My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Barbarian Barrel Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince
Giant Snowball
Skeleton Army
Zap
Skeleton Army Prince
Barbarian Barrel
Knight Valkyrie Wizard Skeleton Army
The Log
Skeleton Army Prince
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Valkyrie Wizard Skeleton Army Prince P.E.K.K.A
Fireball
Wizard Skeleton Army
Poison
Wizard Skeleton Army
Lightning
Knight Valkyrie Wizard Prince
Rocket
Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Valkyrie Wizard Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Skeleton Army Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Barbarian Barrel Knight Skeleton Army Valkyrie Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball Barbarian Barrel Knight Skeleton Army

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
P.E.K.K.A Knight Valkyrie Barbarian Barrel Prince
Knight
Giant Snowball Wizard Barbarian Barrel Prince
Valkyrie
Prince Giant Snowball Wizard P.E.K.K.A
Wizard
Knight Valkyrie Prince P.E.K.K.A
Barbarian Barrel
Giant Snowball Knight Prince P.E.K.K.A
Skeleton Army
Prince
Valkyrie Giant Snowball Knight Wizard Barbarian Barrel
P.E.K.K.A
Giant Snowball Valkyrie Wizard Barbarian Barrel

Defense Synergies 0 19

Giant Snowball
Knight Valkyrie Wizard Barbarian Barrel Prince P.E.K.K.A
Knight
Giant Snowball Wizard Barbarian Barrel Skeleton Army
Valkyrie
Giant Snowball Wizard Prince P.E.K.K.A
Wizard
Giant Snowball Knight Valkyrie Barbarian Barrel Skeleton Army Prince P.E.K.K.A
Barbarian Barrel
Giant Snowball Knight Wizard Prince P.E.K.K.A
Skeleton Army
Knight Wizard Prince
Prince
Giant Snowball Valkyrie Wizard Barbarian Barrel Skeleton Army
P.E.K.K.A
Giant Snowball Valkyrie Wizard Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard Barbarian Barrel
Skeleton Army P.E.K.K.A Knight Valkyrie Prince
Skeleton Army Prince P.E.K.K.A Giant Snowball Knight Valkyrie
Skeleton Army Prince P.E.K.K.A Knight Valkyrie
Valkyrie Barbarian Barrel Skeleton Army Prince P.E.K.K.A
Barbarian Barrel Skeleton Army Giant Snowball Valkyrie
Giant Snowball Wizard
Valkyrie Barbarian Barrel P.E.K.K.A
P.E.K.K.A Skeleton Army Prince
Knight Skeleton Army Giant Snowball Valkyrie Barbarian Barrel Prince
Valkyrie Skeleton Army Giant Snowball Knight Wizard Barbarian Barrel
Giant Snowball Wizard
Skeleton Army Prince P.E.K.K.A Giant Snowball Knight Valkyrie Wizard
Valkyrie Wizard Skeleton Army Giant Snowball Barbarian Barrel Prince P.E.K.K.A
Skeleton Army P.E.K.K.A Knight Prince
Skeleton Army Giant Snowball Prince P.E.K.K.A
Wizard Knight Valkyrie Skeleton Army Prince P.E.K.K.A
Valkyrie Giant Snowball Knight Wizard Barbarian Barrel Skeleton Army Prince
Giant Snowball Valkyrie Wizard Barbarian Barrel Knight
P.E.K.K.A Prince
Valkyrie Wizard Skeleton Army Giant Snowball Knight Barbarian Barrel Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Giant Snowball Barbarian Barrel Prince P.E.K.K.A
Giant Snowball Knight Valkyrie Wizard Barbarian Barrel Prince
Skeleton Army P.E.K.K.A Knight Valkyrie Prince
Valkyrie Skeleton Army Prince P.E.K.K.A Knight Barbarian Barrel
P.E.K.K.A Knight Valkyrie Skeleton Army Prince
Wizard Giant Snowball
Skeleton Army Prince P.E.K.K.A Knight Valkyrie
P.E.K.K.A Knight Valkyrie Skeleton Army Prince
P.E.K.K.A Giant Snowball Knight Valkyrie Barbarian Barrel Skeleton Army Prince
P.E.K.K.A Skeleton Army
P.E.K.K.A Knight Valkyrie Prince
Skeleton Army P.E.K.K.A Giant Snowball Valkyrie Prince
Skeleton Army Prince P.E.K.K.A Knight Valkyrie Wizard
Wizard Valkyrie Skeleton Army
Skeleton Army Knight Valkyrie Barbarian Barrel Prince P.E.K.K.A
Valkyrie Giant Snowball Wizard Barbarian Barrel P.E.K.K.A
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Barbarian Barrel
Giant Snowball Barbarian Barrel
Barbarian Barrel
Knight Valkyrie Barbarian Barrel Prince
Wizard Giant Snowball Valkyrie Barbarian Barrel
Wizard Giant Snowball
Wizard
Giant Snowball Wizard Barbarian Barrel
Giant Snowball Wizard
Giant Snowball Prince
Knight Valkyrie Wizard Barbarian Barrel Prince
Giant Snowball Wizard
Giant Snowball Knight Barbarian Barrel
Barbarian Barrel
Giant Snowball Barbarian Barrel Prince
Giant Snowball Wizard Barbarian Barrel
Wizard Barbarian Barrel
Giant Snowball Barbarian Barrel
Giant Snowball Wizard Barbarian Barrel Prince
Giant Snowball Valkyrie Wizard Barbarian Barrel
Prince
Giant Snowball Wizard
Prince
Giant Snowball Barbarian Barrel
Giant Snowball Valkyrie Wizard Barbarian Barrel
Giant Snowball Wizard Barbarian Barrel
Giant Snowball Wizard Prince
Barbarian Barrel
Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball
Giant Snowball Wizard
Giant Snowball
P.E.K.K.A Prince
Giant Snowball Wizard
Barbarian Barrel Skeleton Army Prince
Giant Snowball Wizard
Barbarian Barrel
Knight Valkyrie Wizard Prince
Giant Snowball Wizard
Giant Snowball
Prince P.E.K.K.A
Giant Snowball
Giant Snowball
Giant Snowball Barbarian Barrel Prince
Prince P.E.K.K.A
Wizard

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