My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Baby Dragon Witch Balloon Inferno Dragon Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Balloon Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon Skeleton King
Giant Snowball
Baby Dragon Witch Balloon Inferno Dragon Skeleton King
Zap
Witch Balloon Inferno Dragon Skeleton King
Barbarian Barrel
Knight Wizard Witch Skeleton King
The Log
Witch Skeleton King
Earthquake
Witch Skeleton King
Arrows
Witch Skeleton King
Royal Delivery
Knight Wizard Baby Dragon Witch Balloon Inferno Dragon Skeleton King
Fireball
Wizard Baby Dragon Witch Balloon Inferno Dragon Skeleton King
Poison
Wizard Witch Balloon Skeleton King
Lightning
Knight Wizard Baby Dragon Witch Balloon Inferno Dragon Skeleton King
Rocket
Wizard Witch Balloon Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Baby Dragon Inferno Dragon Skeleton King Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Knight Baby Dragon Inferno Dragon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Balloon Wizard Witch The Log
Wizard
Knight Balloon
Baby Dragon
Knight Witch Balloon Inferno Dragon
Witch
Knight Baby Dragon Skeleton King
Balloon
Knight Wizard Baby Dragon The Log
The Log
Knight Balloon
Inferno Dragon
Baby Dragon
Skeleton King
Witch

Defense Synergies 0 13

Knight
Wizard Baby Dragon Witch The Log
Wizard
Knight The Log Skeleton King
Baby Dragon
Knight Witch The Log Inferno Dragon Skeleton King
Witch
Knight Baby Dragon The Log
Balloon
The Log
Knight Wizard Baby Dragon Witch Inferno Dragon
Inferno Dragon
Baby Dragon The Log Skeleton King
Skeleton King
Wizard Baby Dragon Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Baby Dragon The Log
Inferno Dragon Knight Witch The Log
Witch Knight Inferno Dragon
Witch Inferno Dragon Knight Skeleton King
The Log
The Log Baby Dragon
Inferno Dragon Wizard Baby Dragon Witch
Baby Dragon The Log
Witch Inferno Dragon Skeleton King
Knight
Witch Knight Wizard Baby Dragon The Log Skeleton King
Inferno Dragon Wizard Baby Dragon Witch
Knight Wizard Witch The Log
Wizard Baby Dragon Witch The Log Skeleton King
Inferno Dragon Knight Skeleton King
The Log Inferno Dragon
Wizard Knight Witch
Knight Wizard Baby Dragon Witch The Log
Wizard Baby Dragon Witch The Log Knight Inferno Dragon
Inferno Dragon
Wizard Knight Baby Dragon Witch The Log
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch
Knight Wizard Baby Dragon The Log Inferno Dragon
Knight Witch The Log
Knight The Log
Knight Witch Inferno Dragon
Wizard Baby Dragon Witch
Knight Witch
Knight Inferno Dragon
Knight Baby Dragon Witch The Log Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Knight Witch
The Log
Knight Wizard Witch Skeleton King
Wizard Baby Dragon Witch
Witch Knight Baby Dragon The Log Inferno Dragon Skeleton King
Wizard Baby Dragon Witch The Log Inferno Dragon Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Knight The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch The Log
The Log Wizard Baby Dragon
The Log Wizard
Knight Wizard The Log
Wizard Baby Dragon
Knight Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Wizard Baby Dragon Witch The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon Witch The Log
Baby Dragon The Log
Wizard
The Log
Baby Dragon The Log
The Log Wizard Baby Dragon Witch
Witch Inferno Dragon
The Log Wizard Baby Dragon Witch
Wizard Baby Dragon Witch The Log
Baby Dragon The Log
Wizard Baby Dragon Witch
Wizard Witch
Wizard The Log
Wizard The Log
Witch
Wizard Baby Dragon Witch
The Log
Knight Wizard Baby Dragon
The Log Wizard Baby Dragon Skeleton King
Baby Dragon Witch The Log Skeleton King
Witch
Baby Dragon Witch The Log
Inferno Dragon
Wizard

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