My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Battle Ram Baby Dragon Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Battle Ram Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Barrel Skeleton Army Sparky
Giant Snowball
Battle Ram Goblin Barrel Skeleton Army Baby Dragon Witch
Zap
Battle Ram Goblin Barrel Skeleton Army Witch Sparky
Barbarian Barrel
Knight Valkyrie Battle Ram Goblin Barrel Skeleton Army Witch Sparky
The Log
Battle Ram Goblin Barrel Skeleton Army Witch Sparky
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Knight Valkyrie Battle Ram Goblin Barrel Skeleton Army Baby Dragon Witch Sparky
Fireball
Battle Ram Goblin Barrel Skeleton Army Baby Dragon Witch Sparky
Poison
Skeleton Army Witch Sparky
Lightning
Knight Valkyrie Battle Ram Baby Dragon Witch Sparky
Rocket
Valkyrie Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Battle Ram Skeleton Army Baby Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Barrel Skeleton Army Valkyrie Battle Ram Baby Dragon Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Barrel Skeleton Army Valkyrie

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Battle Ram Goblin Barrel Baby Dragon Witch Sparky
Valkyrie
Goblin Barrel Battle Ram Baby Dragon Witch Sparky
Battle Ram
Knight Valkyrie Goblin Barrel Baby Dragon Witch
Goblin Barrel
Knight Valkyrie Battle Ram Skeleton Army Baby Dragon Sparky
Skeleton Army
Goblin Barrel Sparky
Baby Dragon
Knight Valkyrie Battle Ram Goblin Barrel Witch Sparky
Witch
Knight Valkyrie Battle Ram Baby Dragon
Sparky
Knight Valkyrie Goblin Barrel Skeleton Army Baby Dragon

Defense Synergies 0 9

Knight
Skeleton Army Baby Dragon Witch Sparky
Valkyrie
Baby Dragon Witch Sparky
Battle Ram
Goblin Barrel
Skeleton Army
Knight Sparky
Baby Dragon
Knight Valkyrie Witch
Witch
Knight Valkyrie Baby Dragon
Sparky
Knight Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Baby Dragon Sparky
Skeleton Army Sparky Knight Valkyrie Witch
Skeleton Army Witch Sparky Knight Valkyrie
Skeleton Army Witch Sparky Knight Valkyrie
Valkyrie Skeleton Army Sparky
Skeleton Army Valkyrie Baby Dragon
Baby Dragon Witch
Valkyrie Baby Dragon Sparky
Witch Sparky Skeleton Army
Knight Skeleton Army Valkyrie Sparky
Valkyrie Skeleton Army Witch Knight Baby Dragon
Baby Dragon Witch
Skeleton Army Sparky Knight Valkyrie Witch
Valkyrie Skeleton Army Sparky Baby Dragon Witch
Skeleton Army Sparky Knight
Skeleton Army Sparky
Sparky Knight Valkyrie Skeleton Army Witch
Knight Valkyrie Skeleton Army Baby Dragon Witch
Valkyrie Baby Dragon Witch Knight
Sparky
Valkyrie Skeleton Army Knight Baby Dragon Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Witch Sparky
Knight Valkyrie Baby Dragon
Skeleton Army Knight Valkyrie Witch Sparky
Valkyrie Skeleton Army Knight Sparky
Knight Valkyrie Skeleton Army Witch Sparky
Baby Dragon Witch
Skeleton Army Sparky Knight Valkyrie Witch
Knight Valkyrie Skeleton Army Sparky
Knight Valkyrie Skeleton Army Baby Dragon Witch Sparky
Witch Skeleton Army Sparky
Knight Valkyrie Witch Sparky
Skeleton Army Valkyrie
Skeleton Army Knight Valkyrie Witch Sparky
Valkyrie Skeleton Army Baby Dragon Witch Sparky
Skeleton Army Witch Sparky Knight Valkyrie Baby Dragon
Valkyrie Baby Dragon Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Baby Dragon Sparky
Baby Dragon
Baby Dragon Sparky
Knight Valkyrie Sparky
Valkyrie Baby Dragon Sparky
Baby Dragon Witch
Baby Dragon Witch Sparky
Baby Dragon
Sparky
Knight Valkyrie Sparky
Baby Dragon
Knight Baby Dragon Sparky
Baby Dragon
Baby Dragon Sparky
Baby Dragon Witch Sparky
Baby Dragon Sparky
Sparky
Sparky
Baby Dragon Sparky
Valkyrie Baby Dragon Witch
Baby Dragon Sparky
Sparky
Baby Dragon
Valkyrie Baby Dragon Witch Sparky
Witch
Baby Dragon Witch Sparky
Baby Dragon Witch Sparky
Baby Dragon Sparky
Baby Dragon Witch Sparky
Witch
Sparky
Sparky
Sparky
Sparky
Sparky
Skeleton Army Witch
Baby Dragon Witch
Knight Valkyrie Baby Dragon Sparky
Baby Dragon
Sparky
Sparky
Baby Dragon Witch Sparky
Witch
Baby Dragon Witch Sparky
Sparky
Sparky

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