My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Golem Valkyrie Battle Ram Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Mini P.E.K.K.A Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Battle Ram
Giant Snowball
Battle Ram
Zap
Battle Ram
Barbarian Barrel
Knight Elixir Golem Valkyrie Battle Ram Wizard Electro Wizard
The Log
Elixir Golem Mini P.E.K.K.A Battle Ram
Earthquake
Elixir Golem
Arrows
Royal Delivery
Knight Elixir Golem Mini P.E.K.K.A Valkyrie Battle Ram Wizard Electro Wizard
Fireball
Elixir Golem Battle Ram Wizard Electro Wizard
Poison
Elixir Golem Wizard Electro Wizard
Lightning
Knight Mini P.E.K.K.A Valkyrie Battle Ram Wizard Electro Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Mini P.E.K.K.A Valkyrie Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Elixir Golem Mini P.E.K.K.A Valkyrie Battle Ram Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Elixir Golem Mini P.E.K.K.A

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Battle Ram Wizard The Log Electro Wizard
Elixir Golem
Mini P.E.K.K.A Wizard The Log
Mini P.E.K.K.A
Elixir Golem Valkyrie Wizard The Log Electro Wizard
Valkyrie
Mini P.E.K.K.A Battle Ram Wizard Electro Wizard
Battle Ram
Knight The Log Valkyrie Electro Wizard
Wizard
Knight Elixir Golem Mini P.E.K.K.A Valkyrie
The Log
Battle Ram Knight Elixir Golem Mini P.E.K.K.A
Electro Wizard
Knight Mini P.E.K.K.A Valkyrie Battle Ram

Defense Synergies 3 11

Knight
Electro Wizard Mini P.E.K.K.A Wizard The Log
Elixir Golem
Mini P.E.K.K.A
The Log Electro Wizard Knight Valkyrie Wizard
Valkyrie
Mini P.E.K.K.A Wizard The Log Electro Wizard
Battle Ram
Wizard
Knight Mini P.E.K.K.A Valkyrie The Log Electro Wizard
The Log
Mini P.E.K.K.A Knight Valkyrie Wizard Electro Wizard
Electro Wizard
Knight Mini P.E.K.K.A Valkyrie Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard The Log Electro Wizard
Mini P.E.K.K.A Knight Valkyrie The Log Electro Wizard
Mini P.E.K.K.A Knight Valkyrie Electro Wizard
Mini P.E.K.K.A Knight Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie The Log
The Log Valkyrie Electro Wizard
Electro Wizard Wizard
Valkyrie The Log Electro Wizard
Mini P.E.K.K.A
Knight Mini P.E.K.K.A Valkyrie Electro Wizard
Valkyrie Electro Wizard Knight Wizard The Log
Wizard Electro Wizard
Mini P.E.K.K.A Knight Valkyrie Wizard The Log Electro Wizard
Valkyrie Wizard Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard
Mini P.E.K.K.A The Log Electro Wizard
Wizard Knight Mini P.E.K.K.A Valkyrie Electro Wizard
Knight Valkyrie Wizard The Log Electro Wizard
Valkyrie Wizard The Log Knight Electro Wizard
Mini P.E.K.K.A Electro Wizard
Valkyrie Wizard Knight Mini P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Electro Wizard
Electro Wizard Knight Mini P.E.K.K.A Valkyrie Wizard The Log
Knight Mini P.E.K.K.A Valkyrie The Log Electro Wizard
Mini P.E.K.K.A Valkyrie Knight The Log Electro Wizard
Knight Mini P.E.K.K.A Valkyrie
Wizard Electro Wizard
Mini P.E.K.K.A Knight Valkyrie Electro Wizard
Mini P.E.K.K.A Knight Valkyrie
Electro Wizard Knight Mini P.E.K.K.A Valkyrie The Log
Knight Mini P.E.K.K.A Valkyrie
Valkyrie The Log Electro Wizard
Mini P.E.K.K.A Knight Valkyrie Wizard
Wizard Valkyrie
Electro Wizard Knight Mini P.E.K.K.A Valkyrie The Log
Valkyrie Mini P.E.K.K.A Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie The Log
The Log Electro Wizard
The Log
Knight Valkyrie The Log
Wizard Valkyrie The Log
Wizard
Wizard The Log
The Log Wizard
The Log Wizard
Mini P.E.K.K.A Electro Wizard
Knight Valkyrie Wizard The Log Electro Wizard
Wizard
Knight The Log
The Log
Wizard The Log
Wizard The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard The Log Electro Wizard
Valkyrie Wizard The Log
The Log
Wizard
The Log
The Log
The Log Valkyrie Wizard
The Log Wizard Electro Wizard
Wizard The Log
The Log
Wizard Electro Wizard
Electro Wizard Wizard
Mini P.E.K.K.A
Wizard The Log
Electro Wizard
Wizard The Log
Electro Wizard
Wizard Electro Wizard
The Log
Knight Mini P.E.K.K.A Valkyrie Wizard Electro Wizard
The Log Wizard
The Log Electro Wizard
Electro Wizard
The Log Electro Wizard

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