My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Hunter X-Bow Lumberjack Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel X-Bow Lumberjack Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill Skeleton King
Giant Snowball
Goblin Drill Lumberjack Skeleton King
Zap
Goblin Drill X-Bow Skeleton King
Barbarian Barrel
Knight Wizard Hunter Goblin Drill X-Bow Lumberjack Skeleton King
The Log
Hunter Goblin Drill X-Bow Lumberjack Skeleton King
Earthquake
Goblin Drill X-Bow Skeleton King
Arrows
Goblin Drill Skeleton King
Royal Delivery
Knight Wizard Hunter Goblin Drill Lumberjack Skeleton King
Fireball
Wizard Hunter Goblin Drill X-Bow Lumberjack Skeleton King
Poison
Wizard Hunter Goblin Drill X-Bow Skeleton King
Lightning
Knight Wizard Hunter X-Bow Lumberjack Skeleton King
Rocket
Wizard Hunter X-Bow Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel Hunter Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Knight Hunter Goblin Drill Lumberjack Skeleton King Wizard X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Knight Hunter Goblin Drill

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
X-Bow Wizard Barbarian Barrel Hunter Goblin Drill Lumberjack
Wizard
Knight Lumberjack
Barbarian Barrel
X-Bow Knight Hunter Goblin Drill Lumberjack
Hunter
Knight Barbarian Barrel X-Bow Lumberjack
Goblin Drill
Knight Barbarian Barrel Lumberjack Skeleton King
X-Bow
Knight Barbarian Barrel Hunter
Lumberjack
Knight Wizard Barbarian Barrel Hunter Goblin Drill
Skeleton King
Goblin Drill

Defense Synergies 2 13

Knight
Hunter X-Bow Wizard Barbarian Barrel Lumberjack
Wizard
Knight Barbarian Barrel Lumberjack Skeleton King
Barbarian Barrel
Knight Wizard Hunter Goblin Drill X-Bow Lumberjack
Hunter
Knight Barbarian Barrel Lumberjack Skeleton King
Goblin Drill
Barbarian Barrel Lumberjack
X-Bow
Knight Barbarian Barrel
Lumberjack
Knight Wizard Barbarian Barrel Hunter Goblin Drill
Skeleton King
Wizard Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Barbarian Barrel X-Bow
Hunter Lumberjack Knight Goblin Drill X-Bow
Hunter Lumberjack Knight Goblin Drill
Hunter Lumberjack Knight Goblin Drill Skeleton King
Barbarian Barrel X-Bow Lumberjack
Barbarian Barrel Hunter X-Bow Lumberjack
Hunter Wizard X-Bow
Barbarian Barrel X-Bow
Hunter Goblin Drill X-Bow Lumberjack Skeleton King
Knight Barbarian Barrel Hunter Lumberjack
Knight Wizard Barbarian Barrel Hunter Goblin Drill X-Bow Lumberjack Skeleton King
Hunter Wizard
Hunter Goblin Drill Lumberjack Knight Wizard X-Bow
Wizard Barbarian Barrel Hunter Goblin Drill X-Bow Lumberjack Skeleton King
Knight Hunter Goblin Drill X-Bow Lumberjack Skeleton King
Hunter Goblin Drill X-Bow Lumberjack
Wizard Knight Hunter Goblin Drill X-Bow Lumberjack
Knight Wizard Barbarian Barrel Hunter Goblin Drill X-Bow Lumberjack
Wizard Barbarian Barrel Hunter Goblin Drill Knight Lumberjack
Hunter Goblin Drill Lumberjack
Wizard Knight Barbarian Barrel Hunter Lumberjack
Hunter Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Barbarian Barrel X-Bow
Knight Wizard Barbarian Barrel Hunter X-Bow Lumberjack
Lumberjack Knight Hunter
Hunter Lumberjack Knight Barbarian Barrel X-Bow
Knight Hunter Goblin Drill Lumberjack
Wizard Hunter
Knight Hunter Lumberjack
Knight Hunter Lumberjack
Knight Barbarian Barrel X-Bow
Goblin Drill
Knight Hunter Lumberjack
Knight Wizard Hunter Lumberjack Skeleton King
Wizard
Knight Barbarian Barrel Hunter Goblin Drill X-Bow Lumberjack Skeleton King
Wizard Barbarian Barrel Hunter Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Barbarian Barrel Goblin Drill X-Bow
Barbarian Barrel X-Bow
Barbarian Barrel Goblin Drill X-Bow
Knight Barbarian Barrel
Wizard Barbarian Barrel
Wizard Hunter
Wizard
X-Bow Wizard Barbarian Barrel Hunter
Wizard X-Bow
X-Bow Lumberjack
Knight Wizard Barbarian Barrel X-Bow
Wizard
Knight Barbarian Barrel Hunter
Barbarian Barrel X-Bow
Barbarian Barrel X-Bow
X-Bow Wizard Barbarian Barrel Hunter Goblin Drill
Wizard Barbarian Barrel X-Bow
Barbarian Barrel
Wizard Barbarian Barrel Hunter X-Bow
Wizard Barbarian Barrel X-Bow
X-Bow
Wizard
X-Bow
Barbarian Barrel Goblin Drill X-Bow
Wizard Barbarian Barrel Hunter
X-Bow Wizard Barbarian Barrel Hunter
Wizard X-Bow
Barbarian Barrel X-Bow
Wizard Hunter X-Bow
Wizard
Wizard Hunter X-Bow
Wizard
Barbarian Barrel X-Bow
Wizard Hunter
Barbarian Barrel
Knight Wizard Hunter Lumberjack
Wizard Skeleton King
Skeleton King
Barbarian Barrel X-Bow
Wizard

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