My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon Electro Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Royal Giant Baby Dragon Electro Wizard Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Baby Dragon Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Phoenix
Giant Snowball
Goblin Barrel Baby Dragon
Zap
Royal Giant Goblin Barrel
Barbarian Barrel
Knight Tesla Goblin Barrel Electro Wizard
The Log
Royal Giant Goblin Barrel
Earthquake
Tesla Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Knight Goblin Barrel Baby Dragon Electro Wizard
Fireball
Tesla Goblin Barrel Baby Dragon Electro Wizard
Poison
Electro Wizard Phoenix
Lightning
Knight Tesla Baby Dragon Electro Wizard Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Barrel Tesla Fireball Baby Dragon Electro Wizard Phoenix Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Goblin Barrel Tesla Fireball

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Baby Dragon Fireball Electro Wizard
Tesla
Royal Giant
Fireball Goblin Barrel Baby Dragon Electro Wizard
Fireball
Royal Giant Knight Baby Dragon Electro Wizard
Goblin Barrel
Knight Royal Giant Baby Dragon
Baby Dragon
Knight Royal Giant Fireball Goblin Barrel Electro Wizard
Electro Wizard
Knight Royal Giant Fireball Baby Dragon
Phoenix

Defense Synergies 2 7

Knight
Tesla Electro Wizard Fireball Baby Dragon Phoenix
Tesla
Knight Fireball Baby Dragon Electro Wizard
Royal Giant
Fireball
Knight Tesla Electro Wizard
Goblin Barrel
Baby Dragon
Knight Tesla
Electro Wizard
Knight Tesla Fireball
Phoenix
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball Baby Dragon Electro Wizard
Knight Tesla Electro Wizard Phoenix
Tesla Knight Electro Wizard
Tesla Knight Electro Wizard Phoenix
Fireball
Fireball Tesla Baby Dragon Electro Wizard
Tesla Electro Wizard Fireball Baby Dragon Phoenix
Tesla Fireball Baby Dragon Electro Wizard Phoenix
Tesla Phoenix
Knight Tesla Electro Wizard Phoenix
Electro Wizard Knight Tesla Fireball Baby Dragon
Tesla Fireball Baby Dragon Electro Wizard Phoenix
Tesla Knight Fireball Electro Wizard
Fireball Tesla Baby Dragon Electro Wizard
Knight Tesla Electro Wizard Phoenix
Tesla Fireball Electro Wizard
Tesla Knight Fireball Electro Wizard
Tesla Fireball Knight Baby Dragon Electro Wizard
Baby Dragon Knight Tesla Fireball Electro Wizard
Tesla Electro Wizard Phoenix
Knight Tesla Fireball Baby Dragon Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Fireball Electro Wizard
Fireball Electro Wizard Knight Tesla Baby Dragon Phoenix
Knight Electro Wizard
Knight Tesla Fireball Electro Wizard Phoenix
Knight Tesla Phoenix
Fireball Tesla Baby Dragon Electro Wizard
Knight Tesla Fireball Electro Wizard Phoenix
Knight Tesla Phoenix
Electro Wizard Knight Fireball Baby Dragon Phoenix
Tesla Phoenix
Knight Tesla Phoenix
Fireball Electro Wizard Phoenix
Knight Tesla Fireball
Tesla Fireball Baby Dragon
Tesla Electro Wizard Phoenix Knight Fireball Baby Dragon
Tesla Fireball Baby Dragon Electro Wizard Phoenix
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Baby Dragon
Fireball Baby Dragon Electro Wizard
Fireball Baby Dragon
Knight Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Electro Wizard
Knight Fireball Electro Wizard
Fireball Baby Dragon
Knight Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Electro Wizard
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Electro Wizard
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Electro Wizard
Electro Wizard Fireball
Fireball
Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Fireball
Fireball Baby Dragon Electro Wizard
Fireball
Fireball Knight Baby Dragon Electro Wizard
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Electro Wizard
Fireball Electro Wizard
Fireball Baby Dragon Electro Wizard
Fireball

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