My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Firecracker Guards
Barbarian Barrel
Knight Firecracker Tesla Guards Electro Wizard
The Log
Firecracker Hog Rider Guards
Earthquake
Firecracker Tesla Hog Rider Guards
Arrows
Firecracker Guards
Royal Delivery
Knight Firecracker Hog Rider Guards Electro Wizard
Fireball
Firecracker Tesla Hog Rider Electro Wizard
Poison
Firecracker Guards Electro Wizard
Lightning
Knight Tesla Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Guards Tornado Tesla Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Guards

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider The Log Electro Wizard
Firecracker
Knight Hog Rider Tornado
Tesla
Hog Rider
Knight Firecracker The Log Guards Tornado Electro Wizard
Guards
Hog Rider The Log
Tornado
Firecracker Hog Rider The Log
The Log
Hog Rider Knight Guards Tornado
Electro Wizard
Knight Hog Rider

Defense Synergies 5 14

Knight
Firecracker Tesla Electro Wizard Tornado The Log
Firecracker
Knight The Log Tesla Guards Tornado Electro Wizard
Tesla
Knight The Log Firecracker Guards Tornado Electro Wizard
Hog Rider
Guards
Firecracker Tesla The Log Electro Wizard
Tornado
Knight Firecracker Tesla The Log Electro Wizard
The Log
Firecracker Tesla Knight Guards Tornado Electro Wizard
Electro Wizard
Knight Firecracker Tesla Guards Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla The Log Electro Wizard
Knight Firecracker Tesla The Log Electro Wizard
Tesla Tornado Knight Electro Wizard
Tesla Knight Firecracker Guards Electro Wizard
Firecracker Tornado The Log
Tornado The Log Firecracker Tesla Guards Electro Wizard
Tesla Tornado Electro Wizard Firecracker
Tesla The Log Electro Wizard
Tesla Tornado
Knight Guards Tornado Firecracker Tesla Electro Wizard
Guards Electro Wizard Knight Firecracker Tesla Tornado The Log
Tesla Firecracker Tornado Electro Wizard
Tesla Knight Guards The Log Electro Wizard
Firecracker Tesla Guards Tornado The Log Electro Wizard
Knight Tesla Electro Wizard
Tornado Tesla The Log Electro Wizard
Tesla Knight Firecracker Tornado Electro Wizard
Tesla Knight Firecracker Guards Tornado The Log Electro Wizard
Tornado The Log Knight Firecracker Tesla Guards Electro Wizard
Tesla Tornado Electro Wizard
Knight Firecracker Tesla Guards The Log Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Tesla Electro Wizard
Electro Wizard Knight Firecracker Tesla The Log
Guards Knight The Log Electro Wizard
Guards Knight Tesla Tornado The Log Electro Wizard
Knight Tesla Guards
Firecracker Tesla Tornado Electro Wizard
Guards Knight Tesla Electro Wizard
Knight Tesla
Electro Wizard Knight Firecracker Tornado The Log
Tesla Guards
Knight Tesla Guards
Guards Tornado The Log Electro Wizard
Knight Tesla Guards
Firecracker Tesla
Tesla Guards Electro Wizard Knight Firecracker Tornado The Log
Firecracker Tesla The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Guards The Log
Firecracker Tornado The Log Electro Wizard
The Log
Knight Firecracker Guards The Log
Firecracker The Log
Firecracker Tornado
Firecracker Tornado The Log
The Log Firecracker Tornado
The Log Firecracker Tornado
Guards Tornado Electro Wizard
Firecracker Knight Tornado The Log Electro Wizard
Firecracker Tornado
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Tornado
Firecracker The Log Electro Wizard
Firecracker Tornado The Log
The Log
Tornado
Tornado The Log
The Log
Firecracker Tornado The Log
Firecracker The Log Tornado Electro Wizard
Tornado The Log
Firecracker Tornado The Log
Firecracker Tornado Electro Wizard
Electro Wizard Firecracker Guards
The Log
Firecracker Electro Wizard
Firecracker The Log
Electro Wizard Guards
Firecracker Tornado Electro Wizard
The Log
Knight Firecracker Electro Wizard
The Log Firecracker
Tornado
Firecracker
Firecracker Guards Tornado The Log Electro Wizard
Firecracker Tornado Electro Wizard
Firecracker Tornado The Log Electro Wizard
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: