My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Royal Giant Mega Minion Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Skeleton Army Prince
Giant Snowball
Mega Minion Hog Rider Skeleton Army
Zap
Royal Giant Skeleton Army Prince
Barbarian Barrel
Knight Tesla Skeleton Army
The Log
Royal Giant Hog Rider Skeleton Army Prince
Earthquake
Tesla Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Mega Minion Hog Rider Skeleton Army Prince
Fireball
Tesla Mega Minion Hog Rider Skeleton Army
Poison
Mega Minion Skeleton Army
Lightning
Knight Tesla Mega Minion Prince
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Rage Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Mega Minion Skeleton Army Tesla Hog Rider Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Knight Mega Minion Skeleton Army

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mega Minion Hog Rider Prince
Tesla
Royal Giant
Mega Minion Hog Rider
Mega Minion
Knight Royal Giant
Hog Rider
Knight Rage Royal Giant Prince
Rage
Hog Rider Prince
Skeleton Army
Prince
Knight Hog Rider Rage

Defense Synergies 2 6

Knight
Tesla Mega Minion Skeleton Army
Tesla
Knight Mega Minion Skeleton Army Prince
Royal Giant
Mega Minion
Knight Tesla Skeleton Army
Hog Rider
Rage
Skeleton Army
Knight Tesla Mega Minion Prince
Prince
Tesla Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Mega Minion
Skeleton Army Knight Tesla Mega Minion Prince
Tesla Skeleton Army Prince Knight Mega Minion
Tesla Skeleton Army Prince Knight Mega Minion
Skeleton Army Prince
Skeleton Army Tesla Mega Minion
Tesla Mega Minion
Tesla
Tesla Skeleton Army Prince
Knight Skeleton Army Tesla Prince
Skeleton Army Knight Tesla Mega Minion
Tesla Mega Minion
Tesla Skeleton Army Prince Knight
Skeleton Army Tesla Mega Minion Prince
Skeleton Army Knight Tesla Prince
Skeleton Army Tesla Prince
Tesla Knight Skeleton Army Prince
Tesla Knight Mega Minion Skeleton Army Prince
Knight Tesla Mega Minion
Tesla Prince
Skeleton Army Knight Tesla Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Tesla Prince
Knight Tesla Mega Minion Prince
Skeleton Army Knight Prince
Skeleton Army Prince Knight Tesla
Knight Tesla Skeleton Army Prince
Tesla
Skeleton Army Prince Knight Tesla Mega Minion
Knight Tesla Skeleton Army Prince
Knight Mega Minion Skeleton Army Prince
Tesla Mega Minion Skeleton Army
Knight Tesla Mega Minion Prince
Skeleton Army Prince
Skeleton Army Prince Knight Tesla
Tesla Skeleton Army
Tesla Skeleton Army Knight Mega Minion Prince
Tesla Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Knight Prince
Mega Minion
Prince
Knight Prince
Knight
Prince
Mega Minion Prince
Prince
Prince
Mega Minion
Prince
Mega Minion
Mega Minion
Prince
Skeleton Army Prince
Mega Minion
Knight Mega Minion Prince
Mega Minion Prince
Prince
Prince

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