My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Tesla Phoenix Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Royal Recruits Prince Phoenix Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Recruits Prince Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Prince Phoenix Night Witch
Giant Snowball
Goblin Gang Royal Recruits Night Witch
Zap
Goblin Gang Firecracker Prince Night Witch
Barbarian Barrel
Knight Goblin Gang Firecracker Tesla Royal Recruits Night Witch
The Log
Goblin Gang Firecracker Royal Recruits Prince
Earthquake
Goblin Gang Firecracker Tesla
Arrows
Goblin Gang Firecracker Royal Recruits Night Witch
Royal Delivery
Knight Goblin Gang Firecracker Royal Recruits Prince Night Witch
Fireball
Goblin Gang Firecracker Tesla Night Witch
Poison
Goblin Gang Firecracker Royal Recruits Phoenix Night Witch
Lightning
Knight Tesla Prince Phoenix Night Witch
Rocket
Prince Phoenix Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits Prince Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Firecracker Tesla Phoenix Night Witch Prince Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Gang Firecracker Tesla

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Firecracker Prince Night Witch
Goblin Gang
Knight Firecracker Royal Recruits Prince
Firecracker
Knight Goblin Gang Royal Recruits Prince
Tesla
Royal Recruits
Goblin Gang Firecracker
Prince
Knight Goblin Gang Firecracker
Phoenix
Night Witch
Knight

Defense Synergies 4 11

Knight
Goblin Gang Firecracker Tesla Phoenix Night Witch
Goblin Gang
Knight Tesla Firecracker Royal Recruits Prince
Firecracker
Knight Goblin Gang Tesla Royal Recruits Prince Night Witch
Tesla
Knight Goblin Gang Firecracker Prince Night Witch
Royal Recruits
Goblin Gang Firecracker
Prince
Goblin Gang Firecracker Tesla
Phoenix
Knight
Night Witch
Knight Firecracker Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Royal Recruits
Knight Goblin Gang Firecracker Tesla Royal Recruits Prince Phoenix Night Witch
Goblin Gang Tesla Prince Knight Royal Recruits Night Witch
Tesla Royal Recruits Prince Night Witch Knight Goblin Gang Firecracker Phoenix
Firecracker Royal Recruits Prince
Goblin Gang Firecracker Tesla Night Witch
Tesla Goblin Gang Firecracker Phoenix Night Witch
Tesla Royal Recruits Phoenix
Tesla Goblin Gang Royal Recruits Prince Phoenix Night Witch
Knight Goblin Gang Firecracker Tesla Royal Recruits Prince Phoenix Night Witch
Goblin Gang Knight Firecracker Tesla Royal Recruits Night Witch
Tesla Goblin Gang Firecracker Phoenix Night Witch
Tesla Royal Recruits Prince Night Witch Knight Goblin Gang
Goblin Gang Firecracker Tesla Royal Recruits Prince Night Witch
Royal Recruits Knight Goblin Gang Tesla Prince Phoenix
Goblin Gang Tesla Royal Recruits Prince
Tesla Knight Goblin Gang Firecracker Royal Recruits Prince Night Witch
Tesla Knight Goblin Gang Firecracker Royal Recruits Prince Night Witch
Knight Firecracker Tesla Royal Recruits
Tesla Royal Recruits Prince Phoenix
Goblin Gang Royal Recruits Knight Firecracker Tesla Prince Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Royal Recruits Tesla Prince
Knight Goblin Gang Firecracker Tesla Prince Phoenix
Goblin Gang Royal Recruits Knight Prince
Goblin Gang Royal Recruits Prince Knight Tesla Phoenix Night Witch
Royal Recruits Knight Goblin Gang Tesla Prince Phoenix Night Witch
Firecracker Goblin Gang Tesla
Goblin Gang Royal Recruits Prince Knight Tesla Phoenix Night Witch
Knight Tesla Royal Recruits Prince Phoenix
Royal Recruits Knight Firecracker Prince Phoenix
Royal Recruits Goblin Gang Tesla Phoenix
Knight Tesla Royal Recruits Prince Phoenix
Royal Recruits Prince Phoenix
Royal Recruits Prince Knight Goblin Gang Tesla Night Witch
Royal Recruits Firecracker Tesla
Goblin Gang Tesla Royal Recruits Phoenix Knight Firecracker Prince Night Witch
Firecracker Tesla Royal Recruits Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Royal Recruits
Firecracker
Knight Firecracker Royal Recruits Prince
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Goblin Gang Prince Night Witch
Firecracker Knight Royal Recruits Prince
Firecracker
Knight Firecracker
Firecracker
Firecracker Prince
Firecracker
Firecracker Royal Recruits
Night Witch
Firecracker Prince
Firecracker
Prince Night Witch
Prince
Royal Recruits
Firecracker
Firecracker
Prince
Firecracker
Firecracker Night Witch
Firecracker
Night Witch
Night Witch
Firecracker
Prince
Firecracker
Goblin Gang Royal Recruits Prince Night Witch
Firecracker
Knight Goblin Gang Firecracker Prince
Firecracker
Firecracker Royal Recruits Prince
Goblin Gang Firecracker Royal Recruits
Firecracker
Firecracker Royal Recruits Prince
Prince
Firecracker

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