My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Tombstone Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner
Giant Snowball
Bats Tombstone Musketeer Miner
Zap
Bats Firecracker Tombstone
Barbarian Barrel
Knight Firecracker Tombstone Musketeer
The Log
Firecracker Tombstone Musketeer
Earthquake
Firecracker Tombstone
Arrows
Bats Firecracker Tombstone
Royal Delivery
Bats Knight Firecracker Musketeer Miner
Fireball
Firecracker Tombstone Musketeer
Poison
Bats Firecracker Tombstone Musketeer
Lightning
Knight Tombstone Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Tombstone Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Firecracker Tombstone Miner Musketeer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Firecracker

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Miner Mega Knight Firecracker
Knight
Bats Firecracker Musketeer The Log Miner
Firecracker
Knight Miner Bats Mega Knight
Tombstone
Musketeer
Knight The Log Miner Mega Knight
The Log
Knight Musketeer Miner Mega Knight
Miner
Bats Firecracker Knight Musketeer The Log Mega Knight
Mega Knight
Bats Firecracker Musketeer The Log Miner

Defense Synergies 6 13

Bats
Knight Firecracker Musketeer The Log Mega Knight
Knight
Bats Firecracker Musketeer The Log
Firecracker
Knight The Log Bats Tombstone Musketeer Mega Knight
Tombstone
Musketeer Firecracker
Musketeer
Knight Tombstone The Log Bats Firecracker Miner Mega Knight
The Log
Firecracker Musketeer Bats Knight Miner Mega Knight
Miner
Musketeer The Log Mega Knight
Mega Knight
Bats Firecracker Musketeer The Log Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tombstone Musketeer The Log
Bats Knight Firecracker Tombstone Musketeer The Log Mega Knight
Mega Knight Bats Knight Tombstone Musketeer
Bats Knight Firecracker Tombstone Musketeer Mega Knight
Firecracker Tombstone The Log Mega Knight
The Log Bats Firecracker Musketeer Mega Knight
Bats Musketeer Firecracker Tombstone
Musketeer The Log Mega Knight
Tombstone Musketeer
Knight Firecracker Musketeer Miner Mega Knight
Bats Knight Firecracker Tombstone Musketeer The Log Mega Knight
Musketeer Bats Firecracker
Tombstone Mega Knight Bats Knight Musketeer The Log
Mega Knight Bats Firecracker Tombstone The Log
Knight Tombstone Mega Knight
The Log Mega Knight
Mega Knight Bats Knight Firecracker Tombstone Musketeer
Tombstone Mega Knight Bats Knight Firecracker Musketeer The Log
The Log Bats Knight Firecracker Tombstone Musketeer Mega Knight
Musketeer
Mega Knight Bats Knight Firecracker Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Tombstone
Knight Firecracker Musketeer The Log Miner Mega Knight
Tombstone Mega Knight Bats Knight Musketeer The Log
Mega Knight Bats Knight Musketeer The Log
Knight Tombstone Musketeer Mega Knight
Firecracker Bats Musketeer
Bats Knight Tombstone Musketeer
Mega Knight Knight
Mega Knight Bats Knight Firecracker Tombstone The Log
Tombstone Musketeer
Mega Knight Bats Knight Tombstone Musketeer
Mega Knight The Log
Mega Knight Knight Tombstone
Firecracker Musketeer Mega Knight
Tombstone Bats Knight Firecracker Musketeer The Log
Bats Mega Knight Firecracker Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Musketeer The Log
Firecracker Musketeer The Log Miner
The Log Miner
Knight Firecracker Musketeer The Log
Firecracker The Log Mega Knight
Firecracker Bats Musketeer
Firecracker Musketeer The Log
The Log Firecracker
The Log Miner Firecracker
Bats Musketeer
Firecracker Miner Knight Musketeer The Log
Firecracker Musketeer
Knight Firecracker Musketeer The Log Miner
Firecracker Musketeer
Firecracker Musketeer The Log
Firecracker Musketeer The Log
Firecracker Musketeer The Log Mega Knight
Bats
Firecracker Musketeer The Log Mega Knight
Firecracker The Log Miner Mega Knight
Musketeer The Log Mega Knight
Musketeer The Log
Musketeer The Log
Firecracker The Log Mega Knight
Firecracker The Log Miner Musketeer
Musketeer The Log Miner Mega Knight
Miner Firecracker Musketeer The Log
Bats Firecracker Musketeer
Bats Firecracker Musketeer
Musketeer The Log Miner Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Bats Tombstone Musketeer
Firecracker Musketeer
The Log
Miner Knight Firecracker Musketeer Mega Knight
The Log Firecracker Musketeer
Firecracker Musketeer Mega Knight
Bats Firecracker Musketeer The Log
Firecracker Bats Musketeer
Firecracker Musketeer The Log Miner Mega Knight

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