My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Electro Wizard Inferno Dragon Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Sparky
Giant Snowball
Inferno Dragon
Zap
Inferno Dragon Sparky
Barbarian Barrel
Knight Valkyrie Wizard Electro Wizard Magic Archer Sparky
The Log
Mini P.E.K.K.A Sparky
Earthquake
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Valkyrie Wizard Electro Wizard Inferno Dragon Magic Archer Sparky
Fireball
Wizard Electro Wizard Inferno Dragon Magic Archer Sparky
Poison
Wizard Electro Wizard Magic Archer Sparky
Lightning
Knight Mini P.E.K.K.A Valkyrie Wizard Electro Wizard Inferno Dragon Magic Archer Sparky
Rocket
Valkyrie Wizard Inferno Dragon Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie Inferno Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Mini P.E.K.K.A Valkyrie Electro Wizard Inferno Dragon Magic Archer Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Mini P.E.K.K.A Valkyrie Electro Wizard

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Wizard Electro Wizard Magic Archer Sparky
Mini P.E.K.K.A
Sparky Valkyrie Wizard Electro Wizard Magic Archer
Valkyrie
Mini P.E.K.K.A Wizard Electro Wizard Magic Archer Sparky
Wizard
Knight Mini P.E.K.K.A Valkyrie Sparky
Electro Wizard
Knight Mini P.E.K.K.A Valkyrie Magic Archer Sparky
Inferno Dragon
Magic Archer
Knight Mini P.E.K.K.A Valkyrie Electro Wizard
Sparky
Mini P.E.K.K.A Knight Valkyrie Wizard Electro Wizard

Defense Synergies 3 13

Knight
Electro Wizard Magic Archer Mini P.E.K.K.A Wizard Sparky
Mini P.E.K.K.A
Electro Wizard Knight Valkyrie Wizard Magic Archer
Valkyrie
Mini P.E.K.K.A Wizard Electro Wizard Magic Archer Sparky
Wizard
Knight Mini P.E.K.K.A Valkyrie Electro Wizard
Electro Wizard
Knight Mini P.E.K.K.A Valkyrie Wizard Inferno Dragon Magic Archer
Inferno Dragon
Electro Wizard
Magic Archer
Knight Mini P.E.K.K.A Valkyrie Electro Wizard
Sparky
Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard Electro Wizard Magic Archer Sparky
Mini P.E.K.K.A Inferno Dragon Sparky Knight Valkyrie Electro Wizard
Mini P.E.K.K.A Sparky Knight Valkyrie Electro Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Sparky Knight Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Sparky
Valkyrie Electro Wizard Magic Archer
Electro Wizard Inferno Dragon Wizard Magic Archer
Valkyrie Electro Wizard Magic Archer Sparky
Mini P.E.K.K.A Inferno Dragon Sparky
Knight Mini P.E.K.K.A Valkyrie Electro Wizard Sparky
Valkyrie Electro Wizard Knight Wizard Magic Archer
Inferno Dragon Wizard Electro Wizard Magic Archer
Mini P.E.K.K.A Sparky Knight Valkyrie Wizard Electro Wizard
Valkyrie Wizard Sparky Mini P.E.K.K.A Electro Wizard Magic Archer
Mini P.E.K.K.A Inferno Dragon Sparky Knight Electro Wizard
Mini P.E.K.K.A Electro Wizard Inferno Dragon Sparky
Wizard Sparky Knight Mini P.E.K.K.A Valkyrie Electro Wizard
Valkyrie Knight Wizard Electro Wizard Magic Archer
Valkyrie Wizard Knight Electro Wizard Inferno Dragon Magic Archer
Mini P.E.K.K.A Sparky Electro Wizard Inferno Dragon
Valkyrie Wizard Knight Mini P.E.K.K.A Electro Wizard Sparky
Mini P.E.K.K.A Inferno Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Electro Wizard Sparky
Electro Wizard Knight Mini P.E.K.K.A Valkyrie Wizard Inferno Dragon Magic Archer
Knight Mini P.E.K.K.A Valkyrie Electro Wizard Sparky
Mini P.E.K.K.A Valkyrie Knight Electro Wizard Sparky
Knight Mini P.E.K.K.A Valkyrie Inferno Dragon Sparky
Wizard Electro Wizard Magic Archer
Mini P.E.K.K.A Sparky Knight Valkyrie Electro Wizard
Mini P.E.K.K.A Knight Valkyrie Inferno Dragon Sparky
Electro Wizard Knight Mini P.E.K.K.A Valkyrie Inferno Dragon Magic Archer Sparky
Inferno Dragon Sparky
Inferno Dragon Knight Mini P.E.K.K.A Valkyrie Sparky
Valkyrie Electro Wizard
Mini P.E.K.K.A Knight Valkyrie Wizard Sparky
Wizard Valkyrie Magic Archer Sparky
Electro Wizard Sparky Knight Mini P.E.K.K.A Valkyrie Inferno Dragon Magic Archer
Valkyrie Mini P.E.K.K.A Wizard Electro Wizard Inferno Dragon Magic Archer Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Valkyrie Sparky
Electro Wizard Magic Archer
Magic Archer Sparky
Knight Valkyrie Sparky
Wizard Valkyrie Magic Archer Sparky
Wizard Magic Archer
Wizard Magic Archer Sparky
Wizard Magic Archer
Wizard
Mini P.E.K.K.A Electro Wizard Sparky
Knight Valkyrie Wizard Electro Wizard Magic Archer Sparky
Wizard Magic Archer
Knight Magic Archer Sparky
Magic Archer
Magic Archer Sparky
Wizard Magic Archer Sparky
Magic Archer Wizard Sparky
Sparky
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Wizard Electro Wizard Magic Archer Sparky
Valkyrie Wizard Magic Archer
Magic Archer Sparky
Wizard
Sparky
Valkyrie Wizard Magic Archer Sparky
Inferno Dragon
Wizard Electro Wizard Magic Archer Sparky
Wizard Magic Archer Sparky
Magic Archer Sparky
Wizard Electro Wizard Magic Archer Sparky
Electro Wizard Wizard
Mini P.E.K.K.A Sparky
Wizard Magic Archer Sparky
Electro Wizard Magic Archer Sparky
Sparky
Wizard Magic Archer Sparky
Electro Wizard Magic Archer
Wizard Electro Wizard Magic Archer
Knight Mini P.E.K.K.A Valkyrie Wizard Electro Wizard Magic Archer Sparky
Wizard Magic Archer
Sparky
Sparky
Electro Wizard Magic Archer Sparky
Electro Wizard Magic Archer
Electro Wizard Magic Archer Sparky
Inferno Dragon Sparky
Wizard Sparky

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