My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Witch Balloon Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Witch Balloon Electro Dragon
Zap
Witch Balloon
Barbarian Barrel
Knight Tesla Witch
The Log
Witch
Earthquake
Tesla Witch
Arrows
Witch
Royal Delivery
Knight Witch Balloon Electro Dragon
Fireball
Tesla Witch Balloon Electro Dragon
Poison
Witch Balloon Electro Dragon
Lightning
Knight Tesla Witch Balloon Electro Dragon
Rocket
Witch Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Tornado Tesla Witch Balloon Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Knight Tornado Tesla

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Balloon Witch Electro Dragon
Tesla
Rage
Witch Balloon Electro Dragon
Tornado
Witch Balloon Electro Dragon Mega Knight
Witch
Rage Knight Tornado Mega Knight
Balloon
Knight Rage Tornado Electro Dragon Mega Knight
Electro Dragon
Knight Rage Tornado Balloon Mega Knight
Mega Knight
Tornado Witch Balloon Electro Dragon

Defense Synergies 2 8

Knight
Tesla Electro Dragon Tornado Witch
Tesla
Knight Tornado
Rage
Tornado
Knight Tesla Witch Electro Dragon Mega Knight
Witch
Knight Tornado Electro Dragon Mega Knight
Balloon
Electro Dragon
Knight Tornado Witch
Mega Knight
Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Electro Dragon
Knight Tesla Witch Electro Dragon Mega Knight
Tesla Tornado Witch Mega Knight Knight Electro Dragon
Tesla Witch Knight Electro Dragon Mega Knight
Tornado Mega Knight
Tornado Tesla Electro Dragon Mega Knight
Tesla Tornado Witch Electro Dragon
Tesla Electro Dragon Mega Knight
Tesla Witch Tornado
Knight Tornado Tesla Mega Knight
Witch Knight Tesla Tornado Electro Dragon Mega Knight
Tesla Tornado Witch Electro Dragon
Tesla Mega Knight Knight Witch Electro Dragon
Mega Knight Tesla Tornado Witch Electro Dragon
Knight Tesla Mega Knight
Tornado Tesla Mega Knight
Tesla Mega Knight Knight Tornado Witch Electro Dragon
Tesla Mega Knight Knight Tornado Witch Electro Dragon
Tornado Witch Knight Tesla Electro Dragon Mega Knight
Tesla Tornado
Mega Knight Knight Tesla Witch Electro Dragon
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Tesla Witch
Knight Tesla Electro Dragon Mega Knight
Mega Knight Knight Witch Electro Dragon
Mega Knight Knight Tesla Tornado
Knight Tesla Witch Mega Knight
Tesla Tornado Witch Electro Dragon
Knight Tesla Witch
Mega Knight Knight Tesla
Electro Dragon Mega Knight Knight Tornado Witch
Witch Tesla
Mega Knight Knight Tesla Witch Electro Dragon
Mega Knight Tornado
Mega Knight Knight Tesla Witch
Tesla Witch Electro Dragon Mega Knight
Tesla Witch Electro Dragon Knight Tornado
Mega Knight Tesla Witch Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Electro Dragon
Tornado Electro Dragon
Electro Dragon
Knight
Mega Knight
Tornado Witch Electro Dragon
Tornado Witch
Tornado Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon
Knight Tornado Electro Dragon
Tornado Electro Dragon
Knight
Electro Dragon
Witch Electro Dragon
Electro Dragon Mega Knight
Tornado
Electro Dragon Mega Knight
Tornado Witch Electro Dragon Mega Knight
Mega Knight
Tornado
Tornado
Electro Dragon
Tornado Witch Electro Dragon Mega Knight
Witch
Tornado Witch Electro Dragon
Tornado Witch Electro Dragon Mega Knight
Tornado
Tornado Witch Electro Dragon
Electro Dragon Witch
Electro Dragon Mega Knight
Electro Dragon
Mega Knight
Witch Electro Dragon
Tornado Witch Electro Dragon
Knight Electro Dragon Mega Knight
Electro Dragon
Tornado
Electro Dragon Mega Knight
Electro Dragon Tornado Witch
Tornado Witch Electro Dragon
Electro Dragon Tornado Witch Mega Knight
Electro Dragon Mega Knight

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