My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Golem Wizard Fisherman Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elixir Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem Miner Fisherman
Giant Snowball
Goblin Gang Miner Fisherman Lumberjack
Zap
Goblin Gang Fisherman
Barbarian Barrel
Knight Goblin Gang Elixir Golem Wizard Lumberjack
The Log
Goblin Gang Elixir Golem Fisherman Lumberjack
Earthquake
Goblin Gang Elixir Golem
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Elixir Golem Wizard Miner Fisherman Lumberjack
Fireball
Goblin Gang Elixir Golem Wizard Fisherman Lumberjack
Poison
Goblin Gang Elixir Golem Wizard Fisherman
Lightning
Knight Wizard Fisherman Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Knight Goblin Gang Elixir Golem Miner Fisherman Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Knight Goblin Gang Elixir Golem

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Knight Elixir Golem Miner Lumberjack
Knight
Goblin Gang Giant Snowball Wizard Miner Lumberjack
Goblin Gang
Knight Miner Elixir Golem
Elixir Golem
Giant Snowball Goblin Gang Wizard Lumberjack
Wizard
Knight Elixir Golem Miner Lumberjack
Miner
Goblin Gang Giant Snowball Knight Wizard Lumberjack
Fisherman
Lumberjack
Giant Snowball Knight Elixir Golem Wizard Miner

Defense Synergies 2 12

Giant Snowball
Goblin Gang Knight Wizard Miner Fisherman Lumberjack
Knight
Goblin Gang Giant Snowball Wizard Fisherman Lumberjack
Goblin Gang
Giant Snowball Knight Miner Fisherman Lumberjack
Elixir Golem
Wizard
Giant Snowball Knight Lumberjack
Miner
Giant Snowball Goblin Gang
Fisherman
Giant Snowball Knight Goblin Gang
Lumberjack
Giant Snowball Knight Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard
Lumberjack Knight Goblin Gang Fisherman
Goblin Gang Fisherman Lumberjack Giant Snowball Knight
Lumberjack Knight Goblin Gang Fisherman
Lumberjack
Goblin Gang Giant Snowball Lumberjack
Giant Snowball Goblin Gang Wizard
Goblin Gang Fisherman Lumberjack
Knight Goblin Gang Giant Snowball Miner Fisherman Lumberjack
Goblin Gang Giant Snowball Knight Wizard Fisherman Lumberjack
Giant Snowball Goblin Gang Wizard
Lumberjack Giant Snowball Knight Goblin Gang Wizard
Wizard Giant Snowball Goblin Gang Lumberjack
Knight Goblin Gang Lumberjack
Giant Snowball Goblin Gang Fisherman Lumberjack
Wizard Knight Goblin Gang Fisherman Lumberjack
Giant Snowball Knight Goblin Gang Wizard Fisherman Lumberjack
Giant Snowball Wizard Knight Fisherman Lumberjack
Fisherman Lumberjack
Goblin Gang Wizard Giant Snowball Knight Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Lumberjack Giant Snowball Fisherman
Giant Snowball Knight Goblin Gang Wizard Miner Fisherman Lumberjack
Goblin Gang Lumberjack Knight Fisherman
Goblin Gang Lumberjack Knight Fisherman
Knight Goblin Gang Fisherman Lumberjack
Wizard Giant Snowball Goblin Gang
Goblin Gang Knight Lumberjack
Knight Fisherman Lumberjack
Giant Snowball Knight
Goblin Gang
Knight Lumberjack
Giant Snowball
Knight Goblin Gang Wizard Lumberjack
Wizard
Goblin Gang Knight Fisherman Lumberjack
Giant Snowball Wizard
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Giant Snowball Miner Fisherman
Miner
Knight
Wizard Giant Snowball
Wizard Giant Snowball
Wizard
Giant Snowball Wizard
Miner Giant Snowball Wizard Fisherman
Giant Snowball Goblin Gang Fisherman Lumberjack
Miner Knight Wizard Fisherman
Giant Snowball Wizard
Giant Snowball Knight Miner Fisherman
Fisherman
Giant Snowball Fisherman
Giant Snowball Wizard
Wizard
Giant Snowball
Fisherman
Giant Snowball Wizard Fisherman
Giant Snowball Wizard Miner
Giant Snowball Wizard
Fisherman
Giant Snowball
Giant Snowball Wizard
Fisherman
Miner Giant Snowball Wizard Fisherman
Giant Snowball Wizard Miner Fisherman
Miner Fisherman
Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball
Giant Snowball Wizard Miner
Giant Snowball
Giant Snowball Wizard
Goblin Gang
Giant Snowball Wizard
Miner Knight Goblin Gang Wizard Lumberjack
Giant Snowball Wizard
Giant Snowball
Giant Snowball Goblin Gang
Giant Snowball
Giant Snowball Miner
Wizard

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