My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Dark Prince
Giant Snowball
Goblin Gang Goblin Barrel
Zap
Goblin Gang Inferno Tower Goblin Barrel Dark Prince
Barbarian Barrel
Knight Goblin Gang Valkyrie Inferno Tower Goblin Barrel Dark Prince
The Log
Goblin Gang Goblin Barrel Dark Prince
Earthquake
Goblin Gang Inferno Tower Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Knight Goblin Gang Valkyrie Goblin Barrel Dark Prince
Fireball
Goblin Gang Inferno Tower Goblin Barrel
Poison
Goblin Gang Inferno Tower
Lightning
Knight Valkyrie Inferno Tower Dark Prince
Rocket
Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Inferno Tower Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Goblin Barrel Fireball Valkyrie Dark Prince Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Gang Goblin Barrel

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Goblin Barrel Fireball The Log
Goblin Gang
Knight Goblin Barrel Valkyrie Dark Prince
Fireball
Knight Dark Prince The Log
Valkyrie
Goblin Barrel Goblin Gang Dark Prince
Inferno Tower
Goblin Barrel
Knight Goblin Gang Valkyrie Dark Prince
Dark Prince
Goblin Barrel Goblin Gang Fireball Valkyrie
The Log
Knight Fireball

Defense Synergies 5 12

Knight
Goblin Gang Inferno Tower Fireball The Log
Goblin Gang
Knight Inferno Tower Valkyrie Dark Prince The Log
Fireball
The Log Knight Valkyrie Inferno Tower Dark Prince
Valkyrie
Goblin Gang Fireball Inferno Tower The Log
Inferno Tower
Knight Goblin Gang The Log Fireball Valkyrie Dark Prince
Goblin Barrel
Dark Prince
Goblin Gang Fireball Inferno Tower The Log
The Log
Fireball Inferno Tower Knight Goblin Gang Valkyrie Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Valkyrie Inferno Tower The Log
Inferno Tower Knight Goblin Gang Valkyrie Dark Prince The Log
Goblin Gang Inferno Tower Knight Valkyrie Dark Prince
Inferno Tower Knight Goblin Gang Valkyrie Dark Prince
Fireball Valkyrie Dark Prince The Log
Goblin Gang Fireball The Log Valkyrie Dark Prince
Inferno Tower Goblin Gang Fireball
Fireball Valkyrie Inferno Tower The Log
Inferno Tower Goblin Gang
Knight Goblin Gang Valkyrie Inferno Tower Dark Prince
Goblin Gang Valkyrie Knight Fireball Dark Prince The Log
Inferno Tower Goblin Gang Fireball
Inferno Tower Knight Goblin Gang Fireball Valkyrie Dark Prince The Log
Fireball Valkyrie Goblin Gang Dark Prince The Log
Inferno Tower Knight Goblin Gang
Inferno Tower Goblin Gang Fireball The Log
Knight Goblin Gang Fireball Valkyrie Inferno Tower Dark Prince
Fireball Knight Goblin Gang Valkyrie Dark Prince The Log
Valkyrie The Log Knight Fireball Dark Prince
Inferno Tower
Goblin Gang Valkyrie Dark Prince Knight Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Fireball Inferno Tower Dark Prince
Fireball Knight Goblin Gang Valkyrie The Log
Goblin Gang Knight Valkyrie Inferno Tower Dark Prince The Log
Goblin Gang Valkyrie Dark Prince Knight Fireball Inferno Tower The Log
Inferno Tower Knight Goblin Gang Valkyrie Dark Prince
Fireball Goblin Gang
Goblin Gang Dark Prince Knight Fireball Valkyrie Inferno Tower
Inferno Tower Knight Valkyrie Dark Prince
Knight Fireball Valkyrie Inferno Tower Dark Prince The Log
Inferno Tower Goblin Gang
Knight Valkyrie Inferno Tower Dark Prince
Fireball Valkyrie Dark Prince The Log
Dark Prince Knight Goblin Gang Fireball Valkyrie Inferno Tower
Fireball Valkyrie
Goblin Gang Inferno Tower Knight Fireball Valkyrie Dark Prince The Log
Valkyrie Fireball Inferno Tower Dark Prince The Log
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie The Log
Fireball The Log
Fireball The Log
Knight Fireball Valkyrie Dark Prince The Log
Fireball Valkyrie Dark Prince The Log
Fireball
The Log
Fireball The Log
Fireball The Log
Goblin Gang Fireball
Knight Fireball Valkyrie Dark Prince The Log
Fireball
Knight Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Fireball Dark Prince The Log
Fireball Valkyrie The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Valkyrie Dark Prince
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Goblin Gang Fireball Dark Prince
Fireball
The Log Fireball
Fireball Knight Goblin Gang Valkyrie Dark Prince
The Log Fireball
Fireball
Dark Prince
Goblin Gang Fireball The Log
Fireball
Fireball Dark Prince The Log

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