My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Dark Prince Witch Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Witch Electro Dragon
Zap
Dark Prince Witch
Barbarian Barrel
Knight Valkyrie Dark Prince Witch
The Log
Dark Prince Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Knight Valkyrie Dark Prince Witch Electro Dragon
Fireball
Witch Electro Dragon
Poison
Witch Electro Dragon
Lightning
Knight Valkyrie Dark Prince Witch Electro Dragon
Rocket
Valkyrie Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Dark Prince Electro Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Void Valkyrie Dark Prince Witch Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Void Valkyrie

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Witch Electro Dragon The Log
Valkyrie
Dark Prince Witch Electro Dragon
Void
Dark Prince
Valkyrie Witch
Witch
Knight Valkyrie Dark Prince Mega Knight
Electro Dragon
Knight Valkyrie Mega Knight
The Log
Knight Mega Knight
Mega Knight
Witch Electro Dragon The Log

Defense Synergies 1 13

Knight
Electro Dragon Witch The Log
Valkyrie
Witch Electro Dragon The Log
Void
Dark Prince
Witch Electro Dragon The Log
Witch
Knight Valkyrie Dark Prince Electro Dragon The Log Mega Knight
Electro Dragon
Knight Valkyrie Dark Prince Witch The Log
The Log
Knight Valkyrie Dark Prince Witch Electro Dragon Mega Knight
Mega Knight
Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Void Electro Dragon The Log
Knight Valkyrie Dark Prince Witch Electro Dragon The Log Mega Knight
Witch Mega Knight Knight Valkyrie Void Dark Prince Electro Dragon
Witch Knight Valkyrie Dark Prince Electro Dragon Mega Knight
Valkyrie Dark Prince The Log Mega Knight
The Log Valkyrie Dark Prince Electro Dragon Mega Knight
Void Witch Electro Dragon
Valkyrie Void Electro Dragon The Log Mega Knight
Witch
Knight Valkyrie Dark Prince Mega Knight
Valkyrie Witch Knight Dark Prince Electro Dragon The Log Mega Knight
Witch Electro Dragon
Mega Knight Knight Valkyrie Dark Prince Witch Electro Dragon The Log
Valkyrie Mega Knight Dark Prince Witch Electro Dragon The Log
Knight Mega Knight
The Log Mega Knight
Mega Knight Knight Valkyrie Dark Prince Witch Electro Dragon
Valkyrie Mega Knight Knight Dark Prince Witch Electro Dragon The Log
Valkyrie Witch The Log Knight Dark Prince Electro Dragon Mega Knight
Valkyrie Dark Prince Mega Knight Knight Witch Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Void Dark Prince Witch
Void Knight Valkyrie Electro Dragon The Log Mega Knight
Mega Knight Knight Valkyrie Dark Prince Witch Electro Dragon The Log
Valkyrie Dark Prince Mega Knight Knight The Log
Knight Valkyrie Dark Prince Witch Mega Knight
Witch Electro Dragon
Dark Prince Knight Valkyrie Void Witch
Mega Knight Knight Valkyrie Dark Prince
Void Electro Dragon Mega Knight Knight Valkyrie Dark Prince Witch The Log
Witch
Mega Knight Knight Valkyrie Dark Prince Witch Electro Dragon
Mega Knight Valkyrie Void Dark Prince The Log
Dark Prince Mega Knight Knight Valkyrie Witch
Valkyrie Witch Electro Dragon Mega Knight
Witch Electro Dragon Knight Valkyrie Dark Prince The Log
Valkyrie Mega Knight Dark Prince Witch Electro Dragon The Log
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Valkyrie Electro Dragon The Log
Void Electro Dragon The Log
Void Electro Dragon The Log
Knight Valkyrie Void Dark Prince The Log
Valkyrie Dark Prince The Log Mega Knight
Witch Electro Dragon
Witch The Log
The Log Electro Dragon
Void The Log Electro Dragon
Void Electro Dragon
Void Knight Valkyrie Dark Prince Electro Dragon The Log
Void Electro Dragon
Knight Void The Log
Void Electro Dragon
The Log
Witch Electro Dragon The Log
Electro Dragon The Log Mega Knight
Void Dark Prince Electro Dragon The Log Mega Knight
Valkyrie Void Witch Electro Dragon The Log Mega Knight
Void The Log Mega Knight
Void
Void The Log
Void Electro Dragon The Log
The Log Valkyrie Dark Prince Witch Electro Dragon Mega Knight
Witch
Void The Log Witch Electro Dragon
Void Witch Electro Dragon The Log Mega Knight
Void The Log
Void Witch Electro Dragon
Electro Dragon Void Witch
Void
Void Electro Dragon The Log Mega Knight
Void Electro Dragon
Mega Knight
The Log
Void Dark Prince Witch Electro Dragon
Witch Electro Dragon
The Log
Void Knight Valkyrie Dark Prince Electro Dragon Mega Knight
The Log Electro Dragon
Void
Dark Prince Electro Dragon Mega Knight
Electro Dragon Witch The Log
Void Witch Electro Dragon
Void Electro Dragon Dark Prince Witch The Log Mega Knight
Void Electro Dragon Mega Knight
Void

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