My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Goblin Barrel Skeleton Army
Zap
Goblin Barrel Skeleton Army
Barbarian Barrel
Knight Valkyrie Wizard Goblin Barrel Skeleton Army
The Log
Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Knight Valkyrie Wizard Goblin Barrel Skeleton Army P.E.K.K.A
Fireball
Wizard Goblin Barrel Skeleton Army
Poison
Wizard Skeleton Army
Lightning
Knight Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Skeleton Army Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Barrel Skeleton Army Valkyrie Freeze Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Barrel Skeleton Army

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Wizard The Log
Valkyrie
Goblin Barrel Wizard P.E.K.K.A
Wizard
Knight Valkyrie P.E.K.K.A
Goblin Barrel
Knight Valkyrie Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
Freeze
P.E.K.K.A
Valkyrie Wizard Goblin Barrel The Log
The Log
Knight P.E.K.K.A

Defense Synergies 1 13

Knight
Wizard Skeleton Army The Log
Valkyrie
Wizard Freeze P.E.K.K.A The Log
Wizard
Knight Valkyrie Skeleton Army Freeze P.E.K.K.A The Log
Goblin Barrel
Skeleton Army
Knight Wizard Freeze The Log
Freeze
Valkyrie Wizard Skeleton Army
P.E.K.K.A
The Log Valkyrie Wizard
The Log
P.E.K.K.A Knight Valkyrie Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard The Log
Skeleton Army P.E.K.K.A Knight Valkyrie The Log
Skeleton Army P.E.K.K.A Knight Valkyrie Freeze
Skeleton Army P.E.K.K.A Knight Valkyrie
Valkyrie Skeleton Army P.E.K.K.A The Log
Skeleton Army Freeze The Log Valkyrie
Wizard Freeze
Valkyrie P.E.K.K.A The Log
P.E.K.K.A Skeleton Army
Knight Skeleton Army Valkyrie
Valkyrie Skeleton Army Knight Wizard Freeze The Log
Wizard
Skeleton Army P.E.K.K.A Knight Valkyrie Wizard Freeze The Log
Valkyrie Wizard Skeleton Army Freeze P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Knight
Skeleton Army Freeze P.E.K.K.A The Log
Wizard Knight Valkyrie Skeleton Army P.E.K.K.A
Valkyrie Knight Wizard Skeleton Army The Log
Valkyrie Wizard Freeze The Log Knight
P.E.K.K.A
Valkyrie Wizard Skeleton Army Knight P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army P.E.K.K.A
Knight Valkyrie Wizard The Log
Skeleton Army P.E.K.K.A Knight Valkyrie The Log
Valkyrie Skeleton Army P.E.K.K.A Knight The Log
P.E.K.K.A Knight Valkyrie Skeleton Army
Wizard Freeze
Skeleton Army P.E.K.K.A Knight Valkyrie
P.E.K.K.A Knight Valkyrie Skeleton Army
Freeze P.E.K.K.A Knight Valkyrie Skeleton Army The Log
P.E.K.K.A Skeleton Army
P.E.K.K.A Knight Valkyrie
Skeleton Army P.E.K.K.A Valkyrie The Log
Skeleton Army P.E.K.K.A Knight Valkyrie Wizard
Wizard Valkyrie Skeleton Army
Skeleton Army Knight Valkyrie Freeze P.E.K.K.A The Log
Valkyrie Wizard Freeze P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Freeze The Log
The Log
The Log
Knight Valkyrie Freeze The Log
Wizard Valkyrie The Log
Wizard Freeze
Wizard The Log
The Log Wizard Freeze
The Log Wizard
Knight Valkyrie Wizard The Log
Wizard
Knight The Log
Freeze
The Log
Wizard The Log
Wizard The Log
Freeze
Wizard The Log
Valkyrie Wizard The Log
The Log
Wizard
The Log
The Log
Freeze The Log Valkyrie Wizard
The Log Wizard
Wizard The Log
The Log
Wizard
Wizard Freeze
Wizard The Log
Freeze
P.E.K.K.A
Wizard The Log
Skeleton Army Freeze
Wizard
Freeze
The Log
Knight Valkyrie Wizard
The Log Wizard
P.E.K.K.A
Freeze The Log
Freeze The Log
P.E.K.K.A
Wizard

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