My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Bowler Royal Ghost Fisherman Phoenix Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Ghost Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Phoenix
Giant Snowball
Fisherman
Zap
Fisherman
Barbarian Barrel
Knight Wizard Royal Ghost
The Log
Fisherman
Earthquake
Arrows
Royal Delivery
Knight Wizard Bowler Royal Ghost Fisherman
Fireball
Wizard Bowler Fisherman
Poison
Wizard Fisherman Phoenix
Lightning
Knight Wizard Bowler Fisherman Phoenix
Rocket
Wizard Bowler Phoenix

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Bowler Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Bowler Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Royal Ghost Fisherman Phoenix Wizard Bowler Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Royal Ghost Fisherman Phoenix

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Wizard
Wizard
Knight Royal Ghost Mega Knight
Bowler
Lightning Fisherman
Lightning
Bowler
Royal Ghost
Wizard Fisherman Mega Knight
Fisherman
Bowler Royal Ghost Mega Knight
Phoenix
Mega Knight
Wizard Royal Ghost Fisherman

Defense Synergies 0 8

Knight
Wizard Bowler Fisherman Phoenix
Wizard
Knight Royal Ghost Mega Knight
Bowler
Knight
Lightning
Royal Ghost
Wizard Mega Knight
Fisherman
Knight Mega Knight
Phoenix
Knight
Mega Knight
Wizard Royal Ghost Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Knight Wizard
Knight Fisherman Phoenix Mega Knight
Bowler Fisherman Mega Knight Knight Lightning
Knight Bowler Fisherman Phoenix Mega Knight
Lightning Bowler Mega Knight
Bowler Royal Ghost Mega Knight
Lightning Wizard Phoenix
Bowler Lightning Phoenix Mega Knight
Fisherman Phoenix
Knight Bowler Royal Ghost Fisherman Phoenix Mega Knight
Knight Wizard Bowler Royal Ghost Fisherman Mega Knight
Wizard Phoenix
Bowler Mega Knight Knight Wizard Lightning
Wizard Bowler Mega Knight Royal Ghost
Knight Phoenix Mega Knight
Bowler Lightning Fisherman Mega Knight
Wizard Mega Knight Knight Bowler Fisherman
Mega Knight Knight Wizard Bowler Royal Ghost Fisherman
Wizard Knight Bowler Royal Ghost Fisherman Mega Knight
Fisherman Phoenix
Wizard Bowler Royal Ghost Mega Knight Knight Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Bowler Royal Ghost Fisherman
Knight Wizard Bowler Lightning Royal Ghost Fisherman Phoenix Mega Knight
Mega Knight Knight Bowler Lightning Fisherman
Bowler Lightning Mega Knight Knight Fisherman Phoenix
Knight Bowler Fisherman Phoenix Mega Knight
Wizard
Knight Bowler Lightning Phoenix
Mega Knight Knight Fisherman Phoenix
Lightning Mega Knight Knight Phoenix
Phoenix
Mega Knight Knight Bowler Phoenix
Lightning Mega Knight Bowler Phoenix
Bowler Lightning Mega Knight Knight Wizard
Wizard Bowler Mega Knight
Phoenix Knight Bowler Lightning Fisherman
Bowler Mega Knight Wizard Royal Ghost Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Royal Ghost
Bowler Royal Ghost Fisherman
Lightning
Lightning Knight
Wizard Bowler Mega Knight
Wizard
Wizard Bowler
Wizard Bowler Lightning
Wizard Lightning Fisherman
Lightning Bowler Fisherman
Lightning Knight Wizard Bowler Fisherman
Lightning Wizard
Lightning Knight Bowler Fisherman
Lightning Fisherman
Lightning Fisherman
Lightning Wizard Bowler
Lightning Wizard Bowler Mega Knight
Lightning
Lightning Fisherman
Lightning Wizard Bowler Fisherman Mega Knight
Lightning Wizard Bowler Mega Knight
Lightning Bowler Mega Knight
Lightning Wizard
Bowler Lightning Fisherman
Lightning
Wizard Bowler Mega Knight
Fisherman
Wizard Bowler Lightning Royal Ghost Fisherman
Lightning Wizard Bowler Fisherman Mega Knight
Lightning Fisherman
Lightning Wizard
Lightning Wizard
Lightning Bowler
Lightning Wizard Mega Knight
Lightning
Mega Knight
Wizard Bowler Lightning
Lightning
Lightning Wizard
Lightning Knight Wizard Bowler Mega Knight
Wizard Bowler Lightning
Lightning
Mega Knight
Bowler Lightning
Lightning
Lightning Bowler Royal Ghost Mega Knight

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