My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Wizard Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Bandit
Giant Snowball
Wall Breakers
Zap
Wall Breakers Bandit
Barbarian Barrel
Knight Tesla Wizard Wall Breakers Bandit Electro Wizard
The Log
Wall Breakers Bandit
Earthquake
Tesla
Arrows
Wall Breakers
Royal Delivery
Knight Wizard Wall Breakers Bandit Electro Wizard
Fireball
Tesla Wizard Wall Breakers Bandit Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Knight Tesla Wizard Bandit Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Knight Bandit Tesla Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Knight Bandit

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Wall Breakers Wizard The Log Electro Wizard
Tesla
Wizard
Knight Bandit Mega Knight
Wall Breakers
Knight The Log Electro Wizard Mega Knight
The Log
Knight Wall Breakers Bandit Mega Knight
Bandit
Wizard The Log Electro Wizard Mega Knight
Electro Wizard
Knight Wall Breakers Bandit Mega Knight
Mega Knight
Wizard Wall Breakers The Log Bandit Electro Wizard

Defense Synergies 3 14

Knight
Tesla Electro Wizard Wizard The Log
Tesla
Knight The Log Wizard Electro Wizard
Wizard
Knight Tesla The Log Bandit Electro Wizard Mega Knight
Wall Breakers
The Log
Tesla Knight Wizard Bandit Electro Wizard Mega Knight
Bandit
Wizard The Log Electro Wizard Mega Knight
Electro Wizard
Knight Tesla Wizard The Log Bandit Mega Knight
Mega Knight
Wizard The Log Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Wizard The Log Electro Wizard
Knight Tesla The Log Bandit Electro Wizard Mega Knight
Tesla Mega Knight Knight Bandit Electro Wizard
Tesla Knight Bandit Electro Wizard Mega Knight
The Log Mega Knight
The Log Tesla Bandit Electro Wizard Mega Knight
Tesla Electro Wizard Wizard
Tesla The Log Bandit Electro Wizard Mega Knight
Tesla
Knight Tesla Bandit Electro Wizard Mega Knight
Electro Wizard Knight Tesla Wizard The Log Bandit Mega Knight
Tesla Wizard Electro Wizard
Tesla Mega Knight Knight Wizard The Log Bandit Electro Wizard
Wizard Mega Knight Tesla The Log Electro Wizard
Knight Tesla Bandit Electro Wizard Mega Knight
Tesla The Log Bandit Electro Wizard Mega Knight
Tesla Wizard Mega Knight Knight Electro Wizard
Tesla Mega Knight Knight Wizard The Log Bandit Electro Wizard
Wizard The Log Knight Tesla Bandit Electro Wizard Mega Knight
Tesla Electro Wizard
Wizard Mega Knight Knight Tesla The Log Bandit Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Tesla Bandit Electro Wizard
Bandit Electro Wizard Knight Tesla Wizard The Log Mega Knight
Bandit Mega Knight Knight The Log Electro Wizard
Mega Knight Knight Tesla The Log Bandit Electro Wizard
Knight Tesla Bandit Mega Knight
Wizard Tesla Electro Wizard
Knight Tesla Bandit Electro Wizard
Mega Knight Knight Tesla
Electro Wizard Mega Knight Knight The Log Bandit
Tesla
Mega Knight Knight Tesla
Mega Knight The Log Electro Wizard
Mega Knight Knight Tesla Wizard Bandit
Wizard Tesla Mega Knight
Tesla Electro Wizard Knight The Log
Mega Knight Tesla Wizard The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log Bandit
The Log Bandit Electro Wizard
The Log Bandit
Knight The Log
Wizard The Log Mega Knight
Wizard
Wizard The Log
The Log Wizard
The Log Wizard Bandit
Electro Wizard
Knight Wizard The Log Bandit Electro Wizard
Wizard
Knight The Log Bandit
Bandit
The Log
Wizard The Log Bandit
Wizard The Log Bandit Mega Knight
Wizard The Log Bandit Electro Wizard Mega Knight
Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Wizard Mega Knight
The Log Wizard Bandit Electro Wizard
Wizard The Log Bandit Mega Knight
The Log Bandit
Wizard Electro Wizard
Electro Wizard Wizard
Wizard The Log Bandit Mega Knight
Electro Wizard
Mega Knight
Wizard The Log
Electro Wizard Bandit
Wizard Electro Wizard
The Log
Knight Wizard Electro Wizard Mega Knight
The Log Wizard
Mega Knight
The Log Electro Wizard
Electro Wizard
The Log Bandit Electro Wizard Mega Knight
Wizard Mega Knight

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