My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Valkyrie Royal Ghost Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards Lumberjack
Zap
Firecracker Guards
Barbarian Barrel
Knight Firecracker Tesla Valkyrie Guards Royal Ghost Lumberjack
The Log
Firecracker Guards Lumberjack
Earthquake
Firecracker Tesla Guards
Arrows
Firecracker Guards
Royal Delivery
Knight Firecracker Valkyrie Guards Royal Ghost Lumberjack
Fireball
Firecracker Tesla Lumberjack
Poison
Firecracker Guards
Lightning
Knight Tesla Valkyrie Lumberjack
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Guards Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Guards Royal Ghost Tesla Valkyrie Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Guards

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker The Log Lumberjack
Firecracker
Knight Valkyrie Lumberjack
Tesla
Valkyrie
Lumberjack Firecracker Royal Ghost
Guards
The Log Lumberjack
The Log
Knight Guards Lumberjack
Royal Ghost
Valkyrie Lumberjack
Lumberjack
Valkyrie Knight Firecracker Guards The Log Royal Ghost

Defense Synergies 5 13

Knight
Firecracker Tesla The Log Lumberjack
Firecracker
Knight Valkyrie The Log Tesla Guards Lumberjack
Tesla
Knight The Log Firecracker Valkyrie Guards
Valkyrie
Firecracker Tesla The Log Lumberjack
Guards
Firecracker Tesla The Log Lumberjack
The Log
Firecracker Tesla Knight Valkyrie Guards Royal Ghost Lumberjack
Royal Ghost
The Log
Lumberjack
Knight Firecracker Valkyrie Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Valkyrie The Log
Lumberjack Knight Firecracker Tesla Valkyrie The Log
Tesla Lumberjack Knight Valkyrie
Tesla Lumberjack Knight Firecracker Valkyrie Guards
Firecracker Valkyrie The Log Lumberjack
The Log Firecracker Tesla Valkyrie Guards Royal Ghost Lumberjack
Tesla Firecracker
Tesla Valkyrie The Log
Tesla Lumberjack
Knight Guards Firecracker Tesla Valkyrie Royal Ghost Lumberjack
Valkyrie Guards Knight Firecracker Tesla The Log Royal Ghost Lumberjack
Tesla Firecracker
Tesla Lumberjack Knight Valkyrie Guards The Log
Valkyrie Firecracker Tesla Guards The Log Royal Ghost Lumberjack
Knight Tesla Lumberjack
Tesla The Log Lumberjack
Tesla Knight Firecracker Valkyrie Lumberjack
Tesla Knight Firecracker Valkyrie Guards The Log Royal Ghost Lumberjack
Valkyrie The Log Knight Firecracker Tesla Guards Royal Ghost Lumberjack
Tesla Lumberjack
Valkyrie Royal Ghost Knight Firecracker Tesla Guards The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Guards Lumberjack Tesla Royal Ghost
Knight Firecracker Tesla Valkyrie The Log Royal Ghost Lumberjack
Guards Lumberjack Knight Valkyrie The Log
Valkyrie Guards Lumberjack Knight Tesla The Log
Knight Tesla Valkyrie Guards Lumberjack
Firecracker Tesla
Guards Knight Tesla Valkyrie Lumberjack
Knight Tesla Valkyrie Lumberjack
Knight Firecracker Valkyrie The Log
Tesla Guards
Knight Tesla Valkyrie Guards Lumberjack
Valkyrie Guards The Log
Knight Tesla Valkyrie Guards Lumberjack
Firecracker Tesla Valkyrie
Tesla Guards Knight Firecracker Valkyrie The Log Lumberjack
Valkyrie Firecracker Tesla The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie Guards The Log Royal Ghost
Firecracker The Log Royal Ghost
The Log
Knight Firecracker Valkyrie Guards The Log
Firecracker Valkyrie The Log
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker
Guards Lumberjack
Firecracker Knight Valkyrie The Log
Firecracker
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker Valkyrie The Log
The Log
The Log
The Log
Firecracker The Log Valkyrie
Firecracker The Log Royal Ghost
The Log
Firecracker The Log
Firecracker
Firecracker Guards
The Log
Firecracker
Firecracker The Log
Guards
Firecracker
The Log
Knight Firecracker Valkyrie Lumberjack
The Log Firecracker
Firecracker
Firecracker Guards The Log
Firecracker
Firecracker The Log Royal Ghost
Firecracker

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