My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards Little Prince
Zap
Firecracker Guards Little Prince
Barbarian Barrel
Knight Firecracker Valkyrie Guards Little Prince
The Log
Firecracker Hog Rider Guards Little Prince
Earthquake
Firecracker Hog Rider Guards
Arrows
Firecracker Guards Little Prince
Royal Delivery
Knight Firecracker Valkyrie Hog Rider Guards Little Prince
Fireball
Firecracker Hog Rider Little Prince
Poison
Firecracker Guards Little Prince
Lightning
Knight Valkyrie Little Prince
Rocket
Valkyrie Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Guards

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball The Log Knight Firecracker Guards Little Prince Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball The Log Knight Firecracker

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Hog Rider Knight Firecracker Valkyrie The Log Little Prince
Knight
Firecracker Hog Rider Giant Snowball The Log Little Prince
Firecracker
Knight Hog Rider Giant Snowball Valkyrie
Valkyrie
Hog Rider Giant Snowball Firecracker Little Prince
Hog Rider
Giant Snowball Knight Firecracker Valkyrie The Log Guards Little Prince
Guards
Hog Rider The Log
The Log
Hog Rider Giant Snowball Knight Guards Little Prince
Little Prince
Giant Snowball Knight Valkyrie Hog Rider The Log

Defense Synergies 4 12

Giant Snowball
Knight Firecracker Valkyrie Guards The Log Little Prince
Knight
Firecracker Little Prince Giant Snowball The Log
Firecracker
Knight Valkyrie The Log Giant Snowball Guards
Valkyrie
Firecracker Giant Snowball The Log Little Prince
Hog Rider
Guards
Giant Snowball Firecracker The Log
The Log
Firecracker Giant Snowball Knight Valkyrie Guards Little Prince
Little Prince
Knight Giant Snowball Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie The Log
Knight Firecracker Valkyrie The Log
Giant Snowball Knight Valkyrie
Knight Firecracker Valkyrie Guards
Firecracker Valkyrie The Log
The Log Giant Snowball Firecracker Valkyrie Guards
Giant Snowball Firecracker Little Prince
Valkyrie The Log
Knight Guards Giant Snowball Firecracker Valkyrie Little Prince
Valkyrie Guards Giant Snowball Knight Firecracker The Log
Giant Snowball Firecracker
Giant Snowball Knight Valkyrie Guards The Log
Valkyrie Giant Snowball Firecracker Guards The Log
Knight
Giant Snowball The Log
Knight Firecracker Valkyrie
Valkyrie Giant Snowball Knight Firecracker Guards The Log Little Prince
Giant Snowball Valkyrie The Log Knight Firecracker Guards Little Prince
Valkyrie Giant Snowball Knight Firecracker Guards The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Guards Giant Snowball
Giant Snowball Knight Firecracker Valkyrie The Log
Guards Knight Valkyrie The Log
Valkyrie Guards Knight The Log
Knight Valkyrie Guards
Firecracker Giant Snowball
Guards Knight Valkyrie
Knight Valkyrie
Giant Snowball Knight Firecracker Valkyrie The Log
Guards
Knight Valkyrie Guards
Giant Snowball Valkyrie Guards The Log
Knight Valkyrie Guards
Firecracker Valkyrie
Guards Knight Firecracker Valkyrie The Log Little Prince
Valkyrie Giant Snowball Firecracker The Log
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie Guards The Log
Firecracker Giant Snowball The Log
The Log
Knight Firecracker Valkyrie Guards The Log
Giant Snowball Firecracker Valkyrie The Log
Firecracker Giant Snowball
Firecracker The Log
The Log Giant Snowball Firecracker
The Log Giant Snowball Firecracker
Giant Snowball Guards
Firecracker Knight Valkyrie The Log
Giant Snowball Firecracker
Giant Snowball Knight Firecracker The Log
Firecracker
Giant Snowball Firecracker The Log
Giant Snowball Firecracker The Log
Firecracker The Log
Giant Snowball
Giant Snowball Firecracker The Log
Giant Snowball Firecracker Valkyrie The Log Little Prince
The Log
Giant Snowball
The Log
Giant Snowball The Log
Giant Snowball Firecracker The Log Valkyrie Little Prince
Firecracker The Log Giant Snowball
Giant Snowball The Log
Firecracker The Log
Giant Snowball Firecracker Little Prince
Giant Snowball Firecracker Guards
Giant Snowball
Giant Snowball The Log
Giant Snowball Firecracker
Giant Snowball Firecracker The Log
Guards
Giant Snowball Firecracker
The Log
Knight Firecracker Valkyrie
The Log Giant Snowball Firecracker
Giant Snowball
Firecracker
Giant Snowball Firecracker Guards The Log
Firecracker Giant Snowball
Giant Snowball Firecracker The Log Little Prince
Firecracker

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