My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Baby Dragon Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Curse Dark Prince Miner
Giant Snowball
Hog Rider Goblin Curse Baby Dragon Miner
Zap
Goblin Curse Dark Prince
Barbarian Barrel
Knight Valkyrie Wizard Goblin Curse Dark Prince
The Log
Hog Rider Goblin Curse Dark Prince
Earthquake
Hog Rider
Arrows
Goblin Curse
Royal Delivery
Knight Valkyrie Hog Rider Wizard Baby Dragon Dark Prince Miner
Fireball
Hog Rider Wizard Baby Dragon
Poison
Wizard Goblin Curse
Lightning
Knight Valkyrie Wizard Baby Dragon Dark Prince
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Goblin Curse Baby Dragon Dark Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Knight Miner Valkyrie Hog Rider Baby Dragon Dark Prince Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Curse Knight Miner Valkyrie

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Baby Dragon Wizard Miner
Valkyrie
Hog Rider Wizard Baby Dragon Dark Prince
Hog Rider
Knight Valkyrie Wizard Baby Dragon Dark Prince
Wizard
Knight Valkyrie Hog Rider Dark Prince Miner
Goblin Curse
Baby Dragon
Knight Valkyrie Hog Rider Dark Prince Miner
Dark Prince
Valkyrie Hog Rider Wizard Baby Dragon Miner
Miner
Knight Wizard Baby Dragon Dark Prince

Defense Synergies 0 6

Knight
Wizard Baby Dragon
Valkyrie
Wizard Baby Dragon
Hog Rider
Wizard
Knight Valkyrie Dark Prince
Goblin Curse
Baby Dragon
Knight Valkyrie Dark Prince
Dark Prince
Wizard Baby Dragon
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard Baby Dragon
Knight Valkyrie Goblin Curse Dark Prince
Knight Valkyrie Goblin Curse Dark Prince
Knight Valkyrie Goblin Curse Dark Prince
Valkyrie Dark Prince
Valkyrie Baby Dragon Dark Prince
Wizard Goblin Curse Baby Dragon
Valkyrie Baby Dragon
Goblin Curse
Knight Valkyrie Dark Prince Miner
Valkyrie Goblin Curse Knight Wizard Baby Dragon Dark Prince
Wizard Goblin Curse Baby Dragon
Knight Valkyrie Wizard Goblin Curse Dark Prince
Valkyrie Wizard Goblin Curse Baby Dragon Dark Prince
Knight Goblin Curse
Goblin Curse
Wizard Knight Valkyrie Dark Prince
Valkyrie Knight Wizard Baby Dragon Dark Prince
Valkyrie Wizard Baby Dragon Knight Goblin Curse Dark Prince
Goblin Curse
Valkyrie Wizard Dark Prince Knight Goblin Curse Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Dark Prince
Knight Valkyrie Wizard Baby Dragon Miner
Knight Valkyrie Dark Prince
Valkyrie Dark Prince Knight
Knight Valkyrie Goblin Curse Dark Prince
Wizard Goblin Curse Baby Dragon
Dark Prince Knight Valkyrie
Knight Valkyrie Goblin Curse Dark Prince
Knight Valkyrie Baby Dragon Dark Prince
Goblin Curse
Knight Valkyrie Dark Prince
Valkyrie Dark Prince
Dark Prince Knight Valkyrie Wizard Goblin Curse
Wizard Valkyrie Goblin Curse Baby Dragon
Knight Valkyrie Baby Dragon Dark Prince
Valkyrie Wizard Goblin Curse Baby Dragon Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Baby Dragon
Goblin Curse Baby Dragon Miner
Baby Dragon Miner
Knight Valkyrie Dark Prince
Wizard Valkyrie Goblin Curse Baby Dragon Dark Prince
Wizard Goblin Curse Baby Dragon
Wizard Baby Dragon
Wizard Goblin Curse Baby Dragon
Miner Wizard
Miner Knight Valkyrie Wizard Dark Prince
Wizard Goblin Curse Baby Dragon
Knight Baby Dragon Miner
Baby Dragon
Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon Dark Prince
Valkyrie Wizard Goblin Curse Baby Dragon Miner
Baby Dragon
Wizard
Baby Dragon
Goblin Curse Valkyrie Wizard Baby Dragon Dark Prince
Miner Wizard Baby Dragon
Wizard Baby Dragon Miner
Miner Goblin Curse Baby Dragon
Wizard Goblin Curse Baby Dragon
Wizard
Wizard Miner
Wizard Goblin Curse
Dark Prince
Wizard Goblin Curse Baby Dragon
Miner Knight Valkyrie Wizard Baby Dragon Dark Prince
Wizard Baby Dragon
Dark Prince
Baby Dragon
Baby Dragon Dark Prince Miner
Wizard

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