My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Witch P.E.K.K.A Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Ram Rider
Giant Snowball
Goblin Curse Witch Ram Rider
Zap
Goblin Curse Witch Ram Rider
Barbarian Barrel
Knight Wizard Goblin Curse Witch
The Log
Goblin Curse Witch Ram Rider
Earthquake
Witch
Arrows
Goblin Curse Witch
Royal Delivery
Knight Wizard Witch P.E.K.K.A Ram Rider
Fireball
Wizard Witch Ram Rider
Poison
Wizard Goblin Curse Witch
Lightning
Knight Wizard Witch Ram Rider Goblinstein
Rocket
Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Goblin Curse Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Rage Knight Wizard Witch Ram Rider Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Curse Rage Knight Wizard

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Wizard Witch Ram Rider
Wizard
Knight Rage P.E.K.K.A Ram Rider
Goblin Curse
Rage
Witch Wizard
Witch
Rage Knight P.E.K.K.A Ram Rider
P.E.K.K.A
Wizard Witch Ram Rider
Ram Rider
Knight Wizard Witch P.E.K.K.A
Goblinstein

Defense Synergies 0 3

Knight
Wizard Witch
Wizard
Knight P.E.K.K.A
Goblin Curse
Rage
Witch
Knight
P.E.K.K.A
Wizard
Ram Rider
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Ram Rider
P.E.K.K.A Knight Goblin Curse Witch Ram Rider
Witch P.E.K.K.A Ram Rider Knight Goblin Curse
Witch P.E.K.K.A Knight Goblin Curse Ram Rider
P.E.K.K.A
Ram Rider Wizard Goblin Curse Witch
P.E.K.K.A Ram Rider
Witch P.E.K.K.A Goblin Curse
Knight
Goblin Curse Witch Knight Wizard Ram Rider
Wizard Goblin Curse Witch Ram Rider
P.E.K.K.A Knight Wizard Goblin Curse Witch Ram Rider
Wizard Goblin Curse Witch P.E.K.K.A
P.E.K.K.A Knight Goblin Curse Ram Rider
Goblin Curse P.E.K.K.A Ram Rider
Wizard Knight Witch P.E.K.K.A
Knight Wizard Witch Ram Rider
Wizard Witch Knight Goblin Curse Ram Rider
P.E.K.K.A Goblin Curse Ram Rider
Wizard Knight Goblin Curse Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch P.E.K.K.A
Knight Wizard
P.E.K.K.A Knight Witch Ram Rider
P.E.K.K.A Knight Ram Rider
P.E.K.K.A Knight Goblin Curse Witch Ram Rider
Wizard Goblin Curse Witch Ram Rider
P.E.K.K.A Knight Witch Ram Rider
P.E.K.K.A Knight Goblin Curse
P.E.K.K.A Knight Witch
Witch P.E.K.K.A Goblin Curse
P.E.K.K.A Knight Witch
P.E.K.K.A
P.E.K.K.A Knight Wizard Goblin Curse Witch Ram Rider
Wizard Goblin Curse Witch
Witch Knight P.E.K.K.A
Wizard Goblin Curse Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Goblin Curse Ram Rider
Knight
Wizard Goblin Curse
Wizard Goblin Curse Witch Ram Rider
Wizard Witch
Wizard Goblin Curse Ram Rider
Wizard Ram Rider
Knight Wizard Ram Rider
Wizard Goblin Curse
Knight
Wizard Witch
Wizard
Wizard
Wizard Goblin Curse Witch
Wizard
Goblin Curse Wizard Witch
Witch
Wizard Witch Ram Rider
Wizard Witch Ram Rider
Goblin Curse
Wizard Goblin Curse Witch
Wizard Witch
Wizard
P.E.K.K.A
Wizard Goblin Curse
Witch
Wizard Goblin Curse Witch Ram Rider
Knight Wizard
Wizard
P.E.K.K.A
Witch
Witch
Witch
P.E.K.K.A
Wizard

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