My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Royal Giant Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Mini P.E.K.K.A Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Wall Breakers Night Witch
Giant Snowball
Wall Breakers Night Witch
Zap
Royal Giant Wall Breakers Night Witch
Barbarian Barrel
Knight Tesla Wall Breakers Electro Wizard Night Witch
The Log
Royal Giant Mini P.E.K.K.A Wall Breakers
Earthquake
Tesla
Arrows
Wall Breakers Night Witch
Royal Delivery
Knight Mini P.E.K.K.A Wall Breakers Electro Wizard Night Witch
Fireball
Tesla Wall Breakers Electro Wizard Night Witch
Poison
Electro Wizard Night Witch
Lightning
Knight Tesla Mini P.E.K.K.A Electro Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Rage Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Rage Knight Tesla Mini P.E.K.K.A Electro Wizard Night Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Rage Knight Tesla

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Wall Breakers Electro Wizard Night Witch
Tesla
Royal Giant
Electro Wizard Night Witch
Mini P.E.K.K.A
Rage Electro Wizard
Wall Breakers
Knight Electro Wizard
Rage
Mini P.E.K.K.A Electro Wizard Night Witch
Electro Wizard
Knight Royal Giant Mini P.E.K.K.A Wall Breakers Rage
Night Witch
Knight Royal Giant Rage

Defense Synergies 3 6

Knight
Tesla Electro Wizard Mini P.E.K.K.A Night Witch
Tesla
Knight Mini P.E.K.K.A Electro Wizard Night Witch
Royal Giant
Mini P.E.K.K.A
Electro Wizard Knight Tesla
Wall Breakers
Rage
Electro Wizard
Knight Mini P.E.K.K.A Tesla Night Witch
Night Witch
Knight Tesla Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Electro Wizard
Mini P.E.K.K.A Knight Tesla Electro Wizard Night Witch
Tesla Mini P.E.K.K.A Knight Electro Wizard Night Witch
Tesla Mini P.E.K.K.A Night Witch Knight Electro Wizard
Mini P.E.K.K.A
Tesla Electro Wizard Night Witch
Tesla Electro Wizard Night Witch
Tesla Electro Wizard
Tesla Mini P.E.K.K.A Night Witch
Knight Tesla Mini P.E.K.K.A Electro Wizard Night Witch
Electro Wizard Knight Tesla Night Witch
Tesla Electro Wizard Night Witch
Tesla Mini P.E.K.K.A Night Witch Knight Electro Wizard
Tesla Mini P.E.K.K.A Electro Wizard Night Witch
Mini P.E.K.K.A Knight Tesla Electro Wizard
Tesla Mini P.E.K.K.A Electro Wizard
Tesla Knight Mini P.E.K.K.A Electro Wizard Night Witch
Tesla Knight Electro Wizard Night Witch
Knight Tesla Electro Wizard
Mini P.E.K.K.A Tesla Electro Wizard
Knight Tesla Mini P.E.K.K.A Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Tesla Electro Wizard
Electro Wizard Knight Tesla Mini P.E.K.K.A
Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Knight Tesla Electro Wizard Night Witch
Knight Tesla Mini P.E.K.K.A Night Witch
Tesla Electro Wizard
Mini P.E.K.K.A Knight Tesla Electro Wizard Night Witch
Mini P.E.K.K.A Knight Tesla
Electro Wizard Knight Mini P.E.K.K.A
Tesla
Knight Tesla Mini P.E.K.K.A
Electro Wizard
Mini P.E.K.K.A Knight Tesla Night Witch
Tesla
Tesla Electro Wizard Knight Mini P.E.K.K.A Night Witch
Tesla Mini P.E.K.K.A Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Electro Wizard
Knight
Mini P.E.K.K.A Electro Wizard Night Witch
Knight Electro Wizard
Knight
Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Electro Wizard
Night Witch
Electro Wizard
Electro Wizard Night Witch
Electro Wizard
Mini P.E.K.K.A Night Witch
Night Witch
Electro Wizard
Electro Wizard Night Witch
Electro Wizard
Knight Mini P.E.K.K.A Electro Wizard
Electro Wizard
Electro Wizard
Electro Wizard

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