My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Dark Prince Electro Dragon Electro Giant Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Electro Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Dark Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Electro Dragon Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Dark Prince
Giant Snowball
Tombstone Guards Electro Dragon
Zap
Tombstone Guards Dark Prince
Barbarian Barrel
Knight Tombstone Guards Dark Prince
The Log
Tombstone Mini P.E.K.K.A Guards Dark Prince
Earthquake
Tombstone Guards
Arrows
Tombstone Guards
Royal Delivery
Knight Mini P.E.K.K.A Guards Dark Prince Electro Dragon
Fireball
Tombstone Electro Dragon
Poison
Tombstone Guards Electro Dragon
Lightning
Knight Tombstone Mini P.E.K.K.A Dark Prince Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Electro Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Mini P.E.K.K.A Guards Dark Prince Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Tombstone Guards Mini P.E.K.K.A Dark Prince Golden Knight Electro Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Tombstone Guards Mini P.E.K.K.A

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Electro Dragon
Tombstone
Mini P.E.K.K.A
Dark Prince Electro Giant
Guards
Dark Prince
Electro Giant Mini P.E.K.K.A
Electro Dragon
Knight
Electro Giant
Dark Prince Golden Knight Mini P.E.K.K.A
Golden Knight
Electro Giant

Defense Synergies 1 9

Knight
Electro Dragon Mini P.E.K.K.A
Tombstone
Guards Electro Dragon
Mini P.E.K.K.A
Knight Guards Electro Dragon Electro Giant
Guards
Tombstone Mini P.E.K.K.A Electro Dragon
Dark Prince
Electro Dragon
Electro Dragon
Knight Tombstone Mini P.E.K.K.A Guards Dark Prince
Electro Giant
Mini P.E.K.K.A Golden Knight
Golden Knight
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone Electro Dragon Golden Knight
Mini P.E.K.K.A Knight Tombstone Dark Prince Electro Dragon
Mini P.E.K.K.A Knight Tombstone Dark Prince Electro Dragon
Mini P.E.K.K.A Knight Tombstone Guards Dark Prince Electro Dragon
Tombstone Mini P.E.K.K.A Dark Prince
Guards Dark Prince Electro Dragon
Tombstone Electro Dragon
Electro Dragon Electro Giant Golden Knight
Mini P.E.K.K.A Tombstone
Knight Guards Mini P.E.K.K.A Dark Prince
Guards Knight Tombstone Dark Prince Electro Dragon Electro Giant
Electro Dragon
Tombstone Mini P.E.K.K.A Knight Guards Dark Prince Electro Dragon
Tombstone Mini P.E.K.K.A Guards Dark Prince Electro Dragon Golden Knight
Mini P.E.K.K.A Knight Tombstone
Mini P.E.K.K.A Electro Giant
Knight Tombstone Mini P.E.K.K.A Dark Prince Electro Dragon
Tombstone Knight Guards Dark Prince Electro Dragon Golden Knight
Knight Tombstone Guards Dark Prince Electro Dragon
Mini P.E.K.K.A
Dark Prince Knight Mini P.E.K.K.A Guards Electro Dragon Electro Giant
Tombstone Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Guards Tombstone Dark Prince Electro Giant
Knight Mini P.E.K.K.A Electro Dragon
Tombstone Guards Knight Mini P.E.K.K.A Dark Prince Electro Dragon Golden Knight
Mini P.E.K.K.A Guards Dark Prince Knight
Knight Tombstone Mini P.E.K.K.A Guards Dark Prince
Electro Giant Electro Dragon
Mini P.E.K.K.A Guards Dark Prince Knight Tombstone
Mini P.E.K.K.A Knight Dark Prince
Electro Dragon Knight Tombstone Mini P.E.K.K.A Dark Prince
Tombstone Guards
Knight Tombstone Mini P.E.K.K.A Guards Dark Prince Electro Dragon Golden Knight
Guards Dark Prince Electro Giant
Mini P.E.K.K.A Dark Prince Knight Tombstone Guards Golden Knight
Electro Dragon Electro Giant
Tombstone Guards Electro Dragon Electro Giant Knight Mini P.E.K.K.A Dark Prince Golden Knight
Mini P.E.K.K.A Dark Prince Electro Dragon Electro Giant Golden Knight
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Guards Electro Dragon Golden Knight
Electro Dragon Golden Knight
Electro Dragon
Knight Guards Dark Prince
Dark Prince
Electro Giant Electro Dragon
Electro Dragon
Electro Dragon Golden Knight
Mini P.E.K.K.A Guards Electro Dragon
Knight Dark Prince Electro Dragon Golden Knight
Electro Dragon
Knight Golden Knight
Electro Dragon
Electro Dragon Golden Knight
Electro Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Dark Prince Electro Dragon
Electro Dragon Electro Giant Golden Knight
Electro Dragon
Electro Giant Dark Prince Electro Dragon
Electro Dragon Golden Knight
Electro Dragon Golden Knight
Golden Knight
Electro Dragon Electro Giant
Electro Dragon Guards Electro Giant
Mini P.E.K.K.A
Electro Dragon
Electro Dragon
Tombstone Guards Dark Prince Electro Dragon
Electro Dragon
Knight Mini P.E.K.K.A Dark Prince Electro Dragon
Electro Dragon
Electro Giant
Dark Prince Electro Dragon
Electro Dragon Electro Giant Guards Golden Knight
Electro Dragon
Electro Dragon Dark Prince Electro Giant Golden Knight
Electro Dragon

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