My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Electro Wizard Lumberjack Sparky Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Valkyrie Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Lumberjack Little Prince
Zap
Sparky Little Prince
Barbarian Barrel
Electro Spirit Knight Valkyrie Electro Wizard Lumberjack Sparky Little Prince
The Log
Electro Spirit Lumberjack Sparky Little Prince
Earthquake
Arrows
Electro Spirit Little Prince
Royal Delivery
Electro Spirit Knight Valkyrie Electro Wizard Lumberjack Sparky Little Prince
Fireball
Electro Wizard Lumberjack Sparky Little Prince
Poison
Electro Wizard Sparky Little Prince
Lightning
Knight Valkyrie Electro Wizard Lumberjack Sparky Little Prince
Rocket
Valkyrie Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Valkyrie Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Valkyrie Rage Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage Knight Little Prince Valkyrie Electro Wizard Lumberjack Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Rage Knight Little Prince

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Lumberjack Sparky
Knight
Electro Wizard Lumberjack Sparky Little Prince
Valkyrie
Lumberjack Electro Wizard Sparky Little Prince
Rage
Sparky Electro Wizard
Electro Wizard
Knight Valkyrie Rage Lumberjack Sparky
Lumberjack
Valkyrie Electro Spirit Knight Electro Wizard Sparky
Sparky
Rage Electro Spirit Knight Valkyrie Electro Wizard Lumberjack
Little Prince
Knight Valkyrie

Defense Synergies 2 12

Electro Spirit
Electro Wizard Lumberjack Little Prince
Knight
Electro Wizard Little Prince Lumberjack Sparky
Valkyrie
Electro Wizard Lumberjack Sparky Little Prince
Rage
Electro Wizard
Knight Electro Spirit Valkyrie Lumberjack Little Prince
Lumberjack
Electro Spirit Knight Valkyrie Electro Wizard Little Prince
Sparky
Knight Valkyrie
Little Prince
Knight Electro Spirit Valkyrie Electro Wizard Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Electro Wizard Sparky
Lumberjack Sparky Knight Valkyrie Electro Wizard
Lumberjack Sparky Knight Valkyrie Electro Wizard
Lumberjack Sparky Knight Valkyrie Electro Wizard
Valkyrie Lumberjack Sparky
Electro Spirit Valkyrie Electro Wizard Lumberjack
Electro Wizard Electro Spirit Little Prince
Electro Spirit Valkyrie Electro Wizard Sparky
Sparky Lumberjack
Knight Valkyrie Electro Wizard Lumberjack Sparky Little Prince
Valkyrie Electro Wizard Electro Spirit Knight Lumberjack
Electro Wizard
Lumberjack Sparky Knight Valkyrie Electro Wizard
Valkyrie Sparky Electro Spirit Electro Wizard Lumberjack
Sparky Knight Electro Wizard Lumberjack
Electro Wizard Lumberjack Sparky
Sparky Knight Valkyrie Electro Wizard Lumberjack
Valkyrie Electro Spirit Knight Electro Wizard Lumberjack Little Prince
Valkyrie Electro Spirit Knight Electro Wizard Lumberjack Little Prince
Sparky Electro Wizard Lumberjack
Valkyrie Electro Spirit Knight Electro Wizard Lumberjack Sparky Little Prince
Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Lumberjack Electro Wizard Sparky
Electro Wizard Knight Valkyrie Lumberjack
Lumberjack Knight Valkyrie Electro Wizard Sparky
Valkyrie Lumberjack Knight Electro Wizard Sparky
Knight Valkyrie Lumberjack Sparky
Electro Spirit Electro Wizard
Sparky Knight Valkyrie Electro Wizard Lumberjack
Knight Valkyrie Lumberjack Sparky
Electro Wizard Electro Spirit Knight Valkyrie Sparky
Sparky
Knight Valkyrie Lumberjack Sparky
Valkyrie Electro Wizard
Knight Valkyrie Lumberjack Sparky
Valkyrie Sparky
Electro Wizard Sparky Electro Spirit Knight Valkyrie Lumberjack Little Prince
Valkyrie Electro Spirit Electro Wizard Sparky
Electro Spirit Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Sparky
Electro Wizard
Sparky
Knight Valkyrie Sparky
Valkyrie Sparky
Electro Spirit
Sparky
Electro Wizard Lumberjack Sparky
Knight Valkyrie Electro Wizard Sparky
Knight Sparky
Sparky
Sparky
Sparky
Sparky
Sparky
Electro Wizard Sparky
Valkyrie Little Prince
Sparky
Sparky
Electro Spirit Valkyrie Sparky Little Prince
Electro Wizard Sparky
Sparky
Sparky
Electro Wizard Sparky Little Prince
Electro Wizard Electro Spirit
Sparky
Sparky
Electro Spirit Electro Wizard Sparky
Sparky
Sparky
Electro Wizard Electro Spirit
Electro Wizard
Knight Valkyrie Electro Wizard Lumberjack Sparky
Sparky
Sparky
Electro Spirit Electro Wizard Sparky
Electro Wizard
Electro Wizard Sparky Little Prince
Sparky
Sparky

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