My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Wizard Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Hog Rider Goblin Barrel Electro Dragon
Zap
Goblin Barrel
Barbarian Barrel
Knight Tesla Wizard Goblin Barrel
The Log
Hog Rider Goblin Barrel
Earthquake
Tesla Hog Rider Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Knight Hog Rider Wizard Goblin Barrel Electro Dragon
Fireball
Tesla Hog Rider Wizard Goblin Barrel Electro Dragon
Poison
Wizard Electro Dragon
Lightning
Knight Tesla Wizard Electro Dragon
Rocket
Hog Rider Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Electro Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Barrel Tesla Hog Rider Wizard Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Goblin Barrel Tesla

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Goblin Barrel Wizard Electro Dragon The Log
Tesla
Hog Rider
Knight The Log Wizard Goblin Barrel Mega Knight
Wizard
Knight Hog Rider Mega Knight
Goblin Barrel
Knight Hog Rider Mega Knight
Electro Dragon
Knight Mega Knight
The Log
Hog Rider Knight Mega Knight
Mega Knight
Hog Rider Wizard Goblin Barrel Electro Dragon The Log

Defense Synergies 3 7

Knight
Tesla Electro Dragon Wizard The Log
Tesla
Knight The Log Wizard
Hog Rider
Wizard
Knight Tesla The Log Mega Knight
Goblin Barrel
Electro Dragon
Knight The Log
The Log
Tesla Knight Wizard Electro Dragon Mega Knight
Mega Knight
Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Wizard Electro Dragon The Log
Knight Tesla Electro Dragon The Log Mega Knight
Tesla Mega Knight Knight Electro Dragon
Tesla Knight Electro Dragon Mega Knight
The Log Mega Knight
The Log Tesla Electro Dragon Mega Knight
Tesla Wizard Electro Dragon
Tesla Electro Dragon The Log Mega Knight
Tesla
Knight Tesla Mega Knight
Knight Tesla Wizard Electro Dragon The Log Mega Knight
Tesla Wizard Electro Dragon
Tesla Mega Knight Knight Wizard Electro Dragon The Log
Wizard Mega Knight Tesla Electro Dragon The Log
Knight Tesla Mega Knight
Tesla The Log Mega Knight
Tesla Wizard Mega Knight Knight Electro Dragon
Tesla Mega Knight Knight Wizard Electro Dragon The Log
Wizard The Log Knight Tesla Electro Dragon Mega Knight
Tesla
Wizard Mega Knight Knight Tesla Electro Dragon The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Tesla
Knight Tesla Wizard Electro Dragon The Log Mega Knight
Mega Knight Knight Electro Dragon The Log
Mega Knight Knight Tesla The Log
Knight Tesla Mega Knight
Wizard Tesla Electro Dragon
Knight Tesla
Mega Knight Knight Tesla
Electro Dragon Mega Knight Knight The Log
Tesla
Mega Knight Knight Tesla Electro Dragon
Mega Knight The Log
Mega Knight Knight Tesla Wizard
Wizard Tesla Electro Dragon Mega Knight
Tesla Electro Dragon Knight The Log
Mega Knight Tesla Wizard Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Electro Dragon The Log
Electro Dragon The Log
Electro Dragon The Log
Knight The Log
Wizard The Log Mega Knight
Wizard Electro Dragon
Wizard The Log
The Log Wizard Electro Dragon
The Log Wizard Electro Dragon
Electro Dragon
Knight Wizard Electro Dragon The Log
Wizard Electro Dragon
Knight The Log
Electro Dragon
The Log
Wizard Electro Dragon The Log
Wizard Electro Dragon The Log Mega Knight
Wizard Electro Dragon The Log Mega Knight
Wizard Electro Dragon The Log Mega Knight
The Log Mega Knight
Wizard
The Log
Electro Dragon The Log
The Log Wizard Electro Dragon Mega Knight
The Log Wizard Electro Dragon
Wizard Electro Dragon The Log Mega Knight
The Log
Wizard Electro Dragon
Electro Dragon Wizard
Wizard Electro Dragon The Log Mega Knight
Electro Dragon
Mega Knight
Wizard The Log
Electro Dragon
Wizard Electro Dragon
The Log
Knight Wizard Electro Dragon Mega Knight
The Log Wizard Electro Dragon
Electro Dragon Mega Knight
Electro Dragon The Log
Electro Dragon
Electro Dragon The Log Mega Knight
Wizard Electro Dragon Mega Knight

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