My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Royal Ghost Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Royal Ghost Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Ghost Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Bandit
Giant Snowball
Goblin Barrel Guards
Zap
Goblin Barrel Guards Bandit
Barbarian Barrel
Knight Wizard Goblin Barrel Guards Royal Ghost Bandit
The Log
Goblin Barrel Guards Bandit
Earthquake
Goblin Barrel Guards
Arrows
Goblin Barrel Guards
Royal Delivery
Knight Wizard Goblin Barrel Guards Royal Ghost Bandit
Fireball
Wizard Goblin Barrel Bandit
Poison
Wizard Guards
Lightning
Knight Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Freeze Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Barrel Guards Royal Ghost Bandit Freeze Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Barrel Guards Royal Ghost

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Wizard
Wizard
Knight Royal Ghost Bandit Mega Knight
Goblin Barrel
Knight Guards Royal Ghost Bandit Mega Knight
Guards
Goblin Barrel Bandit
Freeze
Royal Ghost
Wizard Goblin Barrel Bandit Mega Knight
Bandit
Wizard Goblin Barrel Guards Royal Ghost Mega Knight
Mega Knight
Wizard Goblin Barrel Royal Ghost Bandit

Defense Synergies 0 9

Knight
Wizard
Wizard
Knight Guards Freeze Royal Ghost Bandit Mega Knight
Goblin Barrel
Guards
Wizard
Freeze
Wizard Mega Knight
Royal Ghost
Wizard Mega Knight
Bandit
Wizard Mega Knight
Mega Knight
Wizard Freeze Royal Ghost Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard
Knight Bandit Mega Knight
Mega Knight Knight Freeze Bandit
Knight Guards Bandit Mega Knight
Mega Knight
Freeze Guards Royal Ghost Bandit Mega Knight
Wizard Freeze
Bandit Mega Knight
Knight Guards Royal Ghost Bandit Mega Knight
Guards Knight Wizard Freeze Royal Ghost Bandit Mega Knight
Wizard
Mega Knight Knight Wizard Guards Freeze Bandit
Wizard Mega Knight Guards Freeze Royal Ghost
Knight Bandit Mega Knight
Freeze Bandit Mega Knight
Wizard Mega Knight Knight
Mega Knight Knight Wizard Guards Royal Ghost Bandit
Wizard Freeze Knight Guards Royal Ghost Bandit Mega Knight
Wizard Royal Ghost Mega Knight Knight Guards Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Mega Knight Royal Ghost Bandit
Bandit Knight Wizard Royal Ghost Mega Knight
Guards Bandit Mega Knight Knight
Guards Mega Knight Knight Bandit
Knight Guards Bandit Mega Knight
Wizard Freeze
Guards Knight Bandit
Mega Knight Knight
Freeze Mega Knight Knight Bandit
Guards
Mega Knight Knight Guards
Mega Knight Guards
Mega Knight Knight Wizard Guards Bandit
Wizard Mega Knight
Guards Knight Freeze
Mega Knight Wizard Freeze Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Guards Freeze Royal Ghost Bandit
Royal Ghost Bandit
Bandit
Knight Guards Freeze
Wizard Mega Knight
Wizard Freeze
Wizard
Wizard Freeze
Wizard Bandit
Guards
Knight Wizard Bandit
Wizard
Knight Bandit
Freeze Bandit
Wizard Bandit
Wizard Bandit Mega Knight
Freeze
Wizard Bandit Mega Knight
Wizard Mega Knight
Mega Knight
Wizard
Freeze Wizard Mega Knight
Wizard Royal Ghost Bandit
Wizard Bandit Mega Knight
Bandit
Wizard
Wizard Guards Freeze
Wizard Bandit Mega Knight
Freeze
Mega Knight
Wizard
Guards Freeze Bandit
Wizard
Freeze
Knight Wizard Mega Knight
Wizard
Mega Knight
Guards Freeze
Freeze Royal Ghost Bandit Mega Knight

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