My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Musketeer Valkyrie Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Musketeer Hog Rider
Zap
Bats
Barbarian Barrel
Knight Musketeer Valkyrie Electro Wizard
The Log
Musketeer Hog Rider
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Knight Musketeer Valkyrie Hog Rider Electro Wizard
Fireball
Musketeer Hog Rider Electro Wizard
Poison
Bats Musketeer Electro Wizard
Lightning
Knight Musketeer Valkyrie Electro Wizard
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Musketeer Valkyrie Hog Rider Electro Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Knight Musketeer

Attack Synergies 9 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Hog Rider Golem
Knight
Bats Musketeer Hog Rider The Log Electro Wizard
Musketeer
Knight Valkyrie Hog Rider Golem The Log
Valkyrie
Bats Musketeer Hog Rider Electro Wizard
Hog Rider
Bats Knight Musketeer Valkyrie The Log Electro Wizard
Golem
Bats Musketeer The Log Electro Wizard
The Log
Hog Rider Knight Musketeer Golem
Electro Wizard
Knight Valkyrie Hog Rider Golem

Defense Synergies 5 9

Bats
Knight Musketeer Valkyrie The Log Electro Wizard
Knight
Bats Musketeer Electro Wizard The Log
Musketeer
Knight Valkyrie The Log Bats Electro Wizard
Valkyrie
Musketeer Bats The Log Electro Wizard
Hog Rider
Golem
The Log
Musketeer Bats Knight Valkyrie Electro Wizard
Electro Wizard
Knight Bats Musketeer Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Valkyrie The Log Electro Wizard
Bats Knight Musketeer Valkyrie The Log Electro Wizard
Bats Knight Musketeer Valkyrie Electro Wizard
Bats Knight Musketeer Valkyrie Electro Wizard
Valkyrie The Log
The Log Bats Musketeer Valkyrie Electro Wizard
Bats Musketeer Electro Wizard
Musketeer Valkyrie The Log Electro Wizard
Musketeer
Knight Musketeer Valkyrie Electro Wizard
Bats Valkyrie Electro Wizard Knight Musketeer The Log
Musketeer Bats Electro Wizard
Bats Knight Musketeer Valkyrie The Log Electro Wizard
Valkyrie Bats The Log Electro Wizard
Knight Electro Wizard
The Log Electro Wizard
Bats Knight Musketeer Valkyrie Electro Wizard
Valkyrie Bats Knight Musketeer The Log Electro Wizard
Valkyrie The Log Bats Knight Musketeer Electro Wizard
Musketeer Electro Wizard
Valkyrie Bats Knight Musketeer The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Electro Wizard
Electro Wizard Knight Musketeer Valkyrie The Log
Bats Knight Musketeer Valkyrie The Log Electro Wizard
Valkyrie Bats Knight Musketeer The Log Electro Wizard
Knight Musketeer Valkyrie
Bats Musketeer Electro Wizard
Bats Knight Musketeer Valkyrie Electro Wizard
Knight Valkyrie
Electro Wizard Bats Knight Valkyrie The Log
Musketeer
Bats Knight Musketeer Valkyrie
Valkyrie The Log Electro Wizard
Knight Valkyrie
Musketeer Valkyrie
Electro Wizard Bats Knight Musketeer Valkyrie The Log
Bats Valkyrie Musketeer The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Valkyrie The Log
Musketeer The Log Electro Wizard
The Log
Knight Musketeer Valkyrie The Log
Valkyrie The Log
Bats Musketeer
Musketeer The Log
The Log
The Log
Bats Musketeer Electro Wizard
Knight Musketeer Valkyrie The Log Electro Wizard
Musketeer
Knight Musketeer The Log
Musketeer
Musketeer The Log
Musketeer The Log
Musketeer The Log
Bats
Musketeer The Log Electro Wizard
Valkyrie The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log
The Log Valkyrie
The Log Musketeer Electro Wizard
Musketeer The Log
Musketeer The Log
Bats Musketeer Electro Wizard
Electro Wizard Bats Musketeer
Musketeer The Log
Electro Wizard
The Log
Electro Wizard Bats Musketeer
Musketeer Electro Wizard
The Log
Knight Musketeer Valkyrie Electro Wizard
The Log Musketeer
Musketeer
Bats Musketeer The Log Electro Wizard
Bats Musketeer Electro Wizard
Musketeer The Log Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: