My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Wizard Witch Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton King
Giant Snowball
Hog Rider Witch Skeleton King
Zap
Witch Skeleton King
Barbarian Barrel
Knight Tesla Wizard Witch Skeleton King
The Log
Hog Rider Witch Skeleton King
Earthquake
Tesla Hog Rider Witch Skeleton King
Arrows
Witch Skeleton King
Royal Delivery
Knight Hog Rider Wizard Witch Skeleton King
Fireball
Tesla Hog Rider Wizard Witch Skeleton King
Poison
Wizard Witch Skeleton King
Lightning
Knight Tesla Wizard Witch Skeleton King
Rocket
Hog Rider Wizard Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Tesla Hog Rider Skeleton King Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Knight Tesla Hog Rider

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Wizard Witch The Log
Tesla
Hog Rider
Knight The Log Wizard Witch Mega Knight
Wizard
Knight Hog Rider Mega Knight
Witch
Knight Hog Rider Mega Knight Skeleton King
The Log
Hog Rider Knight Mega Knight
Mega Knight
Hog Rider Wizard Witch The Log
Skeleton King
Witch

Defense Synergies 2 10

Knight
Tesla Wizard Witch The Log
Tesla
Knight The Log Wizard
Hog Rider
Wizard
Knight Tesla The Log Mega Knight Skeleton King
Witch
Knight The Log Mega Knight
The Log
Tesla Knight Wizard Witch Mega Knight
Mega Knight
Wizard Witch The Log
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Wizard The Log
Knight Tesla Witch The Log Mega Knight
Tesla Witch Mega Knight Knight
Tesla Witch Knight Mega Knight Skeleton King
The Log Mega Knight
The Log Tesla Mega Knight
Tesla Wizard Witch
Tesla The Log Mega Knight
Tesla Witch Skeleton King
Knight Tesla Mega Knight
Witch Knight Tesla Wizard The Log Mega Knight Skeleton King
Tesla Wizard Witch
Tesla Mega Knight Knight Wizard Witch The Log
Wizard Mega Knight Tesla Witch The Log Skeleton King
Knight Tesla Mega Knight Skeleton King
Tesla The Log Mega Knight
Tesla Wizard Mega Knight Knight Witch
Tesla Mega Knight Knight Wizard Witch The Log
Wizard Witch The Log Knight Tesla Mega Knight
Tesla
Wizard Mega Knight Knight Tesla Witch The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Tesla Witch
Knight Tesla Wizard The Log Mega Knight
Mega Knight Knight Witch The Log
Mega Knight Knight Tesla The Log
Knight Tesla Witch Mega Knight
Wizard Tesla Witch
Knight Tesla Witch
Mega Knight Knight Tesla
Mega Knight Knight Witch The Log
Witch Tesla
Mega Knight Knight Tesla Witch
Mega Knight The Log
Mega Knight Knight Tesla Wizard Witch Skeleton King
Wizard Tesla Witch Mega Knight
Tesla Witch Knight The Log Skeleton King
Mega Knight Tesla Wizard Witch The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log
The Log
Knight The Log
Wizard The Log Mega Knight
Wizard Witch
Wizard Witch The Log
The Log Wizard
The Log Wizard
Knight Wizard The Log
Wizard
Knight The Log
The Log
Wizard Witch The Log
Wizard The Log Mega Knight
Wizard The Log Mega Knight
Wizard Witch The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Wizard Witch Mega Knight
Witch
The Log Wizard Witch
Wizard Witch The Log Mega Knight
The Log
Wizard Witch
Wizard Witch
Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Witch
Wizard Witch
The Log
Knight Wizard Mega Knight
The Log Wizard Skeleton King
Mega Knight
Witch The Log Skeleton King
Witch
Witch The Log Mega Knight
Wizard Mega Knight

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