My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Witch Giant Skeleton Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Witch
Zap
Inferno Tower Witch
Barbarian Barrel
Knight Valkyrie Inferno Tower Wizard Witch Giant Skeleton
The Log
Witch Giant Skeleton
Earthquake
Inferno Tower Witch
Arrows
Witch
Royal Delivery
Knight Valkyrie Wizard Witch Giant Skeleton
Fireball
Inferno Tower Wizard Witch
Poison
Inferno Tower Wizard Witch
Lightning
Knight Valkyrie Inferno Tower Wizard Witch Monk
Rocket
Valkyrie Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Inferno Tower Freeze Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Valkyrie Freeze Inferno Tower Wizard Witch Monk Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Knight Valkyrie Freeze Inferno Tower

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Wizard Witch
Valkyrie
Wizard Witch Giant Skeleton
Inferno Tower
Wizard
Knight Valkyrie Giant Skeleton
Freeze
Witch
Knight Valkyrie Giant Skeleton
Giant Skeleton
Valkyrie Wizard Witch
Monk

Defense Synergies 1 9

Knight
Inferno Tower Wizard Witch
Valkyrie
Inferno Tower Wizard Freeze Witch
Inferno Tower
Knight Valkyrie
Wizard
Knight Valkyrie Freeze Giant Skeleton
Freeze
Valkyrie Wizard
Witch
Knight Valkyrie Giant Skeleton
Giant Skeleton
Wizard Witch
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Inferno Tower Wizard
Inferno Tower Knight Valkyrie Witch Monk
Inferno Tower Witch Knight Valkyrie Freeze Giant Skeleton
Inferno Tower Witch Knight Valkyrie Monk
Valkyrie Giant Skeleton Monk
Freeze Valkyrie
Inferno Tower Wizard Freeze Witch
Valkyrie Inferno Tower Giant Skeleton Monk
Inferno Tower Witch
Knight Valkyrie Inferno Tower Giant Skeleton
Valkyrie Witch Knight Wizard Freeze Giant Skeleton
Inferno Tower Wizard Witch
Inferno Tower Knight Valkyrie Wizard Freeze Witch Giant Skeleton
Valkyrie Wizard Freeze Witch
Inferno Tower Knight
Inferno Tower Monk Freeze
Wizard Knight Valkyrie Inferno Tower Witch
Valkyrie Knight Wizard Witch
Valkyrie Wizard Freeze Witch Knight Giant Skeleton
Inferno Tower
Valkyrie Wizard Knight Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Inferno Tower Witch Giant Skeleton
Knight Valkyrie Wizard Monk
Giant Skeleton Knight Valkyrie Inferno Tower Witch
Valkyrie Giant Skeleton Knight Inferno Tower Monk
Inferno Tower Giant Skeleton Knight Valkyrie Witch
Wizard Freeze Witch Monk
Knight Valkyrie Inferno Tower Witch Giant Skeleton
Inferno Tower Giant Skeleton Knight Valkyrie
Freeze Giant Skeleton Knight Valkyrie Inferno Tower Witch Monk
Inferno Tower Witch
Knight Valkyrie Inferno Tower Witch Giant Skeleton
Monk Valkyrie Giant Skeleton
Giant Skeleton Knight Valkyrie Inferno Tower Wizard Witch
Wizard Valkyrie Witch
Inferno Tower Witch Knight Valkyrie Freeze Giant Skeleton Monk
Valkyrie Inferno Tower Wizard Freeze Witch Giant Skeleton
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Freeze Giant Skeleton Monk
Monk
Giant Skeleton
Knight Valkyrie Freeze Giant Skeleton
Wizard Valkyrie
Wizard Freeze Witch Monk
Wizard Witch
Wizard Freeze
Monk Wizard
Monk Knight Valkyrie Wizard
Monk Wizard
Knight
Freeze Monk
Wizard Witch
Wizard
Monk Freeze
Wizard Monk
Valkyrie Wizard Witch Monk
Giant Skeleton Monk
Wizard
Monk
Monk
Freeze Valkyrie Wizard Witch
Witch
Wizard Witch Monk
Wizard Witch Monk
Wizard Witch
Wizard Freeze Witch
Wizard
Freeze Monk
Giant Skeleton
Wizard Monk
Freeze Witch
Wizard Witch Monk
Freeze
Knight Valkyrie Wizard
Wizard
Monk Giant Skeleton
Freeze Witch Giant Skeleton
Witch
Freeze Witch Giant Skeleton Monk
Wizard Monk

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