My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Golem Electro Dragon Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Heal Spirit Elixir Golem Battle Healer Barbarian Barrel Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Phoenix
Giant Snowball
Electro Dragon
Zap
Barbarian Barrel
Knight Heal Spirit Elixir Golem
The Log
Heal Spirit Elixir Golem
Earthquake
Elixir Golem
Arrows
Heal Spirit
Royal Delivery
Knight Heal Spirit Elixir Golem Battle Healer Electro Dragon
Fireball
Elixir Golem Battle Healer Electro Dragon
Poison
Elixir Golem Battle Healer Electro Dragon Phoenix
Lightning
Knight Battle Healer Electro Dragon Phoenix
Rocket
Battle Healer Electro Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Tornado Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Heal Spirit Elixir Golem Battle Healer Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Barbarian Barrel Knight Elixir Golem Tornado Battle Healer Phoenix Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Barbarian Barrel Knight Elixir Golem

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Heal Spirit Barbarian Barrel Electro Dragon
Heal Spirit
Elixir Golem Battle Healer Knight Electro Dragon
Elixir Golem
Heal Spirit Battle Healer Barbarian Barrel Tornado Electro Dragon
Battle Healer
Heal Spirit Elixir Golem Electro Dragon Barbarian Barrel Tornado
Barbarian Barrel
Knight Elixir Golem Battle Healer Tornado Electro Dragon
Tornado
Elixir Golem Battle Healer Barbarian Barrel Electro Dragon
Electro Dragon
Battle Healer Knight Heal Spirit Elixir Golem Barbarian Barrel Tornado
Phoenix

Defense Synergies 2 9

Knight
Electro Dragon Barbarian Barrel Tornado Phoenix
Heal Spirit
Elixir Golem
Battle Healer
Electro Dragon Barbarian Barrel Tornado Phoenix
Barbarian Barrel
Knight Battle Healer Tornado Electro Dragon
Tornado
Knight Battle Healer Barbarian Barrel Electro Dragon
Electro Dragon
Knight Battle Healer Barbarian Barrel Tornado
Phoenix
Knight Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Barbarian Barrel Electro Dragon
Knight Battle Healer Electro Dragon Phoenix
Tornado Knight Electro Dragon
Knight Electro Dragon Phoenix
Battle Healer Barbarian Barrel Tornado
Barbarian Barrel Tornado Electro Dragon
Tornado Electro Dragon Phoenix
Battle Healer Barbarian Barrel Electro Dragon Phoenix
Tornado Phoenix
Knight Tornado Battle Healer Barbarian Barrel Phoenix
Knight Barbarian Barrel Tornado Electro Dragon
Tornado Electro Dragon Phoenix
Knight Battle Healer Electro Dragon
Barbarian Barrel Tornado Electro Dragon
Knight Phoenix
Tornado
Knight Tornado Electro Dragon
Knight Battle Healer Barbarian Barrel Tornado Electro Dragon
Barbarian Barrel Tornado Knight Battle Healer Electro Dragon
Tornado Phoenix
Knight Battle Healer Barbarian Barrel Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Battle Healer Barbarian Barrel
Knight Battle Healer Barbarian Barrel Electro Dragon Phoenix
Knight Battle Healer Electro Dragon
Knight Battle Healer Barbarian Barrel Tornado Phoenix
Knight Battle Healer Phoenix
Tornado Electro Dragon
Knight Battle Healer Phoenix
Knight Battle Healer Phoenix
Electro Dragon Knight Barbarian Barrel Tornado Phoenix
Phoenix
Knight Electro Dragon Phoenix
Tornado Phoenix
Knight
Electro Dragon
Electro Dragon Phoenix Knight Battle Healer Barbarian Barrel Tornado
Battle Healer Barbarian Barrel Electro Dragon Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Barbarian Barrel Electro Dragon
Barbarian Barrel Tornado Electro Dragon
Barbarian Barrel Electro Dragon
Knight Barbarian Barrel
Barbarian Barrel
Tornado Electro Dragon
Tornado
Barbarian Barrel Tornado Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon
Knight Barbarian Barrel Tornado Electro Dragon
Tornado Electro Dragon
Knight Barbarian Barrel
Barbarian Barrel Electro Dragon
Barbarian Barrel
Barbarian Barrel Electro Dragon
Barbarian Barrel Electro Dragon
Barbarian Barrel Tornado
Barbarian Barrel Electro Dragon
Barbarian Barrel Tornado Electro Dragon
Tornado
Tornado
Barbarian Barrel Electro Dragon
Tornado Barbarian Barrel Electro Dragon
Barbarian Barrel Tornado Electro Dragon
Tornado Electro Dragon
Barbarian Barrel Tornado
Tornado Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon
Barbarian Barrel Electro Dragon
Tornado Electro Dragon
Barbarian Barrel
Knight Electro Dragon
Electro Dragon
Tornado
Electro Dragon
Electro Dragon Tornado
Tornado Electro Dragon
Electro Dragon Barbarian Barrel Tornado
Electro Dragon

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