My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Musketeer Wizard Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Tombstone Musketeer Hog Rider Baby Dragon
Zap
Tombstone
Barbarian Barrel
Knight Tombstone Musketeer Wizard
The Log
Tombstone Musketeer Hog Rider
Earthquake
Tombstone Hog Rider
Arrows
Tombstone
Royal Delivery
Knight Musketeer Hog Rider Wizard Baby Dragon P.E.K.K.A
Fireball
Tombstone Musketeer Hog Rider Wizard Baby Dragon
Poison
Tombstone Musketeer Wizard
Lightning
Knight Tombstone Musketeer Wizard Baby Dragon
Rocket
Musketeer Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Tombstone Fireball Musketeer Hog Rider Baby Dragon Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Tombstone Fireball Musketeer

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Hog Rider Baby Dragon Fireball Wizard
Tombstone
Fireball
Hog Rider Knight Baby Dragon
Musketeer
Knight Hog Rider Baby Dragon P.E.K.K.A
Hog Rider
Knight Fireball Musketeer Wizard Baby Dragon
Wizard
Knight Hog Rider P.E.K.K.A
Baby Dragon
Knight Fireball Musketeer Hog Rider P.E.K.K.A
P.E.K.K.A
Musketeer Wizard Baby Dragon

Defense Synergies 2 11

Knight
Musketeer Fireball Wizard Baby Dragon
Tombstone
Musketeer Fireball Wizard Baby Dragon
Fireball
Knight Tombstone Musketeer
Musketeer
Knight Tombstone Fireball Baby Dragon P.E.K.K.A
Hog Rider
Wizard
Knight Tombstone P.E.K.K.A
Baby Dragon
Knight Tombstone Musketeer P.E.K.K.A
P.E.K.K.A
Musketeer Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone Fireball Musketeer Wizard Baby Dragon
P.E.K.K.A Knight Tombstone Musketeer
P.E.K.K.A Knight Tombstone Musketeer
P.E.K.K.A Knight Tombstone Musketeer
Tombstone Fireball P.E.K.K.A
Fireball Musketeer Baby Dragon
Musketeer Tombstone Fireball Wizard Baby Dragon
Fireball Musketeer Baby Dragon P.E.K.K.A
P.E.K.K.A Tombstone Musketeer
Knight Musketeer
Knight Tombstone Fireball Musketeer Wizard Baby Dragon
Musketeer Fireball Wizard Baby Dragon
Tombstone P.E.K.K.A Knight Fireball Musketeer Wizard
Fireball Wizard Tombstone Baby Dragon P.E.K.K.A
P.E.K.K.A Knight Tombstone
Fireball P.E.K.K.A
Wizard Knight Tombstone Fireball Musketeer P.E.K.K.A
Tombstone Fireball Knight Musketeer Wizard Baby Dragon
Wizard Baby Dragon Knight Tombstone Fireball Musketeer
P.E.K.K.A Musketeer
Wizard Knight Fireball Musketeer Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone Fireball P.E.K.K.A
Fireball Knight Musketeer Wizard Baby Dragon
Tombstone P.E.K.K.A Knight Musketeer
P.E.K.K.A Knight Fireball Musketeer
P.E.K.K.A Knight Tombstone Musketeer
Fireball Wizard Musketeer Baby Dragon
P.E.K.K.A Knight Tombstone Fireball Musketeer
P.E.K.K.A Knight
P.E.K.K.A Knight Tombstone Fireball Baby Dragon
P.E.K.K.A Tombstone Musketeer
P.E.K.K.A Knight Tombstone Musketeer
P.E.K.K.A Fireball
P.E.K.K.A Knight Tombstone Fireball Wizard
Wizard Fireball Musketeer Baby Dragon
Tombstone Knight Fireball Musketeer Baby Dragon P.E.K.K.A
Fireball Musketeer Wizard Baby Dragon P.E.K.K.A
Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Baby Dragon
Knight Fireball Musketeer
Fireball Wizard Baby Dragon
Fireball Wizard Musketeer Baby Dragon
Musketeer Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard
Fireball Musketeer
Knight Fireball Musketeer Wizard
Fireball Musketeer Wizard Baby Dragon
Knight Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Wizard Baby Dragon
Fireball Musketeer Wizard Baby Dragon
Fireball
Fireball Musketeer Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Wizard
Musketeer
Fireball Musketeer Baby Dragon
Fireball Wizard Baby Dragon
Fireball Musketeer Wizard Baby Dragon
Fireball Musketeer Wizard Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Wizard Baby Dragon
Fireball Musketeer Wizard
Fireball
Fireball Musketeer Wizard
Fireball
P.E.K.K.A
Fireball Wizard
Tombstone Fireball Musketeer
Fireball Musketeer Wizard Baby Dragon
Fireball
Fireball Knight Musketeer Wizard Baby Dragon
Fireball Musketeer Wizard Baby Dragon
Fireball
Musketeer P.E.K.K.A
Fireball Musketeer Baby Dragon
Fireball Musketeer
Fireball Musketeer Baby Dragon
P.E.K.K.A
Fireball Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: