My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Balloon Giant Skeleton Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Balloon Giant Skeleton Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Giant Skeleton Ram Rider
Giant Snowball
Balloon Ram Rider
Zap
Balloon Ram Rider
Barbarian Barrel
Knight Valkyrie Wizard Giant Skeleton
The Log
Giant Skeleton Ram Rider
Earthquake
Arrows
Royal Delivery
Knight Valkyrie Wizard Balloon Giant Skeleton Ram Rider
Fireball
Wizard Balloon Ram Rider
Poison
Wizard Balloon
Lightning
Knight Valkyrie Wizard Balloon Ram Rider
Rocket
Valkyrie Wizard Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Freeze Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Valkyrie Freeze Wizard Balloon Ram Rider Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Knight Valkyrie Freeze Wizard

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Balloon Wizard Ram Rider
Valkyrie
Balloon Wizard Giant Skeleton Ram Rider
Wizard
Knight Valkyrie Balloon Giant Skeleton Ram Rider Mega Knight
Freeze
Balloon
Balloon
Knight Valkyrie Freeze Wizard Giant Skeleton Mega Knight
Giant Skeleton
Valkyrie Wizard Balloon
Ram Rider
Knight Valkyrie Wizard Mega Knight
Mega Knight
Wizard Balloon Ram Rider

Defense Synergies 0 7

Knight
Wizard
Valkyrie
Wizard Freeze
Wizard
Knight Valkyrie Freeze Giant Skeleton Mega Knight
Freeze
Valkyrie Wizard Mega Knight
Balloon
Giant Skeleton
Wizard
Ram Rider
Mega Knight
Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard Ram Rider
Knight Valkyrie Ram Rider Mega Knight
Ram Rider Mega Knight Knight Valkyrie Freeze Giant Skeleton
Knight Valkyrie Ram Rider Mega Knight
Valkyrie Giant Skeleton Mega Knight
Freeze Valkyrie Mega Knight
Ram Rider Wizard Freeze
Valkyrie Giant Skeleton Ram Rider Mega Knight
Knight Valkyrie Giant Skeleton Mega Knight
Valkyrie Knight Wizard Freeze Giant Skeleton Ram Rider Mega Knight
Wizard Ram Rider
Mega Knight Knight Valkyrie Wizard Freeze Giant Skeleton Ram Rider
Valkyrie Wizard Mega Knight Freeze
Knight Ram Rider Mega Knight
Freeze Ram Rider Mega Knight
Wizard Mega Knight Knight Valkyrie
Valkyrie Mega Knight Knight Wizard Ram Rider
Valkyrie Wizard Freeze Knight Giant Skeleton Ram Rider Mega Knight
Ram Rider
Valkyrie Wizard Mega Knight Knight Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Giant Skeleton
Knight Valkyrie Wizard Mega Knight
Giant Skeleton Mega Knight Knight Valkyrie Ram Rider
Valkyrie Giant Skeleton Mega Knight Knight Ram Rider
Giant Skeleton Knight Valkyrie Ram Rider Mega Knight
Wizard Freeze Ram Rider
Knight Valkyrie Giant Skeleton Ram Rider
Giant Skeleton Mega Knight Knight Valkyrie
Freeze Giant Skeleton Mega Knight Knight Valkyrie
Mega Knight Knight Valkyrie Giant Skeleton
Mega Knight Valkyrie Giant Skeleton
Giant Skeleton Mega Knight Knight Valkyrie Wizard Ram Rider
Wizard Valkyrie Mega Knight
Knight Valkyrie Freeze Giant Skeleton
Valkyrie Mega Knight Wizard Freeze Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Freeze Giant Skeleton
Ram Rider
Giant Skeleton
Knight Valkyrie Freeze Giant Skeleton
Wizard Valkyrie Mega Knight
Wizard Freeze Ram Rider
Wizard
Wizard Freeze Ram Rider
Wizard Ram Rider
Knight Valkyrie Wizard Ram Rider
Wizard
Knight
Freeze
Wizard
Wizard Mega Knight
Freeze
Wizard Mega Knight
Valkyrie Wizard Mega Knight
Giant Skeleton Mega Knight
Wizard
Freeze Valkyrie Wizard Mega Knight
Wizard Ram Rider
Wizard Ram Rider Mega Knight
Wizard
Wizard Freeze
Wizard Mega Knight
Freeze
Giant Skeleton Mega Knight
Wizard
Freeze
Wizard Ram Rider
Freeze
Knight Valkyrie Wizard Mega Knight
Wizard
Giant Skeleton
Mega Knight
Freeze Giant Skeleton
Freeze Giant Skeleton Mega Knight
Wizard Mega Knight

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