My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tesla Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider
Zap
Bats Goblin Gang
Barbarian Barrel
Knight Goblin Gang Tesla Wizard
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Tesla Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Knight Goblin Gang Hog Rider Wizard
Fireball
Goblin Gang Tesla Hog Rider Wizard
Poison
Bats Goblin Gang Wizard
Lightning
Knight Tesla Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats The Log Knight Goblin Gang Tesla Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats The Log Knight

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider
Knight
Bats Goblin Gang Hog Rider Wizard The Log
Goblin Gang
Knight Hog Rider Mirror
Tesla
Hog Rider
Bats Knight Goblin Gang The Log Wizard Mirror
Wizard
Knight Hog Rider
Mirror
The Log Goblin Gang Hog Rider
The Log
Hog Rider Mirror Knight

Defense Synergies 6 9

Bats
Knight Tesla The Log
Knight
Bats Goblin Gang Tesla Wizard The Log
Goblin Gang
Knight Tesla Mirror The Log
Tesla
Knight Goblin Gang Mirror The Log Bats Wizard
Hog Rider
Wizard
Knight Tesla The Log
Mirror
Tesla Goblin Gang The Log
The Log
Tesla Bats Knight Goblin Gang Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Wizard The Log
Bats Knight Goblin Gang Tesla The Log
Goblin Gang Tesla Bats Knight
Tesla Bats Knight Goblin Gang
The Log
Goblin Gang The Log Bats Tesla
Bats Tesla Goblin Gang Wizard
Tesla The Log
Tesla Goblin Gang
Knight Goblin Gang Tesla
Bats Goblin Gang Knight Tesla Wizard The Log
Tesla Bats Goblin Gang Wizard
Tesla Bats Knight Goblin Gang Wizard The Log
Wizard Bats Goblin Gang Tesla The Log
Knight Goblin Gang Tesla
Goblin Gang Tesla The Log
Tesla Wizard Bats Knight Goblin Gang
Tesla Bats Knight Goblin Gang Wizard The Log
Wizard The Log Bats Knight Tesla
Tesla
Goblin Gang Wizard Bats Knight Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Tesla
Knight Goblin Gang Tesla Wizard The Log
Goblin Gang Bats Knight The Log
Goblin Gang Bats Knight Tesla The Log
Knight Goblin Gang Tesla
Wizard Bats Goblin Gang Tesla
Goblin Gang Bats Knight Tesla
Knight Tesla
Bats Knight The Log
Goblin Gang Tesla
Bats Knight Tesla
The Log
Knight Goblin Gang Tesla Wizard
Wizard Tesla
Goblin Gang Tesla Bats Knight The Log
Bats Tesla Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log
The Log
Knight The Log
Wizard The Log
Wizard Bats
Wizard The Log
The Log Wizard
The Log Wizard
Bats Goblin Gang
Knight Wizard The Log
Wizard
Knight The Log
The Log
Wizard The Log
Wizard The Log
Bats
Wizard The Log
Wizard The Log
The Log
Wizard
The Log
The Log
The Log Wizard
The Log Wizard
Wizard The Log
The Log
Bats Wizard
Bats Wizard
Wizard The Log
Wizard The Log
Bats Goblin Gang
Wizard
The Log
Knight Goblin Gang Wizard
The Log Wizard
Bats Goblin Gang The Log
Bats
The Log
Wizard

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