My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
RIP
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Dark Prince Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Clone Dark Prince
Giant Snowball
Goblin Barrel Clone
Zap
Goblin Barrel Clone Dark Prince
Barbarian Barrel
Knight Valkyrie Goblin Barrel Clone Dark Prince Executioner
The Log
Goblin Barrel Clone Dark Prince
Earthquake
Goblin Barrel Clone
Arrows
Goblin Barrel Clone
Royal Delivery
Knight Valkyrie Goblin Barrel Clone Dark Prince Executioner
Fireball
Goblin Barrel Clone Executioner
Poison
Clone Executioner
Lightning
Knight Valkyrie Dark Prince Executioner
Rocket
Valkyrie Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Dark Prince Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Clone Dark Prince Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Knight Goblin Barrel Clone Valkyrie Dark Prince Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Knight Goblin Barrel

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Executioner The Log
Valkyrie
Goblin Barrel Dark Prince Executioner
Mirror
Goblin Barrel The Log
Goblin Barrel
Knight Valkyrie Mirror Dark Prince Clone
Clone
Goblin Barrel
Dark Prince
Goblin Barrel Valkyrie Executioner
Executioner
Knight Valkyrie Dark Prince The Log
The Log
Mirror Knight Executioner

Defense Synergies 1 9

Knight
Executioner The Log
Valkyrie
Mirror Executioner The Log
Mirror
Valkyrie Executioner The Log
Goblin Barrel
Clone
Dark Prince
Executioner The Log
Executioner
Knight Valkyrie Mirror Dark Prince The Log
The Log
Knight Valkyrie Mirror Dark Prince Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Executioner The Log
Knight Valkyrie Dark Prince Executioner The Log
Knight Valkyrie Dark Prince Executioner
Knight Valkyrie Dark Prince
Valkyrie Dark Prince The Log
The Log Valkyrie Dark Prince Executioner
Executioner
Valkyrie The Log
Knight Valkyrie Dark Prince
Valkyrie Executioner Knight Dark Prince The Log
Executioner
Knight Valkyrie Dark Prince The Log
Valkyrie Executioner Dark Prince The Log
Knight
The Log
Knight Valkyrie Dark Prince Executioner
Valkyrie Knight Dark Prince Executioner The Log
Valkyrie Executioner The Log Knight Dark Prince
Valkyrie Dark Prince Knight Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Dark Prince
Knight Valkyrie Executioner The Log
Knight Valkyrie Dark Prince The Log
Valkyrie Dark Prince Knight The Log
Knight Valkyrie Dark Prince Executioner
Executioner
Dark Prince Knight Valkyrie
Knight Valkyrie Dark Prince
Knight Valkyrie Dark Prince The Log
Knight Valkyrie Dark Prince
Valkyrie Dark Prince The Log
Dark Prince Knight Valkyrie Executioner
Valkyrie Executioner
Knight Valkyrie Dark Prince Executioner The Log
Valkyrie Executioner Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie The Log
Executioner The Log
The Log
Knight Valkyrie Dark Prince The Log
Executioner Valkyrie Dark Prince The Log
Executioner
Executioner The Log
The Log Executioner
The Log
Knight Valkyrie Dark Prince The Log
Executioner
Knight Executioner The Log
The Log
Executioner The Log
Executioner The Log
Dark Prince Executioner The Log
Valkyrie The Log
The Log
The Log
The Log
The Log Valkyrie Dark Prince Executioner
The Log Executioner
The Log
The Log
Executioner
The Log
The Log
Dark Prince
Executioner
The Log
Knight Valkyrie Dark Prince Executioner
The Log Executioner
Dark Prince Executioner
The Log
Executioner
Dark Prince Executioner The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: