My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Wizard Baby Dragon Balloon Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie Baby Dragon Balloon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Baby Dragon Balloon Princess
Zap
Goblin Gang Firecracker Balloon Princess
Barbarian Barrel
Knight Goblin Gang Firecracker Valkyrie Wizard Princess
The Log
Goblin Gang Firecracker Princess
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker Princess
Royal Delivery
Knight Goblin Gang Firecracker Valkyrie Wizard Baby Dragon Balloon Princess
Fireball
Goblin Gang Firecracker Wizard Baby Dragon Balloon Princess
Poison
Goblin Gang Firecracker Wizard Balloon Princess
Lightning
Knight Valkyrie Wizard Baby Dragon Balloon
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Baby Dragon Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Firecracker Princess Valkyrie Baby Dragon Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Gang Firecracker Princess

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Firecracker Baby Dragon Balloon Princess Wizard
Goblin Gang
Knight Firecracker Valkyrie Baby Dragon Balloon Princess
Firecracker
Knight Goblin Gang Valkyrie Baby Dragon Balloon Princess
Valkyrie
Balloon Goblin Gang Firecracker Wizard Baby Dragon
Wizard
Knight Valkyrie Balloon
Baby Dragon
Knight Goblin Gang Firecracker Valkyrie Balloon
Balloon
Knight Valkyrie Goblin Gang Firecracker Wizard Baby Dragon Princess
Princess
Knight Goblin Gang Firecracker Balloon

Defense Synergies 4 10

Knight
Goblin Gang Firecracker Princess Wizard Baby Dragon
Goblin Gang
Knight Firecracker Valkyrie Princess
Firecracker
Knight Valkyrie Goblin Gang Baby Dragon Princess
Valkyrie
Firecracker Goblin Gang Wizard Baby Dragon Princess
Wizard
Knight Valkyrie
Baby Dragon
Knight Firecracker Valkyrie
Balloon
Princess
Knight Goblin Gang Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie Wizard Baby Dragon
Knight Goblin Gang Firecracker Valkyrie
Goblin Gang Knight Valkyrie
Knight Goblin Gang Firecracker Valkyrie
Firecracker Valkyrie Princess
Goblin Gang Firecracker Valkyrie Baby Dragon
Goblin Gang Firecracker Wizard Baby Dragon Princess
Valkyrie Baby Dragon
Goblin Gang Princess
Knight Goblin Gang Firecracker Valkyrie
Goblin Gang Valkyrie Knight Firecracker Wizard Baby Dragon Princess
Goblin Gang Firecracker Wizard Baby Dragon Princess
Knight Goblin Gang Valkyrie Wizard
Valkyrie Wizard Goblin Gang Firecracker Baby Dragon Princess
Knight Goblin Gang
Goblin Gang
Wizard Knight Goblin Gang Firecracker Valkyrie
Valkyrie Knight Goblin Gang Firecracker Wizard Baby Dragon
Valkyrie Wizard Baby Dragon Knight Firecracker Princess
Goblin Gang Valkyrie Wizard Knight Firecracker Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie
Knight Goblin Gang Firecracker Valkyrie Wizard Baby Dragon
Goblin Gang Knight Valkyrie
Goblin Gang Valkyrie Knight
Knight Goblin Gang Valkyrie
Firecracker Wizard Goblin Gang Baby Dragon Princess
Goblin Gang Knight Valkyrie
Knight Valkyrie
Knight Firecracker Valkyrie Baby Dragon
Goblin Gang
Knight Valkyrie
Valkyrie
Knight Goblin Gang Valkyrie Wizard
Wizard Firecracker Valkyrie Baby Dragon Princess
Goblin Gang Knight Firecracker Valkyrie Baby Dragon
Valkyrie Firecracker Wizard Baby Dragon Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Firecracker Valkyrie Baby Dragon
Firecracker Baby Dragon Princess
Baby Dragon
Knight Firecracker Valkyrie
Wizard Firecracker Valkyrie Baby Dragon
Firecracker Wizard Baby Dragon Princess
Firecracker Wizard Baby Dragon Princess
Firecracker Wizard Baby Dragon Princess
Firecracker Wizard
Goblin Gang
Firecracker Knight Valkyrie Wizard Princess
Firecracker Wizard Baby Dragon Princess
Knight Firecracker Baby Dragon Princess
Firecracker Baby Dragon Princess
Princess Firecracker Baby Dragon
Firecracker Wizard Baby Dragon Princess
Firecracker Wizard Baby Dragon Princess
Firecracker Wizard Baby Dragon Princess
Firecracker Valkyrie Wizard Baby Dragon Princess
Baby Dragon
Wizard Princess
Baby Dragon
Firecracker Valkyrie Wizard Baby Dragon Princess
Firecracker Wizard Baby Dragon Princess
Wizard Baby Dragon Princess
Firecracker Baby Dragon
Firecracker Wizard Baby Dragon Princess
Firecracker Wizard
Wizard
Firecracker Princess
Firecracker Wizard Princess
Goblin Gang Princess
Firecracker Wizard Baby Dragon Princess
Knight Goblin Gang Firecracker Valkyrie Wizard Baby Dragon Princess
Firecracker Wizard Baby Dragon Princess
Firecracker
Goblin Gang Firecracker Baby Dragon Princess
Firecracker Princess
Firecracker Baby Dragon Princess
Firecracker Wizard

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