My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Wizard P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards
Zap
Guards
Barbarian Barrel
Knight Tesla Wizard Guards Magic Archer
The Log
Guards
Earthquake
Tesla Guards
Arrows
Guards
Royal Delivery
Knight Wizard Guards P.E.K.K.A Magic Archer
Fireball
Tesla Wizard Magic Archer
Poison
Wizard Guards Magic Archer
Lightning
Knight Tesla Wizard Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Wizard The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Delivery Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Royal Delivery Guards Tesla Magic Archer Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Royal Delivery Guards

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Wizard The Log Magic Archer
Royal Delivery
Tesla
Wizard
Knight P.E.K.K.A
Guards
The Log
P.E.K.K.A
Magic Archer Wizard The Log
The Log
Knight Guards P.E.K.K.A Magic Archer
Magic Archer
P.E.K.K.A Knight The Log

Defense Synergies 5 17

Knight
Royal Delivery Tesla Magic Archer Wizard The Log
Royal Delivery
Knight Tesla Wizard Guards P.E.K.K.A The Log Magic Archer
Tesla
Knight The Log Royal Delivery Wizard Guards Magic Archer
Wizard
Knight Royal Delivery Tesla Guards P.E.K.K.A The Log
Guards
Royal Delivery Tesla Wizard The Log Magic Archer
P.E.K.K.A
The Log Royal Delivery Wizard
The Log
Tesla P.E.K.K.A Knight Royal Delivery Wizard Guards Magic Archer
Magic Archer
Knight Royal Delivery Tesla Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Wizard The Log Magic Archer
P.E.K.K.A Knight Royal Delivery Tesla The Log
Tesla P.E.K.K.A Knight Royal Delivery
Tesla P.E.K.K.A Knight Guards
Royal Delivery P.E.K.K.A The Log
Royal Delivery The Log Tesla Guards Magic Archer
Tesla Royal Delivery Wizard Magic Archer
Tesla P.E.K.K.A The Log Magic Archer
Tesla P.E.K.K.A
Knight Guards Royal Delivery Tesla
Guards Knight Royal Delivery Tesla Wizard The Log Magic Archer
Tesla Royal Delivery Wizard Magic Archer
Tesla P.E.K.K.A Knight Royal Delivery Wizard Guards The Log
Wizard Royal Delivery Tesla Guards P.E.K.K.A The Log Magic Archer
P.E.K.K.A Knight Tesla
Royal Delivery Tesla P.E.K.K.A The Log
Tesla Wizard Knight Royal Delivery P.E.K.K.A
Royal Delivery Tesla Knight Wizard Guards The Log Magic Archer
Royal Delivery Wizard The Log Knight Tesla Guards Magic Archer
P.E.K.K.A Tesla
Wizard Knight Royal Delivery Tesla Guards P.E.K.K.A The Log
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Royal Delivery Tesla P.E.K.K.A
Royal Delivery Knight Tesla Wizard The Log Magic Archer
Royal Delivery Guards P.E.K.K.A Knight The Log
Guards P.E.K.K.A Knight Royal Delivery Tesla The Log
P.E.K.K.A Knight Royal Delivery Tesla Guards
Royal Delivery Wizard Tesla Magic Archer
Royal Delivery Guards P.E.K.K.A Knight Tesla
P.E.K.K.A Knight Royal Delivery Tesla
Royal Delivery P.E.K.K.A Knight The Log Magic Archer
P.E.K.K.A Royal Delivery Tesla Guards
P.E.K.K.A Knight Tesla Guards
P.E.K.K.A Royal Delivery Guards The Log
Royal Delivery P.E.K.K.A Knight Tesla Wizard Guards
Wizard Tesla Magic Archer
Tesla Guards Knight Royal Delivery P.E.K.K.A The Log Magic Archer
Royal Delivery Tesla Wizard P.E.K.K.A The Log Magic Archer
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Guards The Log
The Log Magic Archer
The Log Magic Archer
Knight Guards The Log
Wizard The Log Magic Archer
Wizard Magic Archer
Wizard The Log Magic Archer
The Log Wizard Magic Archer
The Log Wizard
Guards
Knight Wizard The Log Magic Archer
Wizard Magic Archer
Knight The Log Magic Archer
Magic Archer
The Log Magic Archer
Wizard The Log Magic Archer
Magic Archer Wizard The Log
Wizard The Log Magic Archer
Wizard The Log Magic Archer
The Log Magic Archer
Wizard
The Log
The Log
The Log Wizard Magic Archer
The Log Wizard Magic Archer
Wizard The Log Magic Archer
The Log Magic Archer
Wizard Magic Archer
Wizard Guards
Wizard The Log Magic Archer
Magic Archer
P.E.K.K.A
Wizard The Log Magic Archer
Guards Magic Archer
Wizard Magic Archer
The Log
Knight Wizard Magic Archer
The Log Wizard Magic Archer
P.E.K.K.A
Guards The Log Magic Archer
Magic Archer
The Log Magic Archer
P.E.K.K.A
Wizard

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