My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Dark Prince P.E.K.K.A Fisherman Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Dark Prince P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Fisherman Skeleton King
Giant Snowball
Fisherman Skeleton King
Zap
Dark Prince Fisherman Skeleton King
Barbarian Barrel
Knight Valkyrie Wizard Dark Prince Electro Wizard Skeleton King
The Log
Dark Prince Fisherman Skeleton King
Earthquake
Skeleton King
Arrows
Skeleton King
Royal Delivery
Knight Valkyrie Wizard Dark Prince P.E.K.K.A Fisherman Electro Wizard Skeleton King
Fireball
Wizard Fisherman Electro Wizard Skeleton King
Poison
Wizard Fisherman Electro Wizard Skeleton King
Lightning
Knight Valkyrie Wizard Dark Prince Fisherman Electro Wizard Skeleton King
Rocket
Valkyrie Wizard Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Dark Prince Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Fisherman Valkyrie Dark Prince Electro Wizard Skeleton King Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Fisherman Valkyrie Dark Prince

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Wizard Electro Wizard
Valkyrie
Wizard Dark Prince P.E.K.K.A Fisherman Electro Wizard
Wizard
Knight Valkyrie Dark Prince P.E.K.K.A
Dark Prince
Valkyrie Wizard Fisherman Electro Wizard
P.E.K.K.A
Electro Wizard Valkyrie Wizard Fisherman
Fisherman
Valkyrie Dark Prince P.E.K.K.A
Electro Wizard
P.E.K.K.A Knight Valkyrie Dark Prince
Skeleton King

Defense Synergies 1 14

Knight
Electro Wizard Wizard Fisherman
Valkyrie
Wizard P.E.K.K.A Fisherman Electro Wizard
Wizard
Knight Valkyrie Dark Prince P.E.K.K.A Electro Wizard Skeleton King
Dark Prince
Wizard Electro Wizard
P.E.K.K.A
Valkyrie Wizard Fisherman Electro Wizard
Fisherman
Knight Valkyrie P.E.K.K.A Skeleton King
Electro Wizard
Knight Valkyrie Wizard Dark Prince P.E.K.K.A
Skeleton King
Wizard Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard Electro Wizard
P.E.K.K.A Knight Valkyrie Dark Prince Fisherman Electro Wizard
P.E.K.K.A Fisherman Knight Valkyrie Dark Prince Electro Wizard
P.E.K.K.A Knight Valkyrie Dark Prince Fisherman Electro Wizard Skeleton King
Valkyrie Dark Prince P.E.K.K.A
Valkyrie Dark Prince Electro Wizard
Electro Wizard Wizard
Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A Fisherman Skeleton King
Knight Valkyrie Dark Prince Fisherman Electro Wizard
Valkyrie Electro Wizard Knight Wizard Dark Prince Fisherman Skeleton King
Wizard Electro Wizard
P.E.K.K.A Knight Valkyrie Wizard Dark Prince Electro Wizard
Valkyrie Wizard Dark Prince P.E.K.K.A Electro Wizard Skeleton King
P.E.K.K.A Knight Electro Wizard Skeleton King
P.E.K.K.A Fisherman Electro Wizard
Wizard Knight Valkyrie Dark Prince P.E.K.K.A Fisherman Electro Wizard
Valkyrie Knight Wizard Dark Prince Fisherman Electro Wizard
Valkyrie Wizard Knight Dark Prince Fisherman Electro Wizard
P.E.K.K.A Fisherman Electro Wizard
Valkyrie Wizard Dark Prince Knight P.E.K.K.A Fisherman Electro Wizard
P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Dark Prince P.E.K.K.A Fisherman Electro Wizard
Electro Wizard Knight Valkyrie Wizard Fisherman
P.E.K.K.A Knight Valkyrie Dark Prince Fisherman Electro Wizard
Valkyrie Dark Prince P.E.K.K.A Knight Fisherman Electro Wizard
P.E.K.K.A Knight Valkyrie Dark Prince Fisherman
Wizard Electro Wizard
Dark Prince P.E.K.K.A Knight Valkyrie Electro Wizard
P.E.K.K.A Knight Valkyrie Dark Prince Fisherman
P.E.K.K.A Electro Wizard Knight Valkyrie Dark Prince
P.E.K.K.A
P.E.K.K.A Knight Valkyrie Dark Prince
P.E.K.K.A Valkyrie Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Knight Valkyrie Wizard Skeleton King
Wizard Valkyrie
Electro Wizard Knight Valkyrie Dark Prince P.E.K.K.A Fisherman Skeleton King
Valkyrie Wizard Dark Prince P.E.K.K.A Electro Wizard Skeleton King
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Fisherman Electro Wizard
Knight Valkyrie Dark Prince
Wizard Valkyrie Dark Prince
Wizard
Wizard
Wizard
Wizard Fisherman
Fisherman Electro Wizard
Knight Valkyrie Wizard Dark Prince Fisherman Electro Wizard
Wizard
Knight Fisherman
Fisherman
Fisherman
Wizard
Wizard
Fisherman
Wizard Dark Prince Fisherman Electro Wizard
Valkyrie Wizard
Wizard
Fisherman
Valkyrie Wizard Dark Prince
Fisherman
Wizard Fisherman Electro Wizard
Wizard Fisherman
Fisherman
Wizard Electro Wizard
Electro Wizard Wizard
Wizard
Electro Wizard
P.E.K.K.A
Wizard
Electro Wizard Dark Prince
Wizard Electro Wizard
Knight Valkyrie Wizard Dark Prince Electro Wizard
Wizard Skeleton King
Dark Prince P.E.K.K.A
Electro Wizard Skeleton King
Electro Wizard
Dark Prince Electro Wizard
P.E.K.K.A
Wizard
Fisherman

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