Tesla
Knight The Log Guards Mother Witch
Hog Rider
Guards
Hunter Tesla The Log Mother Witch
Hunter
Knight Guards The Log Ram Rider
The Log
Tesla Knight Guards Hunter Mother Witch Ram Rider
Mother Witch
Knight Tesla Guards The Log
Ram Rider
Hunter The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla The Log Ram Rider
Hunter Knight Tesla The Log Ram Rider
Tesla Hunter Ram Rider Knight
Tesla Hunter Knight Guards Ram Rider
The Log
The Log Tesla Guards Hunter Mother Witch
Tesla Hunter Ram Rider
Tesla The Log Ram Rider
Tesla Hunter
Knight Guards Tesla Hunter
Guards Mother Witch Knight Tesla Hunter The Log Ram Rider
Tesla Hunter Ram Rider
Tesla Hunter Knight Guards The Log Ram Rider
Tesla Guards Hunter The Log
Knight Tesla Hunter Ram Rider
Tesla Hunter The Log Ram Rider
Tesla Knight Hunter
Tesla Knight Guards Hunter The Log Ram Rider
Hunter The Log Knight Tesla Guards Mother Witch Ram Rider
Tesla Hunter Ram Rider
Knight Tesla Guards Hunter The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Tesla
Knight Tesla Hunter The Log
Guards Knight Hunter The Log Ram Rider
Guards Hunter Knight Tesla The Log Ram Rider
Knight Tesla Guards Hunter Ram Rider
Mother Witch Tesla Hunter Ram Rider
Guards Knight Tesla Hunter Ram Rider
Knight Tesla Hunter
Knight The Log
Tesla Guards
Knight Tesla Guards Hunter
Guards The Log
Knight Tesla Guards Hunter Ram Rider
Tesla
Tesla Guards Knight Hunter The Log
Tesla Hunter The Log Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Guards The Log
The Log Ram Rider
The Log
Knight Guards The Log
The Log
Mother Witch Hunter Ram Rider
The Log
The Log Hunter Ram Rider
The Log Ram Rider
Guards
Knight The Log Ram Rider
Knight Hunter The Log
The Log
Hunter The Log
The Log
Hunter The Log
The Log Mother Witch
The Log
The Log
The Log
The Log Mother Witch Hunter
The Log Hunter Ram Rider
The Log Ram Rider
The Log
Hunter Mother Witch
Guards
Hunter The Log
The Log
Guards
Hunter Ram Rider
The Log
Knight Hunter
The Log
Guards The Log
The Log

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