My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Bowler X-Bow Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight X-Bow Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
X-Bow
Barbarian Barrel
Knight Tesla X-Bow Ice Wizard Magic Archer
The Log
X-Bow
Earthquake
Tesla X-Bow
Arrows
Royal Delivery
Knight Bowler Ice Wizard Magic Archer
Fireball
Tesla Bowler X-Bow Ice Wizard Magic Archer
Poison
X-Bow Ice Wizard Magic Archer
Lightning
Knight Tesla Bowler X-Bow Ice Wizard Magic Archer
Rocket
Bowler X-Bow Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Rocket Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Bowler The Log Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Bowler Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Ice Wizard Tesla Magic Archer Bowler Rocket X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Ice Wizard Tesla

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
X-Bow The Log Ice Wizard Magic Archer
Tesla
Rocket
X-Bow
Bowler
The Log Ice Wizard Magic Archer
X-Bow
Knight The Log Rocket Ice Wizard
The Log
X-Bow Knight Bowler Magic Archer
Ice Wizard
Knight Bowler X-Bow
Magic Archer
Knight Bowler The Log

Defense Synergies 8 9

Knight
Tesla X-Bow Ice Wizard Magic Archer Bowler The Log
Tesla
Knight X-Bow The Log Bowler Magic Archer
Rocket
The Log
Bowler
The Log Knight Tesla Ice Wizard
X-Bow
Knight Tesla The Log Ice Wizard
The Log
Tesla Bowler X-Bow Knight Rocket Ice Wizard Magic Archer
Ice Wizard
Knight Bowler X-Bow The Log
Magic Archer
Knight Tesla The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Knight Tesla X-Bow The Log Magic Archer
Knight Tesla X-Bow The Log Ice Wizard
Tesla Rocket Bowler Knight Ice Wizard
Tesla Knight Bowler Ice Wizard
Rocket Bowler X-Bow The Log
Bowler The Log Tesla X-Bow Ice Wizard Magic Archer
Tesla Rocket X-Bow Ice Wizard Magic Archer
Rocket Bowler Tesla X-Bow The Log Magic Archer
Tesla X-Bow Ice Wizard
Knight Tesla Bowler Ice Wizard
Ice Wizard Knight Tesla Bowler X-Bow The Log Magic Archer
Tesla Ice Wizard Magic Archer
Tesla Bowler Knight Rocket X-Bow The Log Ice Wizard
Rocket Bowler Tesla X-Bow The Log Magic Archer
Knight Tesla X-Bow
Rocket Tesla Bowler X-Bow The Log
Tesla Knight Bowler X-Bow
Tesla Knight Bowler X-Bow The Log Ice Wizard Magic Archer
The Log Knight Tesla Bowler Ice Wizard Magic Archer
Tesla
Bowler Knight Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Bowler X-Bow
Knight Tesla Rocket Bowler X-Bow The Log Magic Archer
Knight Rocket Bowler The Log
Rocket Bowler Knight Tesla X-Bow The Log
Knight Tesla Bowler
Rocket Tesla Ice Wizard Magic Archer
Rocket Knight Tesla Bowler Ice Wizard
Knight Tesla
Rocket Knight X-Bow The Log Magic Archer
Tesla
Knight Tesla Bowler
Rocket Bowler The Log
Rocket Bowler Knight Tesla
Tesla Bowler Magic Archer
Tesla Knight Rocket Bowler X-Bow The Log Magic Archer
Bowler Tesla The Log Ice Wizard Magic Archer
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Rocket X-Bow The Log
Bowler X-Bow The Log Ice Wizard Magic Archer
Rocket X-Bow The Log Magic Archer
Knight Rocket The Log
Rocket Bowler The Log Magic Archer
Rocket Ice Wizard Magic Archer
Bowler The Log Magic Archer
X-Bow The Log Bowler Ice Wizard Magic Archer
The Log X-Bow
Rocket Bowler X-Bow
Rocket Knight Bowler X-Bow The Log Magic Archer
Rocket Magic Archer
Rocket Knight Bowler The Log Magic Archer
Rocket X-Bow Magic Archer
X-Bow The Log Magic Archer
Rocket X-Bow Bowler The Log Magic Archer
Magic Archer Rocket Bowler X-Bow The Log
Rocket
Rocket
Rocket Bowler X-Bow The Log Magic Archer
Rocket Bowler X-Bow The Log Magic Archer
Rocket Bowler X-Bow The Log Magic Archer
Rocket
Rocket Bowler X-Bow The Log
Rocket X-Bow The Log
The Log Bowler Ice Wizard Magic Archer
X-Bow The Log Bowler Ice Wizard Magic Archer
Bowler X-Bow The Log Magic Archer
Rocket X-Bow The Log Magic Archer
X-Bow Ice Wizard Magic Archer
Rocket
Bowler
Rocket X-Bow The Log Magic Archer
Rocket Magic Archer
Rocket Bowler The Log Magic Archer
Rocket X-Bow Magic Archer
Rocket Ice Wizard Magic Archer
The Log
Knight Rocket Bowler Magic Archer
The Log Bowler Magic Archer
Rocket
Rocket Bowler The Log Magic Archer
Rocket Magic Archer
Rocket Bowler X-Bow The Log Magic Archer
Rocket Bowler

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