My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Dart Goblin Valkyrie Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Guards Bandit
Giant Snowball
Goblin Gang Dart Goblin Guards
Zap
Goblin Gang Firecracker Dart Goblin Guards Bandit
Barbarian Barrel
Knight Goblin Gang Firecracker Dart Goblin Valkyrie Guards Bandit
The Log
Goblin Gang Firecracker Dart Goblin Guards Bandit
Earthquake
Goblin Gang Firecracker Guards
Arrows
Goblin Gang Firecracker Dart Goblin Guards
Royal Delivery
Knight Goblin Gang Firecracker Dart Goblin Valkyrie Guards Bandit
Fireball
Goblin Gang Firecracker Dart Goblin Bandit
Poison
Goblin Gang Firecracker Dart Goblin Guards
Lightning
Knight Valkyrie Bandit
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Firecracker Dart Goblin Guards Bandit Valkyrie Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Gang Firecracker Dart Goblin

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Firecracker Dart Goblin
Goblin Gang
Knight Firecracker Dart Goblin Valkyrie Bandit
Firecracker
Knight Goblin Gang Dart Goblin Valkyrie Bandit Mega Knight
Dart Goblin
Knight Valkyrie Goblin Gang Firecracker Bandit Mega Knight
Valkyrie
Dart Goblin Goblin Gang Firecracker Bandit
Guards
Bandit
Bandit
Goblin Gang Firecracker Dart Goblin Valkyrie Guards Mega Knight
Mega Knight
Firecracker Dart Goblin Bandit

Defense Synergies 4 15

Knight
Goblin Gang Firecracker Dart Goblin
Goblin Gang
Knight Firecracker Dart Goblin Valkyrie Guards Bandit
Firecracker
Knight Valkyrie Goblin Gang Dart Goblin Guards Bandit Mega Knight
Dart Goblin
Knight Goblin Gang Firecracker Valkyrie Guards Bandit Mega Knight
Valkyrie
Firecracker Goblin Gang Dart Goblin Bandit
Guards
Goblin Gang Firecracker Dart Goblin
Bandit
Goblin Gang Firecracker Dart Goblin Valkyrie Mega Knight
Mega Knight
Firecracker Dart Goblin Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Dart Goblin Valkyrie
Knight Goblin Gang Firecracker Dart Goblin Valkyrie Bandit Mega Knight
Goblin Gang Mega Knight Knight Dart Goblin Valkyrie Bandit
Knight Goblin Gang Firecracker Dart Goblin Valkyrie Guards Bandit Mega Knight
Firecracker Valkyrie Mega Knight
Goblin Gang Firecracker Dart Goblin Valkyrie Guards Bandit Mega Knight
Dart Goblin Goblin Gang Firecracker
Dart Goblin Valkyrie Bandit Mega Knight
Goblin Gang
Knight Goblin Gang Guards Firecracker Dart Goblin Valkyrie Bandit Mega Knight
Goblin Gang Dart Goblin Valkyrie Guards Knight Firecracker Bandit Mega Knight
Goblin Gang Firecracker Dart Goblin
Mega Knight Knight Goblin Gang Valkyrie Guards Bandit
Valkyrie Mega Knight Goblin Gang Firecracker Dart Goblin Guards
Knight Goblin Gang Bandit Mega Knight
Goblin Gang Bandit Mega Knight
Mega Knight Knight Goblin Gang Firecracker Valkyrie
Valkyrie Mega Knight Knight Goblin Gang Firecracker Dart Goblin Guards Bandit
Valkyrie Knight Firecracker Dart Goblin Guards Bandit Mega Knight
Dart Goblin
Goblin Gang Valkyrie Mega Knight Knight Firecracker Dart Goblin Guards Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Guards Mega Knight Bandit
Bandit Knight Goblin Gang Firecracker Valkyrie Mega Knight
Goblin Gang Guards Bandit Mega Knight Knight Valkyrie
Goblin Gang Valkyrie Guards Mega Knight Knight Bandit
Knight Goblin Gang Valkyrie Guards Bandit Mega Knight
Firecracker Goblin Gang Dart Goblin
Goblin Gang Guards Knight Dart Goblin Valkyrie Bandit
Mega Knight Knight Valkyrie
Mega Knight Knight Firecracker Valkyrie Bandit
Goblin Gang Dart Goblin Guards
Mega Knight Knight Dart Goblin Valkyrie Guards
Mega Knight Valkyrie Guards
Mega Knight Knight Goblin Gang Valkyrie Guards Bandit
Firecracker Dart Goblin Valkyrie Mega Knight
Goblin Gang Guards Knight Firecracker Dart Goblin Valkyrie
Valkyrie Mega Knight Firecracker Dart Goblin

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Dart Goblin Valkyrie Guards Bandit
Firecracker Dart Goblin Bandit
Dart Goblin Bandit
Knight Firecracker Dart Goblin Valkyrie Guards
Firecracker Valkyrie Mega Knight
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Bandit
Goblin Gang Guards
Firecracker Knight Dart Goblin Valkyrie Bandit
Firecracker Dart Goblin
Knight Firecracker Dart Goblin Bandit
Firecracker Dart Goblin Bandit
Firecracker Dart Goblin
Firecracker Dart Goblin Bandit
Firecracker Dart Goblin Bandit Mega Knight
Firecracker Dart Goblin Bandit Mega Knight
Firecracker Dart Goblin Valkyrie Mega Knight
Mega Knight
Firecracker Valkyrie Mega Knight
Firecracker Dart Goblin Bandit
Bandit Mega Knight
Firecracker Dart Goblin Bandit
Firecracker Dart Goblin
Firecracker Dart Goblin Guards
Dart Goblin Bandit Mega Knight
Firecracker
Mega Knight
Firecracker
Goblin Gang Dart Goblin Guards Bandit
Firecracker Dart Goblin
Knight Goblin Gang Firecracker Dart Goblin Valkyrie Mega Knight
Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Goblin Gang Firecracker Dart Goblin Guards
Firecracker Dart Goblin
Firecracker Dart Goblin Bandit Mega Knight
Firecracker Dart Goblin Mega Knight

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