My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Wizard P.E.K.K.A Bandit Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Ram Rider
Giant Snowball
Ram Rider
Zap
Firecracker Bandit Ram Rider
Barbarian Barrel
Knight Firecracker Tesla Wizard Bandit
The Log
Firecracker Bandit Ram Rider
Earthquake
Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Knight Firecracker Wizard P.E.K.K.A Bandit Ram Rider
Fireball
Firecracker Tesla Wizard Bandit Ram Rider
Poison
Firecracker Wizard
Lightning
Knight Tesla Wizard Bandit Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Bandit Tesla Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Bandit

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Wizard The Log Ram Rider
Firecracker
Knight P.E.K.K.A Bandit Ram Rider
Tesla
Wizard
Knight P.E.K.K.A Bandit Ram Rider
P.E.K.K.A
Firecracker Wizard The Log Ram Rider
The Log
Knight P.E.K.K.A Bandit Ram Rider
Bandit
Firecracker Wizard The Log Ram Rider
Ram Rider
Knight Firecracker Wizard P.E.K.K.A The Log Bandit

Defense Synergies 5 12

Knight
Firecracker Tesla Wizard The Log
Firecracker
Knight The Log Tesla P.E.K.K.A Bandit
Tesla
Knight The Log Firecracker Wizard
Wizard
Knight Tesla P.E.K.K.A The Log Bandit
P.E.K.K.A
The Log Firecracker Wizard
The Log
Firecracker Tesla P.E.K.K.A Knight Wizard Bandit Ram Rider
Bandit
Firecracker Wizard The Log Ram Rider
Ram Rider
The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Wizard The Log Ram Rider
P.E.K.K.A Knight Firecracker Tesla The Log Bandit Ram Rider
Tesla P.E.K.K.A Ram Rider Knight Bandit
Tesla P.E.K.K.A Knight Firecracker Bandit Ram Rider
Firecracker P.E.K.K.A The Log
The Log Firecracker Tesla Bandit
Tesla Ram Rider Firecracker Wizard
Tesla P.E.K.K.A The Log Bandit Ram Rider
Tesla P.E.K.K.A
Knight Firecracker Tesla Bandit
Knight Firecracker Tesla Wizard The Log Bandit Ram Rider
Tesla Firecracker Wizard Ram Rider
Tesla P.E.K.K.A Knight Wizard The Log Bandit Ram Rider
Wizard Firecracker Tesla P.E.K.K.A The Log
P.E.K.K.A Knight Tesla Bandit Ram Rider
Tesla P.E.K.K.A The Log Bandit Ram Rider
Tesla Wizard Knight Firecracker P.E.K.K.A
Tesla Knight Firecracker Wizard The Log Bandit Ram Rider
Wizard The Log Knight Firecracker Tesla Bandit Ram Rider
P.E.K.K.A Tesla Ram Rider
Wizard Knight Firecracker Tesla P.E.K.K.A The Log Bandit
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla P.E.K.K.A Bandit
Bandit Knight Firecracker Tesla Wizard The Log
P.E.K.K.A Bandit Knight The Log Ram Rider
P.E.K.K.A Knight Tesla The Log Bandit Ram Rider
P.E.K.K.A Knight Tesla Bandit Ram Rider
Firecracker Wizard Tesla Ram Rider
P.E.K.K.A Knight Tesla Bandit Ram Rider
P.E.K.K.A Knight Tesla
P.E.K.K.A Knight Firecracker The Log Bandit
P.E.K.K.A Tesla
P.E.K.K.A Knight Tesla
P.E.K.K.A The Log
P.E.K.K.A Knight Tesla Wizard Bandit Ram Rider
Wizard Firecracker Tesla
Tesla Knight Firecracker P.E.K.K.A The Log
Firecracker Tesla Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log Bandit
Firecracker The Log Bandit Ram Rider
The Log Bandit
Knight Firecracker The Log
Wizard Firecracker The Log
Firecracker Wizard Ram Rider
Firecracker Wizard The Log
The Log Firecracker Wizard Ram Rider
The Log Firecracker Wizard Bandit Ram Rider
Firecracker Knight Wizard The Log Bandit Ram Rider
Firecracker Wizard
Knight Firecracker The Log Bandit
Firecracker Bandit
Firecracker The Log
Firecracker Wizard The Log Bandit
Firecracker Wizard The Log Bandit
Firecracker Wizard The Log Bandit
Firecracker Wizard The Log
The Log
Wizard
The Log
The Log
Firecracker The Log Wizard
Firecracker The Log Wizard Bandit Ram Rider
Wizard The Log Bandit Ram Rider
Firecracker The Log Bandit
Firecracker Wizard
Firecracker Wizard
Wizard The Log Bandit
Firecracker
P.E.K.K.A
Firecracker Wizard The Log
Bandit
Firecracker Wizard Ram Rider
The Log
Knight Firecracker Wizard
The Log Firecracker Wizard
Firecracker P.E.K.K.A
Firecracker The Log
Firecracker
Firecracker The Log Bandit
P.E.K.K.A
Firecracker Wizard

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