My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Witch Electro Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Knight Tesla Witch Electro Wizard
The Log
Witch
Earthquake
Tesla Witch
Arrows
Witch
Royal Delivery
Knight Witch Electro Wizard
Fireball
Tesla Witch Electro Wizard
Poison
Witch Electro Wizard
Lightning
Knight Tesla Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Tesla Poison Electro Wizard Golden Knight Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Knight Tesla Poison

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Poison Witch The Log Electro Wizard
Tesla
Poison
Knight The Log Mega Knight
Witch
Knight Mega Knight
The Log
Knight Poison Mega Knight
Electro Wizard
Knight Mega Knight
Mega Knight
Poison Witch The Log Electro Wizard
Golden Knight

Defense Synergies 3 15

Knight
Tesla Electro Wizard Poison Witch The Log
Tesla
Knight The Log Poison Electro Wizard
Poison
Knight Tesla The Log Electro Wizard Mega Knight
Witch
Knight The Log Electro Wizard Mega Knight
The Log
Tesla Knight Poison Witch Electro Wizard Mega Knight Golden Knight
Electro Wizard
Knight Tesla Poison Witch The Log Mega Knight
Mega Knight
Poison Witch The Log Electro Wizard
Golden Knight
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla The Log Electro Wizard Golden Knight
Knight Tesla Witch The Log Electro Wizard Mega Knight
Tesla Witch Mega Knight Knight Electro Wizard
Tesla Witch Knight Electro Wizard Mega Knight
Poison The Log Mega Knight
The Log Tesla Electro Wizard Mega Knight
Tesla Electro Wizard Poison Witch
Tesla Poison The Log Electro Wizard Mega Knight Golden Knight
Tesla Witch
Knight Tesla Electro Wizard Mega Knight
Poison Witch Electro Wizard Knight Tesla The Log Mega Knight
Tesla Poison Witch Electro Wizard
Tesla Mega Knight Knight Witch The Log Electro Wizard
Mega Knight Tesla Poison Witch The Log Electro Wizard Golden Knight
Knight Tesla Electro Wizard Mega Knight
Tesla The Log Electro Wizard Mega Knight
Tesla Mega Knight Knight Poison Witch Electro Wizard
Tesla Mega Knight Knight Witch The Log Electro Wizard Golden Knight
Poison Witch The Log Knight Tesla Electro Wizard Mega Knight
Tesla Electro Wizard
Mega Knight Knight Tesla Poison Witch The Log Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Tesla Witch Electro Wizard
Poison Electro Wizard Knight Tesla The Log Mega Knight
Mega Knight Knight Witch The Log Electro Wizard Golden Knight
Mega Knight Knight Tesla The Log Electro Wizard
Knight Tesla Witch Mega Knight
Poison Tesla Witch Electro Wizard
Knight Tesla Witch Electro Wizard
Mega Knight Knight Tesla
Electro Wizard Mega Knight Knight Poison Witch The Log
Witch Tesla
Mega Knight Knight Tesla Witch Golden Knight
Mega Knight Poison The Log Electro Wizard
Mega Knight Knight Tesla Witch Golden Knight
Tesla Witch Mega Knight
Tesla Witch Electro Wizard Knight Poison The Log Golden Knight
Poison Mega Knight Tesla Witch The Log Electro Wizard Golden Knight
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight The Log Golden Knight
Poison The Log Electro Wizard Golden Knight
Poison The Log
Knight Poison The Log
Poison The Log Mega Knight
Poison Witch
Poison Witch The Log
Poison The Log
Poison The Log Golden Knight
Poison Electro Wizard
Poison Knight The Log Electro Wizard Golden Knight
Poison
Poison Knight The Log Golden Knight
Poison
Poison The Log
Poison Witch The Log Golden Knight
Poison The Log Mega Knight
Poison
Poison The Log Electro Wizard Mega Knight
Poison Witch The Log Mega Knight Golden Knight
Poison The Log Mega Knight
Poison
The Log
Poison The Log
Poison The Log Witch Mega Knight
Witch
Poison The Log Witch Electro Wizard Golden Knight
Poison Witch The Log Mega Knight Golden Knight
Poison The Log Golden Knight
Poison Witch Electro Wizard
Electro Wizard Poison Witch
Poison The Log Mega Knight
Poison Electro Wizard
Mega Knight
Poison The Log
Electro Wizard Witch
Poison Witch Electro Wizard
The Log
Poison Knight Electro Wizard Mega Knight
The Log Poison
Poison
Mega Knight
Poison Witch The Log Electro Wizard Golden Knight
Poison Witch Electro Wizard
Poison Witch The Log Electro Wizard Mega Knight Golden Knight
Mega Knight

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