My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Balloon
Giant Snowball
Hog Rider Skeleton Army Balloon
Zap
Inferno Tower Skeleton Army Balloon
Barbarian Barrel
Knight Valkyrie Inferno Tower Wizard Skeleton Army
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Valkyrie Hog Rider Wizard Skeleton Army Balloon
Fireball
Hog Rider Inferno Tower Wizard Skeleton Army Balloon
Poison
Inferno Tower Wizard Skeleton Army Balloon
Lightning
Knight Valkyrie Inferno Tower Wizard Balloon
Rocket
Valkyrie Hog Rider Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Inferno Tower Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Skeleton Army Valkyrie Hog Rider Freeze Inferno Tower Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Skeleton Army Valkyrie Hog Rider

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Balloon Wizard
Valkyrie
Hog Rider Balloon Wizard
Hog Rider
Knight Valkyrie Freeze Wizard Balloon
Inferno Tower
Wizard
Knight Valkyrie Hog Rider Balloon
Skeleton Army
Freeze
Hog Rider Balloon
Balloon
Knight Valkyrie Freeze Hog Rider Wizard

Defense Synergies 2 8

Knight
Inferno Tower Wizard Skeleton Army
Valkyrie
Inferno Tower Wizard Freeze
Hog Rider
Inferno Tower
Knight Skeleton Army Valkyrie
Wizard
Knight Valkyrie Skeleton Army Freeze
Skeleton Army
Inferno Tower Knight Wizard Freeze
Freeze
Valkyrie Wizard Skeleton Army
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Inferno Tower Wizard
Inferno Tower Skeleton Army Knight Valkyrie
Inferno Tower Skeleton Army Knight Valkyrie Freeze
Inferno Tower Skeleton Army Knight Valkyrie
Valkyrie Skeleton Army
Skeleton Army Freeze Valkyrie
Inferno Tower Wizard Freeze
Valkyrie Inferno Tower
Inferno Tower Skeleton Army
Knight Skeleton Army Valkyrie Inferno Tower
Valkyrie Skeleton Army Knight Wizard Freeze
Inferno Tower Wizard
Inferno Tower Skeleton Army Knight Valkyrie Wizard Freeze
Valkyrie Wizard Skeleton Army Freeze
Inferno Tower Skeleton Army Knight
Inferno Tower Skeleton Army Freeze
Wizard Knight Valkyrie Inferno Tower Skeleton Army
Knight Valkyrie Wizard Skeleton Army
Valkyrie Wizard Freeze Knight
Inferno Tower
Valkyrie Wizard Skeleton Army Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Inferno Tower
Knight Valkyrie Wizard
Skeleton Army Knight Valkyrie Inferno Tower
Valkyrie Skeleton Army Knight Inferno Tower
Inferno Tower Knight Valkyrie Skeleton Army
Wizard Freeze
Skeleton Army Knight Valkyrie Inferno Tower
Inferno Tower Knight Valkyrie Skeleton Army
Freeze Knight Valkyrie Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Knight Valkyrie Inferno Tower
Skeleton Army Valkyrie
Skeleton Army Knight Valkyrie Inferno Tower Wizard
Wizard Valkyrie Skeleton Army
Inferno Tower Skeleton Army Knight Valkyrie Freeze
Valkyrie Inferno Tower Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Freeze
Knight Valkyrie Freeze
Wizard Valkyrie
Wizard Freeze
Wizard
Wizard Freeze
Wizard
Knight Valkyrie Wizard
Wizard
Knight
Freeze
Wizard
Wizard
Freeze
Wizard
Valkyrie Wizard
Wizard
Freeze Valkyrie Wizard
Wizard
Wizard
Wizard
Wizard Freeze
Wizard
Freeze
Wizard
Skeleton Army Freeze
Wizard
Freeze
Knight Valkyrie Wizard
Wizard
Freeze
Freeze

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: