My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Balloon Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Balloon Sparky
Giant Snowball
Hog Rider Skeleton Army Balloon
Zap
Skeleton Army Balloon Sparky
Barbarian Barrel
Knight Tesla Skeleton Army Ice Wizard Sparky
The Log
Hog Rider Skeleton Army Sparky
Earthquake
Tesla Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Hog Rider Skeleton Army Balloon Ice Wizard Sparky
Fireball
Tesla Hog Rider Skeleton Army Balloon Ice Wizard Sparky
Poison
Skeleton Army Balloon Ice Wizard Sparky
Lightning
Knight Tesla Balloon Ice Wizard Sparky
Rocket
Hog Rider Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

The Log Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Skeleton Army Ice Wizard Tesla Hog Rider Balloon Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Skeleton Army Ice Wizard

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Balloon The Log Ice Wizard Sparky
Tesla
Hog Rider
Knight The Log Balloon
Skeleton Army
Sparky
Balloon
Knight Hog Rider The Log Ice Wizard Sparky
The Log
Hog Rider Knight Balloon Sparky
Ice Wizard
Knight Balloon
Sparky
Knight Skeleton Army Balloon The Log

Defense Synergies 3 9

Knight
Tesla Ice Wizard Skeleton Army The Log Sparky
Tesla
Knight The Log Skeleton Army
Hog Rider
Skeleton Army
Knight Tesla The Log Ice Wizard Sparky
Balloon
The Log
Tesla Knight Skeleton Army Ice Wizard Sparky
Ice Wizard
Knight Skeleton Army The Log
Sparky
Knight Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla The Log Sparky
Skeleton Army Sparky Knight Tesla The Log Ice Wizard
Tesla Skeleton Army Sparky Knight Ice Wizard
Tesla Skeleton Army Sparky Knight Ice Wizard
Skeleton Army The Log Sparky
Skeleton Army The Log Tesla Ice Wizard
Tesla Ice Wizard
Tesla The Log Sparky
Tesla Sparky Skeleton Army Ice Wizard
Knight Skeleton Army Tesla Ice Wizard Sparky
Skeleton Army Ice Wizard Knight Tesla The Log
Tesla Ice Wizard
Tesla Skeleton Army Sparky Knight The Log Ice Wizard
Skeleton Army Sparky Tesla The Log
Skeleton Army Sparky Knight Tesla
Skeleton Army Tesla The Log Sparky
Tesla Sparky Knight Skeleton Army
Tesla Knight Skeleton Army The Log Ice Wizard
The Log Knight Tesla Ice Wizard
Sparky Tesla
Skeleton Army Knight Tesla The Log Sparky
Tesla Skeleton Army Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Tesla Sparky
Knight Tesla The Log
Skeleton Army Knight The Log Sparky
Skeleton Army Knight Tesla The Log Sparky
Knight Tesla Skeleton Army Sparky
Tesla Ice Wizard
Skeleton Army Sparky Knight Tesla Ice Wizard
Knight Tesla Skeleton Army Sparky
Knight Skeleton Army The Log Sparky
Tesla Skeleton Army Sparky
Knight Tesla Sparky
Skeleton Army The Log
Skeleton Army Knight Tesla Sparky
Tesla Skeleton Army Sparky
Tesla Skeleton Army Sparky Knight The Log
Tesla The Log Ice Wizard Sparky
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log Sparky
The Log Ice Wizard
The Log Sparky
Knight The Log Sparky
The Log Sparky
Ice Wizard
The Log Sparky
The Log Ice Wizard
The Log
Sparky
Knight The Log Sparky
Knight The Log Sparky
The Log Sparky
The Log Sparky
The Log Sparky
Sparky
Sparky
The Log Sparky
The Log
The Log Sparky
The Log Sparky
The Log
The Log Ice Wizard Sparky
The Log Ice Wizard Sparky
The Log Sparky
The Log Sparky
Ice Wizard Sparky
Sparky
The Log Sparky
Sparky
Sparky
The Log Sparky
Skeleton Army
Ice Wizard
The Log
Knight Sparky
The Log
Sparky
Sparky
The Log Sparky
The Log Sparky
Sparky
Sparky

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