My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Flying Machine Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Flying Machine Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Flying Machine Hog Rider
Zap
Firecracker Flying Machine
Barbarian Barrel
Knight Firecracker Valkyrie Magic Archer
The Log
Firecracker Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Firecracker Flying Machine
Royal Delivery
Knight Firecracker Valkyrie Flying Machine Hog Rider Magic Archer
Fireball
Firecracker Flying Machine Hog Rider Magic Archer
Poison
Firecracker Flying Machine Magic Archer
Lightning
Knight Valkyrie Magic Archer
Rocket
Valkyrie Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Fireball Valkyrie Flying Machine Hog Rider Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Firecracker Fireball Valkyrie

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Fireball Flying Machine Magic Archer
Firecracker
Knight Hog Rider Valkyrie Flying Machine Mega Knight
Fireball
Hog Rider Knight Magic Archer Mega Knight
Valkyrie
Hog Rider Firecracker Flying Machine Magic Archer
Flying Machine
Knight Firecracker Valkyrie Hog Rider Mega Knight
Hog Rider
Knight Firecracker Fireball Valkyrie Flying Machine Magic Archer Mega Knight
Magic Archer
Knight Fireball Valkyrie Hog Rider Mega Knight
Mega Knight
Firecracker Fireball Flying Machine Hog Rider Magic Archer

Defense Synergies 3 10

Knight
Firecracker Magic Archer Fireball Flying Machine
Firecracker
Knight Valkyrie Flying Machine Mega Knight
Fireball
Knight Valkyrie Mega Knight
Valkyrie
Firecracker Fireball Flying Machine Magic Archer
Flying Machine
Knight Firecracker Valkyrie Mega Knight
Hog Rider
Magic Archer
Knight Valkyrie Mega Knight
Mega Knight
Firecracker Fireball Flying Machine Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Valkyrie Flying Machine Magic Archer
Knight Firecracker Valkyrie Flying Machine Mega Knight
Mega Knight Knight Valkyrie
Knight Firecracker Valkyrie Mega Knight
Firecracker Fireball Valkyrie Mega Knight
Fireball Firecracker Valkyrie Flying Machine Magic Archer Mega Knight
Firecracker Fireball Flying Machine Magic Archer
Fireball Valkyrie Flying Machine Magic Archer Mega Knight
Knight Firecracker Valkyrie Mega Knight
Valkyrie Knight Firecracker Fireball Flying Machine Magic Archer Mega Knight
Firecracker Fireball Flying Machine Magic Archer
Mega Knight Knight Fireball Valkyrie Flying Machine
Fireball Valkyrie Mega Knight Firecracker Magic Archer
Knight Mega Knight
Fireball Mega Knight
Mega Knight Knight Firecracker Fireball Valkyrie
Fireball Valkyrie Mega Knight Knight Firecracker Flying Machine Magic Archer
Valkyrie Knight Firecracker Fireball Flying Machine Magic Archer Mega Knight
Valkyrie Mega Knight Knight Firecracker Fireball Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Fireball
Fireball Knight Firecracker Valkyrie Flying Machine Magic Archer Mega Knight
Mega Knight Knight Valkyrie
Valkyrie Mega Knight Knight Fireball
Knight Valkyrie Mega Knight
Firecracker Fireball Flying Machine Magic Archer
Knight Fireball Valkyrie Flying Machine
Mega Knight Knight Valkyrie
Mega Knight Knight Firecracker Fireball Valkyrie Flying Machine Magic Archer
Mega Knight Knight Valkyrie Flying Machine
Mega Knight Fireball Valkyrie
Mega Knight Knight Fireball Valkyrie
Firecracker Fireball Valkyrie Flying Machine Magic Archer Mega Knight
Knight Firecracker Fireball Valkyrie Flying Machine Magic Archer
Valkyrie Mega Knight Firecracker Fireball Flying Machine Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight Firecracker Valkyrie Flying Machine
Firecracker Fireball Flying Machine Magic Archer
Fireball Flying Machine Magic Archer
Knight Firecracker Fireball Valkyrie Flying Machine
Fireball Firecracker Valkyrie Magic Archer Mega Knight
Firecracker Fireball Flying Machine Magic Archer
Firecracker Flying Machine Magic Archer
Fireball Firecracker Flying Machine Magic Archer
Fireball Firecracker Flying Machine
Fireball
Firecracker Knight Fireball Valkyrie Flying Machine Magic Archer
Fireball Firecracker Flying Machine Magic Archer
Flying Machine Knight Firecracker Fireball Magic Archer
Firecracker Fireball Flying Machine Magic Archer
Firecracker Fireball Flying Machine Magic Archer
Firecracker Fireball Flying Machine Magic Archer
Magic Archer Firecracker Fireball Flying Machine Mega Knight
Fireball
Firecracker Fireball Flying Machine Magic Archer Mega Knight
Firecracker Fireball Valkyrie Flying Machine Magic Archer Mega Knight
Fireball Magic Archer Mega Knight
Fireball
Fireball Flying Machine
Firecracker Fireball Valkyrie Magic Archer Mega Knight
Firecracker Fireball Flying Machine Magic Archer
Fireball Flying Machine Magic Archer Mega Knight
Fireball Firecracker Magic Archer
Firecracker Fireball Flying Machine Magic Archer
Firecracker Fireball Flying Machine
Fireball
Fireball Magic Archer Mega Knight
Firecracker Fireball Magic Archer
Mega Knight
Firecracker Fireball Magic Archer
Fireball Flying Machine Magic Archer
Fireball Firecracker Flying Machine Magic Archer
Fireball
Fireball Knight Firecracker Valkyrie Flying Machine Magic Archer Mega Knight
Firecracker Fireball Flying Machine Magic Archer
Fireball
Firecracker Flying Machine Mega Knight
Firecracker Fireball Flying Machine Magic Archer
Firecracker Fireball Flying Machine Magic Archer
Firecracker Fireball Flying Machine Magic Archer Mega Knight
Fireball Firecracker Mega Knight

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