My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Witch Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Miner Inferno Dragon
Giant Snowball
Hog Rider Goblin Barrel Witch Miner Inferno Dragon
Zap
Goblin Barrel Witch Inferno Dragon
Barbarian Barrel
Knight Valkyrie Goblin Barrel Witch Electro Wizard
The Log
Hog Rider Goblin Barrel Witch
Earthquake
Hog Rider Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Knight Valkyrie Hog Rider Goblin Barrel Witch Miner Electro Wizard Inferno Dragon
Fireball
Hog Rider Goblin Barrel Witch Electro Wizard Inferno Dragon
Poison
Witch Electro Wizard
Lightning
Knight Valkyrie Witch Electro Wizard Inferno Dragon
Rocket
Valkyrie Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Barrel Miner Valkyrie Hog Rider Electro Wizard Inferno Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Barrel Miner Valkyrie

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Goblin Barrel Witch Miner Electro Wizard
Valkyrie
Hog Rider Goblin Barrel Witch Electro Wizard
Hog Rider
Knight Valkyrie Goblin Barrel Witch Electro Wizard
Goblin Barrel
Knight Valkyrie Hog Rider Miner
Witch
Knight Valkyrie Hog Rider Miner
Miner
Knight Goblin Barrel Witch Electro Wizard Inferno Dragon
Electro Wizard
Knight Valkyrie Hog Rider Miner
Inferno Dragon
Miner

Defense Synergies 1 5

Knight
Electro Wizard Witch
Valkyrie
Witch Electro Wizard
Hog Rider
Goblin Barrel
Witch
Knight Valkyrie Electro Wizard
Miner
Electro Wizard
Knight Valkyrie Witch Inferno Dragon
Inferno Dragon
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Electro Wizard
Inferno Dragon Knight Valkyrie Witch Electro Wizard
Witch Knight Valkyrie Electro Wizard Inferno Dragon
Witch Inferno Dragon Knight Valkyrie Electro Wizard
Valkyrie
Valkyrie Electro Wizard
Electro Wizard Inferno Dragon Witch
Valkyrie Electro Wizard
Witch Inferno Dragon
Knight Valkyrie Miner Electro Wizard
Valkyrie Witch Electro Wizard Knight
Inferno Dragon Witch Electro Wizard
Knight Valkyrie Witch Electro Wizard
Valkyrie Witch Electro Wizard
Inferno Dragon Knight Electro Wizard
Electro Wizard Inferno Dragon
Knight Valkyrie Witch Electro Wizard
Valkyrie Knight Witch Electro Wizard
Valkyrie Witch Knight Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Valkyrie Knight Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Witch Electro Wizard
Electro Wizard Knight Valkyrie Miner Inferno Dragon
Knight Valkyrie Witch Electro Wizard
Valkyrie Knight Electro Wizard
Knight Valkyrie Witch Inferno Dragon
Witch Electro Wizard
Knight Valkyrie Witch Electro Wizard
Knight Valkyrie Inferno Dragon
Electro Wizard Knight Valkyrie Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Knight Valkyrie Witch
Valkyrie Electro Wizard
Knight Valkyrie Witch
Valkyrie Witch
Witch Electro Wizard Knight Valkyrie Inferno Dragon
Valkyrie Witch Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Miner Electro Wizard
Miner
Knight Valkyrie
Valkyrie
Witch
Witch
Miner
Electro Wizard
Miner Knight Valkyrie Electro Wizard
Knight Miner
Witch
Electro Wizard
Valkyrie Witch Miner
Valkyrie Witch
Witch Inferno Dragon
Miner Witch Electro Wizard
Witch Miner
Miner
Witch Electro Wizard
Electro Wizard Witch
Miner
Electro Wizard
Electro Wizard Witch
Witch Electro Wizard
Miner Knight Valkyrie Electro Wizard
Witch Electro Wizard
Witch Electro Wizard
Witch Miner Electro Wizard
Inferno Dragon

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