My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Witch P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Tombstone Hog Rider Witch
Zap
Tombstone Witch
Barbarian Barrel
Knight Tombstone Witch Magic Archer
The Log
Tombstone Hog Rider Witch
Earthquake
Tombstone Hog Rider Witch
Arrows
Tombstone Witch
Royal Delivery
Knight Hog Rider Witch P.E.K.K.A Magic Archer
Fireball
Tombstone Hog Rider Witch Magic Archer
Poison
Tombstone Witch Magic Archer
Lightning
Knight Tombstone Witch Magic Archer
Rocket
Hog Rider Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Freeze Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Tombstone Hog Rider Freeze Magic Archer Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Tombstone Hog Rider

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Witch The Log Magic Archer
Tombstone
Hog Rider
Knight Freeze The Log Witch Magic Archer
Freeze
Hog Rider
Witch
Knight Hog Rider P.E.K.K.A
P.E.K.K.A
Magic Archer Witch The Log
The Log
Hog Rider Knight P.E.K.K.A Magic Archer
Magic Archer
P.E.K.K.A Knight Hog Rider The Log

Defense Synergies 2 5

Knight
Magic Archer Witch The Log
Tombstone
Magic Archer
Hog Rider
Freeze
Witch
Knight The Log
P.E.K.K.A
The Log
The Log
P.E.K.K.A Knight Witch Magic Archer
Magic Archer
Knight Tombstone The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone The Log Magic Archer
P.E.K.K.A Knight Tombstone Witch The Log
Witch P.E.K.K.A Knight Tombstone Freeze
Witch P.E.K.K.A Knight Tombstone
Tombstone P.E.K.K.A The Log
Freeze The Log Magic Archer
Tombstone Freeze Witch Magic Archer
P.E.K.K.A The Log Magic Archer
Witch P.E.K.K.A Tombstone
Knight
Witch Knight Tombstone Freeze The Log Magic Archer
Witch Magic Archer
Tombstone P.E.K.K.A Knight Freeze Witch The Log
Tombstone Freeze Witch P.E.K.K.A The Log Magic Archer
P.E.K.K.A Knight Tombstone
Freeze P.E.K.K.A The Log
Knight Tombstone Witch P.E.K.K.A
Tombstone Knight Witch The Log Magic Archer
Freeze Witch The Log Knight Tombstone Magic Archer
P.E.K.K.A
Knight Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone Witch P.E.K.K.A
Knight The Log Magic Archer
Tombstone P.E.K.K.A Knight Witch The Log
P.E.K.K.A Knight The Log
P.E.K.K.A Knight Tombstone Witch
Freeze Witch Magic Archer
P.E.K.K.A Knight Tombstone Witch
P.E.K.K.A Knight
Freeze P.E.K.K.A Knight Tombstone Witch The Log Magic Archer
Witch P.E.K.K.A Tombstone
P.E.K.K.A Knight Tombstone Witch
P.E.K.K.A The Log
P.E.K.K.A Knight Tombstone Witch
Witch Magic Archer
Tombstone Witch Knight Freeze P.E.K.K.A The Log Magic Archer
Freeze Witch P.E.K.K.A The Log Magic Archer
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Freeze The Log
The Log Magic Archer
The Log Magic Archer
Knight Freeze The Log
The Log Magic Archer
Freeze Witch Magic Archer
Witch The Log Magic Archer
The Log Freeze Magic Archer
The Log
Knight The Log Magic Archer
Magic Archer
Knight The Log Magic Archer
Freeze Magic Archer
The Log Magic Archer
Witch The Log Magic Archer
Magic Archer The Log
Freeze
The Log Magic Archer
Witch The Log Magic Archer
The Log Magic Archer
The Log
The Log
Freeze The Log Witch Magic Archer
Witch
The Log Witch Magic Archer
Witch The Log Magic Archer
The Log Magic Archer
Witch Magic Archer
Freeze Witch
The Log Magic Archer
Freeze Magic Archer
P.E.K.K.A
The Log Magic Archer
Tombstone Freeze Witch Magic Archer
Witch Magic Archer
Freeze
The Log
Knight Magic Archer
The Log Magic Archer
P.E.K.K.A
Freeze Witch The Log Magic Archer
Witch Magic Archer
Freeze Witch The Log Magic Archer
P.E.K.K.A

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