My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Witch Electro Wizard Sparky Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Sparky
Giant Snowball
Skeleton Army Witch
Zap
Skeleton Army Witch Sparky
Barbarian Barrel
Knight Tesla Skeleton Army Witch Electro Wizard Sparky
The Log
Skeleton Army Witch Sparky
Earthquake
Tesla Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Knight Skeleton Army Witch Electro Wizard Sparky
Fireball
Tesla Skeleton Army Witch Electro Wizard Sparky
Poison
Skeleton Army Witch Electro Wizard Sparky
Lightning
Knight Tesla Witch Electro Wizard Sparky
Rocket
Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Skeleton Army Tesla Electro Wizard Golden Knight Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Skeleton Army Tesla

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Witch The Log Electro Wizard Sparky
Tesla
Skeleton Army
Sparky
Witch
Knight
The Log
Knight Sparky
Electro Wizard
Knight Sparky
Sparky
Knight Skeleton Army The Log Electro Wizard Golden Knight
Golden Knight
Sparky

Defense Synergies 3 15

Knight
Tesla Electro Wizard Skeleton Army Witch The Log Sparky
Tesla
Knight The Log Skeleton Army Electro Wizard
Skeleton Army
Knight Tesla The Log Electro Wizard Sparky
Witch
Knight The Log Electro Wizard
The Log
Tesla Knight Skeleton Army Witch Electro Wizard Sparky Golden Knight
Electro Wizard
Knight Tesla Skeleton Army Witch The Log
Sparky
Knight Skeleton Army The Log Golden Knight
Golden Knight
The Log Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla The Log Electro Wizard Sparky Golden Knight
Skeleton Army Sparky Knight Tesla Witch The Log Electro Wizard
Tesla Skeleton Army Witch Sparky Knight Electro Wizard
Tesla Skeleton Army Witch Sparky Knight Electro Wizard
Skeleton Army The Log Sparky
Skeleton Army The Log Tesla Electro Wizard
Tesla Electro Wizard Witch
Tesla The Log Electro Wizard Sparky Golden Knight
Tesla Witch Sparky Skeleton Army
Knight Skeleton Army Tesla Electro Wizard Sparky
Skeleton Army Witch Electro Wizard Knight Tesla The Log
Tesla Witch Electro Wizard
Tesla Skeleton Army Sparky Knight Witch The Log Electro Wizard
Skeleton Army Sparky Tesla Witch The Log Electro Wizard Golden Knight
Skeleton Army Sparky Knight Tesla Electro Wizard
Skeleton Army Tesla The Log Electro Wizard Sparky
Tesla Sparky Knight Skeleton Army Witch Electro Wizard
Tesla Knight Skeleton Army Witch The Log Electro Wizard Golden Knight
Witch The Log Knight Tesla Electro Wizard
Sparky Tesla Electro Wizard
Skeleton Army Knight Tesla Witch The Log Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Tesla Witch Electro Wizard Sparky
Electro Wizard Knight Tesla The Log
Skeleton Army Knight Witch The Log Electro Wizard Sparky Golden Knight
Skeleton Army Knight Tesla The Log Electro Wizard Sparky
Knight Tesla Skeleton Army Witch Sparky
Tesla Witch Electro Wizard
Skeleton Army Sparky Knight Tesla Witch Electro Wizard
Knight Tesla Skeleton Army Sparky
Electro Wizard Knight Skeleton Army Witch The Log Sparky
Witch Tesla Skeleton Army Sparky
Knight Tesla Witch Sparky Golden Knight
Skeleton Army The Log Electro Wizard
Skeleton Army Knight Tesla Witch Sparky Golden Knight
Tesla Skeleton Army Witch Sparky
Tesla Skeleton Army Witch Electro Wizard Sparky Knight The Log Golden Knight
Tesla Witch The Log Electro Wizard Sparky Golden Knight
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log Sparky Golden Knight
The Log Electro Wizard Golden Knight
The Log Sparky
Knight The Log Sparky
The Log Sparky
Witch
Witch The Log Sparky
The Log
The Log Golden Knight
Electro Wizard Sparky
Knight The Log Electro Wizard Sparky Golden Knight
Knight The Log Sparky Golden Knight
The Log Sparky
Witch The Log Sparky Golden Knight
The Log Sparky
Sparky
Sparky
The Log Electro Wizard Sparky
Witch The Log Golden Knight
The Log Sparky
The Log Sparky
The Log
The Log Witch Sparky
Witch
The Log Witch Electro Wizard Sparky Golden Knight
Witch The Log Sparky Golden Knight
The Log Sparky Golden Knight
Witch Electro Wizard Sparky
Electro Wizard Witch
Sparky
The Log Sparky
Electro Wizard Sparky
Sparky
The Log Sparky
Electro Wizard Skeleton Army Witch
Witch Electro Wizard
The Log
Knight Electro Wizard Sparky
The Log
Sparky
Sparky
Witch The Log Electro Wizard Sparky Golden Knight
Witch Electro Wizard
Witch The Log Electro Wizard Sparky Golden Knight
Sparky
Sparky

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