My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Furnace Wizard Dark Prince P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Dark Prince P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Ram Rider
Giant Snowball
Furnace Ram Rider
Zap
Furnace Dark Prince Ram Rider
Barbarian Barrel
Knight Valkyrie Furnace Wizard Dark Prince
The Log
Furnace Dark Prince Ram Rider
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Knight Valkyrie Wizard Dark Prince P.E.K.K.A Ram Rider
Fireball
Furnace Wizard Ram Rider
Poison
Furnace Wizard
Lightning
Knight Valkyrie Furnace Wizard Dark Prince Ram Rider
Rocket
Valkyrie Furnace Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Furnace Wizard Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Valkyrie Furnace Dark Prince Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Knight Valkyrie Furnace

Attack Synergies 0 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Furnace Wizard The Log Ram Rider
Valkyrie
Furnace Wizard Dark Prince P.E.K.K.A Ram Rider
Furnace
Knight Valkyrie Dark Prince P.E.K.K.A Ram Rider
Wizard
Knight Valkyrie Dark Prince P.E.K.K.A Ram Rider
Dark Prince
Valkyrie Furnace Wizard Ram Rider
P.E.K.K.A
Valkyrie Furnace Wizard The Log Ram Rider
The Log
Knight P.E.K.K.A Ram Rider
Ram Rider
Knight Valkyrie Furnace Wizard Dark Prince P.E.K.K.A The Log

Defense Synergies 1 13

Knight
Furnace Wizard The Log
Valkyrie
Furnace Wizard P.E.K.K.A The Log
Furnace
Knight Valkyrie Dark Prince
Wizard
Knight Valkyrie Dark Prince P.E.K.K.A The Log
Dark Prince
Furnace Wizard The Log
P.E.K.K.A
The Log Valkyrie Wizard
The Log
P.E.K.K.A Knight Valkyrie Wizard Dark Prince Ram Rider
Ram Rider
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard The Log Ram Rider
P.E.K.K.A Knight Valkyrie Furnace Dark Prince The Log Ram Rider
Furnace P.E.K.K.A Ram Rider Knight Valkyrie Dark Prince
P.E.K.K.A Knight Valkyrie Furnace Dark Prince Ram Rider
Valkyrie Dark Prince P.E.K.K.A The Log
The Log Valkyrie Furnace Dark Prince
Furnace Ram Rider Wizard
Valkyrie P.E.K.K.A The Log Ram Rider
P.E.K.K.A Furnace
Knight Valkyrie Dark Prince
Valkyrie Knight Furnace Wizard Dark Prince The Log Ram Rider
Furnace Wizard Ram Rider
Furnace P.E.K.K.A Knight Valkyrie Wizard Dark Prince The Log Ram Rider
Valkyrie Wizard Furnace Dark Prince P.E.K.K.A The Log
P.E.K.K.A Knight Furnace Ram Rider
Furnace P.E.K.K.A The Log Ram Rider
Wizard Knight Valkyrie Furnace Dark Prince P.E.K.K.A
Valkyrie Knight Furnace Wizard Dark Prince The Log Ram Rider
Valkyrie Furnace Wizard The Log Knight Dark Prince Ram Rider
P.E.K.K.A Ram Rider
Valkyrie Wizard Dark Prince Knight Furnace P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Furnace Dark Prince P.E.K.K.A
Knight Valkyrie Wizard The Log
P.E.K.K.A Knight Valkyrie Furnace Dark Prince The Log Ram Rider
Valkyrie Dark Prince P.E.K.K.A Knight The Log Ram Rider
P.E.K.K.A Knight Valkyrie Dark Prince Ram Rider
Furnace Wizard Ram Rider
Dark Prince P.E.K.K.A Knight Valkyrie Furnace Ram Rider
P.E.K.K.A Knight Valkyrie Dark Prince
P.E.K.K.A Knight Valkyrie Dark Prince The Log
P.E.K.K.A
P.E.K.K.A Knight Valkyrie Dark Prince
P.E.K.K.A Valkyrie Dark Prince The Log
Dark Prince P.E.K.K.A Knight Valkyrie Wizard Ram Rider
Wizard Valkyrie Furnace
Knight Valkyrie Furnace Dark Prince P.E.K.K.A The Log
Valkyrie Wizard Dark Prince P.E.K.K.A The Log
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie The Log
The Log Ram Rider
The Log
Knight Valkyrie Dark Prince The Log
Wizard Valkyrie Furnace Dark Prince The Log
Wizard Furnace Ram Rider
Furnace Wizard The Log
The Log Wizard Ram Rider
The Log Wizard Ram Rider
Knight Valkyrie Wizard Dark Prince The Log Ram Rider
Wizard
Knight The Log
Furnace The Log
Furnace Wizard The Log
Furnace Wizard The Log
Wizard Dark Prince The Log
Valkyrie Wizard The Log
The Log
Wizard
The Log
The Log
The Log Valkyrie Furnace Wizard Dark Prince
The Log Wizard Ram Rider
Wizard The Log Ram Rider
The Log
Furnace Wizard
Wizard
Wizard The Log
P.E.K.K.A
Wizard The Log
Dark Prince
Wizard Ram Rider
The Log
Knight Valkyrie Wizard Dark Prince
The Log Wizard
Dark Prince P.E.K.K.A
The Log
Dark Prince The Log
P.E.K.K.A
Wizard

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